glasm: Specify namespace when using FormatTo
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		| @@ -136,7 +136,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Id> { | ||||
|     } | ||||
|     template <typename FormatContext> | ||||
|     auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) { | ||||
|         return FormatTo<true>(ctx, id); | ||||
|         return Shader::Backend::GLASM::FormatTo<true>(ctx, id); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -150,7 +150,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Register> { | ||||
|         if (value.type != Shader::Backend::GLASM::Type::Register) { | ||||
|             throw Shader::InvalidArgument("Register value type is not register"); | ||||
|         } | ||||
|         return FormatTo<false>(ctx, value.id); | ||||
|         return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -164,7 +164,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> { | ||||
|         if (value.type != Shader::Backend::GLASM::Type::Register) { | ||||
|             throw Shader::InvalidArgument("Register value type is not register"); | ||||
|         } | ||||
|         return FormatTo<true>(ctx, value.id); | ||||
|         return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -177,7 +177,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> { | ||||
|     auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) { | ||||
|         switch (value.type) { | ||||
|         case Shader::Backend::GLASM::Type::Register: | ||||
|             return FormatTo<true>(ctx, value.id); | ||||
|             return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); | ||||
|         case Shader::Backend::GLASM::Type::U32: | ||||
|             return fmt::format_to(ctx.out(), "{}", value.imm_u32); | ||||
|         case Shader::Backend::GLASM::Type::S32: | ||||
| @@ -198,7 +198,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> { | ||||
|     auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) { | ||||
|         switch (value.type) { | ||||
|         case Shader::Backend::GLASM::Type::Register: | ||||
|             return FormatTo<true>(ctx, value.id); | ||||
|             return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); | ||||
|         case Shader::Backend::GLASM::Type::U32: | ||||
|             return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32)); | ||||
|         case Shader::Backend::GLASM::Type::S32: | ||||
| @@ -219,7 +219,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> { | ||||
|     auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) { | ||||
|         switch (value.type) { | ||||
|         case Shader::Backend::GLASM::Type::Register: | ||||
|             return FormatTo<true>(ctx, value.id); | ||||
|             return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); | ||||
|         case Shader::Backend::GLASM::Type::U32: | ||||
|             return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32)); | ||||
|         case Shader::Backend::GLASM::Type::S32: | ||||
|   | ||||
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