SwRasterizer/Lighting: dist atten lut input need to be clamp
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		| @@ -171,7 +171,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||
|             size_t lut = | ||||
|                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||||
|  | ||||
|             float sample_loc = scale * distance + bias; | ||||
|             float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f); | ||||
|  | ||||
|             u8 lutindex = | ||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||||
|   | ||||
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