gl_shader_decompiler: Fix un/signed mismatch with SHL.
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		| @@ -895,7 +895,7 @@ private: | ||||
|         } | ||||
|  | ||||
|         case OpCode::Type::Shift: { | ||||
|             std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false); | ||||
|             std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true); | ||||
|             std::string op_b; | ||||
|  | ||||
|             if (instr.is_b_imm) { | ||||
|   | ||||
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