glsl: Rebase fixes
This commit is contained in:
		| @@ -225,7 +225,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | |||||||
|           .support_derivative_control = device.HasDerivativeControl(), |           .support_derivative_control = device.HasDerivativeControl(), | ||||||
|           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), |           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), | ||||||
|           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), |           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), | ||||||
|           .support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(), |  | ||||||
|           .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), |           .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), | ||||||
|  |  | ||||||
|           .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), |           .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), | ||||||
|   | |||||||
| @@ -13,7 +13,7 @@ | |||||||
|  |  | ||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
|  |  | ||||||
| static void LogShader(GLuint shader) { | static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) { | ||||||
|     GLint shader_status{}; |     GLint shader_status{}; | ||||||
|     glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); |     glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); | ||||||
|     if (shader_status == GL_FALSE) { |     if (shader_status == GL_FALSE) { | ||||||
| @@ -28,6 +28,9 @@ static void LogShader(GLuint shader) { | |||||||
|     glGetShaderInfoLog(shader, log_length, nullptr, log.data()); |     glGetShaderInfoLog(shader, log_length, nullptr, log.data()); | ||||||
|     if (shader_status == GL_FALSE) { |     if (shader_status == GL_FALSE) { | ||||||
|         LOG_ERROR(Render_OpenGL, "{}", log); |         LOG_ERROR(Render_OpenGL, "{}", log); | ||||||
|  |         if (code.has_value()) { | ||||||
|  |             LOG_INFO(Render_OpenGL, "\n{}", *code); | ||||||
|  |         } | ||||||
|     } else { |     } else { | ||||||
|         LOG_WARNING(Render_OpenGL, "{}", log); |         LOG_WARNING(Render_OpenGL, "{}", log); | ||||||
|     } |     } | ||||||
| @@ -43,7 +46,7 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) { | |||||||
|     glCompileShader(shader.handle); |     glCompileShader(shader.handle); | ||||||
|     glAttachShader(program, shader.handle); |     glAttachShader(program, shader.handle); | ||||||
|     if (Settings::values.renderer_debug) { |     if (Settings::values.renderer_debug) { | ||||||
|         LogShader(shader.handle); |         LogShader(shader.handle, code); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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