audio: fix shutdown deadlock in audio renderer
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		| @@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz | ||||
|     // paused and we'll desync, so just play silence. | ||||
|     if (system.IsPaused() || system.IsShuttingDown()) { | ||||
|         if (system.IsShuttingDown()) { | ||||
|             { | ||||
|                 std::scoped_lock lk{release_mutex}; | ||||
|                 queued_buffers.store(0); | ||||
|             } | ||||
|             release_cv.notify_one(); | ||||
|         } | ||||
|  | ||||
|   | ||||
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