glsl: Rebase fixes
This commit is contained in:
		| @@ -225,7 +225,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | ||||
|           .support_derivative_control = device.HasDerivativeControl(), | ||||
|           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), | ||||
|           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), | ||||
|           .support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(), | ||||
|           .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), | ||||
|  | ||||
|           .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), | ||||
|   | ||||
| @@ -13,7 +13,7 @@ | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| static void LogShader(GLuint shader) { | ||||
| static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) { | ||||
|     GLint shader_status{}; | ||||
|     glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); | ||||
|     if (shader_status == GL_FALSE) { | ||||
| @@ -28,6 +28,9 @@ static void LogShader(GLuint shader) { | ||||
|     glGetShaderInfoLog(shader, log_length, nullptr, log.data()); | ||||
|     if (shader_status == GL_FALSE) { | ||||
|         LOG_ERROR(Render_OpenGL, "{}", log); | ||||
|         if (code.has_value()) { | ||||
|             LOG_INFO(Render_OpenGL, "\n{}", *code); | ||||
|         } | ||||
|     } else { | ||||
|         LOG_WARNING(Render_OpenGL, "{}", log); | ||||
|     } | ||||
| @@ -43,7 +46,7 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) { | ||||
|     glCompileShader(shader.handle); | ||||
|     glAttachShader(program, shader.handle); | ||||
|     if (Settings::values.renderer_debug) { | ||||
|         LogShader(shader.handle); | ||||
|         LogShader(shader.handle, code); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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