vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
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		| @@ -326,7 +326,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble( | ||||
|             .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, | ||||
|             .pNext = nullptr, | ||||
|             .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, | ||||
|             .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, | ||||
|             .dstAccessMask = VK_ACCESS_INDEX_READ_BIT, | ||||
|         }; | ||||
|         const std::array push_constants{base_vertex, index_shift}; | ||||
|         const VkDescriptorSet set = descriptor_allocator.Commit(); | ||||
|   | ||||
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