general: reduce use of dynamic_cast
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		@@ -449,7 +449,7 @@ private:
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        loader->ReadTitle(entry.title);
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        loader->ReadIcon(entry.icon);
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        if (loader->GetFileType() == Loader::FileType::NRO) {
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            jauto loader_nro = dynamic_cast<Loader::AppLoader_NRO*>(loader.get());
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            jauto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
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            entry.isHomebrew = loader_nro->IsHomebrew();
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        } else {
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            entry.isHomebrew = false;
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@@ -880,6 +880,14 @@ const FileSys::ContentProvider& System::GetContentProvider() const {
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    return *impl->content_provider;
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}
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FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
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    return *impl->content_provider;
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}
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const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
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    return *impl->content_provider;
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}
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Service::FileSystem::FileSystemController& System::GetFileSystemController() {
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    return impl->fs_controller;
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}
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@@ -381,6 +381,9 @@ public:
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    [[nodiscard]] FileSys::ContentProvider& GetContentProvider();
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    [[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
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    [[nodiscard]] FileSys::ContentProviderUnion& GetContentProviderUnion();
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    [[nodiscard]] const FileSys::ContentProviderUnion& GetContentProviderUnion() const;
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    [[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
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    [[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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@@ -235,7 +235,7 @@ GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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    using namespace FileSys;
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    const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider());
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    const auto& cache = system.GetContentProviderUnion();
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    auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
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                                                         ContentRecordType::Program);
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