Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
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		| @@ -28,6 +28,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) | |||||||
|     buffer.slot = slot; |     buffer.slot = slot; | ||||||
|     buffer.igbp_buffer = igbp_buffer; |     buffer.igbp_buffer = igbp_buffer; | ||||||
|     buffer.status = Buffer::Status::Free; |     buffer.status = Buffer::Status::Free; | ||||||
|  |     free_buffers.push_back(slot); | ||||||
|  |  | ||||||
|     queue.emplace_back(buffer); |     queue.emplace_back(buffer); | ||||||
|     buffer_wait_event.writable->Signal(); |     buffer_wait_event.writable->Signal(); | ||||||
| @@ -35,16 +36,37 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) | |||||||
|  |  | ||||||
| std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, | std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, | ||||||
|                                                                                        u32 height) { |                                                                                        u32 height) { | ||||||
|     auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { |  | ||||||
|         // Only consider free buffers. Buffers become free once again after they've been Acquired |  | ||||||
|         // and Released by the compositor, see the NVFlinger::Compose method. |  | ||||||
|         if (buffer.status != Buffer::Status::Free) { |  | ||||||
|             return false; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // Make sure that the parameters match. |     if (free_buffers.empty()) { | ||||||
|         return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; |         return {}; | ||||||
|     }); |     } | ||||||
|  |  | ||||||
|  |     auto f_itr = free_buffers.begin(); | ||||||
|  |     auto itr = queue.end(); | ||||||
|  |  | ||||||
|  |     while (f_itr != free_buffers.end()) { | ||||||
|  |         auto slot = *f_itr; | ||||||
|  |         itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { | ||||||
|  |             // Only consider free buffers. Buffers become free once again after they've been | ||||||
|  |             // Acquired and Released by the compositor, see the NVFlinger::Compose method. | ||||||
|  |             if (buffer.status != Buffer::Status::Free) { | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             if (buffer.slot != slot) { | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             // Make sure that the parameters match. | ||||||
|  |             return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; | ||||||
|  |         }); | ||||||
|  |  | ||||||
|  |         if (itr != queue.end()) { | ||||||
|  |             free_buffers.erase(f_itr); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |         ++f_itr; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     if (itr == queue.end()) { |     if (itr == queue.end()) { | ||||||
|         return {}; |         return {}; | ||||||
| @@ -99,6 +121,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { | |||||||
|     ASSERT(itr != queue.end()); |     ASSERT(itr != queue.end()); | ||||||
|     ASSERT(itr->status == Buffer::Status::Acquired); |     ASSERT(itr->status == Buffer::Status::Acquired); | ||||||
|     itr->status = Buffer::Status::Free; |     itr->status = Buffer::Status::Free; | ||||||
|  |     free_buffers.push_back(slot); | ||||||
|  |  | ||||||
|     buffer_wait_event.writable->Signal(); |     buffer_wait_event.writable->Signal(); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -101,6 +101,7 @@ private: | |||||||
|     u32 id; |     u32 id; | ||||||
|     u64 layer_id; |     u64 layer_id; | ||||||
|  |  | ||||||
|  |     std::list<u32> free_buffers; | ||||||
|     std::vector<Buffer> queue; |     std::vector<Buffer> queue; | ||||||
|     std::list<u32> queue_sequence; |     std::list<u32> queue_sequence; | ||||||
|     Kernel::EventPair buffer_wait_event; |     Kernel::EventPair buffer_wait_event; | ||||||
|   | |||||||
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