maxwell_to_gl: Implement Texture::WrapMode::Border.
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		| @@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { | ||||
|         return GL_MIRRORED_REPEAT; | ||||
|     case Tegra::Texture::WrapMode::ClampToEdge: | ||||
|         return GL_CLAMP_TO_EDGE; | ||||
|     case Tegra::Texture::WrapMode::Border: | ||||
|         return GL_CLAMP_TO_BORDER; | ||||
|     case Tegra::Texture::WrapMode::ClampOGL: | ||||
|         // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use | ||||
|         // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to | ||||
|   | ||||
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