OpenGL: Check for framebuffer completeness
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		@@ -808,6 +808,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
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        ReloadDepthBuffer();
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    }
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    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
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               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
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}
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void RasterizerOpenGL::SyncCullMode() {
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