Merge pull request #3141 from ReinUsesLisp/gl-position
gl_shader_gen: Apply default value to gl_Position
This commit is contained in:
		@@ -32,6 +32,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
void main() {
 | 
			
		||||
    gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
 | 
			
		||||
    execute_vertex();
 | 
			
		||||
)";
 | 
			
		||||
    if (ir_b) {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user