Shader_IR: Correct typo in Consistent method.
This commit is contained in:
parent
33fcec3502
commit
a05120ec0b
|
@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
|
|||
(*bindless_samplers)[key] = sampler;
|
||||
}
|
||||
|
||||
bool ConstBufferLocker::IsConsistant() const {
|
||||
bool ConstBufferLocker::IsConsistent() const {
|
||||
if (!IsEngineSet()) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -87,7 +87,7 @@ public:
|
|||
|
||||
// Checks keys & samplers against engine's current const buffers. Returns true if they
|
||||
// are the same value, false otherwise;
|
||||
bool IsConsistant() const;
|
||||
bool IsConsistent() const;
|
||||
|
||||
private:
|
||||
Tegra::Engines::ConstBufferEngineInterface* engine;
|
||||
|
|
Loading…
Reference in New Issue