Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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		| @@ -105,14 +105,14 @@ public: | ||||
|     } | ||||
|  | ||||
|     ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, | ||||
|                                               const ShaderSetup setup) { | ||||
|                                               const ShaderSetup& setup) { | ||||
|         ShaderEntries result; | ||||
|         std::tie(current.vs, result) = vertex_shaders.Get(config, setup); | ||||
|         return result; | ||||
|     } | ||||
|  | ||||
|     ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, | ||||
|                                                 const ShaderSetup setup) { | ||||
|                                                 const ShaderSetup& setup) { | ||||
|         ShaderEntries result; | ||||
|         std::tie(current.fs, result) = fragment_shaders.Get(config, setup); | ||||
|         return result; | ||||
|   | ||||
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