Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
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		| @@ -28,6 +28,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) | ||||
|     buffer.slot = slot; | ||||
|     buffer.igbp_buffer = igbp_buffer; | ||||
|     buffer.status = Buffer::Status::Free; | ||||
|     free_buffers.push_back(slot); | ||||
|  | ||||
|     queue.emplace_back(buffer); | ||||
|     buffer_wait_event.writable->Signal(); | ||||
| @@ -35,16 +36,37 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) | ||||
|  | ||||
| std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, | ||||
|                                                                                        u32 height) { | ||||
|     auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { | ||||
|         // Only consider free buffers. Buffers become free once again after they've been Acquired | ||||
|         // and Released by the compositor, see the NVFlinger::Compose method. | ||||
|         if (buffer.status != Buffer::Status::Free) { | ||||
|             return false; | ||||
|         } | ||||
|  | ||||
|         // Make sure that the parameters match. | ||||
|         return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; | ||||
|     }); | ||||
|     if (free_buffers.empty()) { | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     auto f_itr = free_buffers.begin(); | ||||
|     auto itr = queue.end(); | ||||
|  | ||||
|     while (f_itr != free_buffers.end()) { | ||||
|         auto slot = *f_itr; | ||||
|         itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { | ||||
|             // Only consider free buffers. Buffers become free once again after they've been | ||||
|             // Acquired and Released by the compositor, see the NVFlinger::Compose method. | ||||
|             if (buffer.status != Buffer::Status::Free) { | ||||
|                 return false; | ||||
|             } | ||||
|  | ||||
|             if (buffer.slot != slot) { | ||||
|                 return false; | ||||
|             } | ||||
|  | ||||
|             // Make sure that the parameters match. | ||||
|             return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; | ||||
|         }); | ||||
|  | ||||
|         if (itr != queue.end()) { | ||||
|             free_buffers.erase(f_itr); | ||||
|             break; | ||||
|         } | ||||
|         ++f_itr; | ||||
|     } | ||||
|  | ||||
|     if (itr == queue.end()) { | ||||
|         return {}; | ||||
| @@ -99,6 +121,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { | ||||
|     ASSERT(itr != queue.end()); | ||||
|     ASSERT(itr->status == Buffer::Status::Acquired); | ||||
|     itr->status = Buffer::Status::Free; | ||||
|     free_buffers.push_back(slot); | ||||
|  | ||||
|     buffer_wait_event.writable->Signal(); | ||||
| } | ||||
|   | ||||
| @@ -101,6 +101,7 @@ private: | ||||
|     u32 id; | ||||
|     u64 layer_id; | ||||
|  | ||||
|     std::list<u32> free_buffers; | ||||
|     std::vector<Buffer> queue; | ||||
|     std::list<u32> queue_sequence; | ||||
|     Kernel::EventPair buffer_wait_event; | ||||
|   | ||||
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