gl_state: Remove blend color tracking
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		@@ -1117,10 +1117,7 @@ void RasterizerOpenGL::SyncBlendState() {
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    auto& maxwell3d = system.GPU().Maxwell3D();
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    const auto& regs = maxwell3d.regs;
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    state.blend_color.red = regs.blend_color.r;
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    state.blend_color.green = regs.blend_color.g;
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    state.blend_color.blue = regs.blend_color.b;
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    state.blend_color.alpha = regs.blend_color.a;
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    glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a);
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    state.independant_blend.enabled = regs.independent_blend_enable;
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    if (!state.independant_blend.enabled) {
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@@ -330,13 +330,6 @@ void OpenGLState::ApplyBlending() {
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        ApplyGlobalBlending();
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    }
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    cur_state.independant_blend.enabled = independant_blend.enabled;
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    if (UpdateTie(
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            std::tie(cur_state.blend_color.red, cur_state.blend_color.green,
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                     cur_state.blend_color.blue, cur_state.blend_color.alpha),
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            std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) {
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        glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
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    }
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}
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void OpenGLState::ApplyLogicOp() {
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@@ -81,13 +81,6 @@ public:
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        bool enabled = false;
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    } independant_blend;
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    struct {
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        GLclampf red = 0.0f;
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        GLclampf green = 0.0f;
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        GLclampf blue = 0.0f;
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        GLclampf alpha = 0.0f;
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    } blend_color; // GL_BLEND_COLOR
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    struct {
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        bool enabled = false; // GL_LOGIC_OP_MODE
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        GLenum operation = GL_COPY;
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