OpenGL: Add support for glFrontFace in the state tracker
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		| @@ -11,6 +11,7 @@ OpenGLState::OpenGLState() { | ||||
|     // These all match default OpenGL values | ||||
|     cull.enabled = false; | ||||
|     cull.mode = GL_BACK; | ||||
|     cull.front_face = GL_CCW; | ||||
|  | ||||
|     depth.test_enabled = false; | ||||
|     depth.test_func = GL_LESS; | ||||
| @@ -67,6 +68,10 @@ void OpenGLState::Apply() { | ||||
|         glCullFace(cull.mode); | ||||
|     } | ||||
|  | ||||
|     if (cull.front_face != cur_state.cull.front_face) { | ||||
|         glFrontFace(cull.front_face); | ||||
|     } | ||||
|  | ||||
|     // Depth test | ||||
|     if (depth.test_enabled != cur_state.depth.test_enabled) { | ||||
|         if (depth.test_enabled) { | ||||
|   | ||||
| @@ -11,6 +11,7 @@ public: | ||||
|     struct { | ||||
|         bool enabled; // GL_CULL_FACE | ||||
|         GLenum mode; // GL_CULL_FACE_MODE | ||||
|         GLenum front_face; // GL_FRONT_FACE | ||||
|     } cull; | ||||
|  | ||||
|     struct { | ||||
|   | ||||
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