audio: fix shutdown deadlock in audio renderer
This commit is contained in:
parent
a8bd02acd8
commit
68ea0a2b72
|
@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
|||
// paused and we'll desync, so just play silence.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
if (system.IsShuttingDown()) {
|
||||
{
|
||||
std::scoped_lock lk{release_mutex};
|
||||
queued_buffers.store(0);
|
||||
}
|
||||
release_cv.notify_one();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue