Merge pull request #1205 from bunnei/improve-rasterizer-cache-2
Various fixes and improvements to rasterizer cache 2: Electric Boogaloo
This commit is contained in:
		@@ -10,6 +10,7 @@
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "video_core/memory_manager.h"
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namespace Service::Nvidia::Devices {
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@@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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    return string;
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}
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void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
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    if (gpu_addr == 0) {
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void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
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    if (vaddr == 0) {
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        return;
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    }
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@@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
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    // CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
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    // assumes the specified GPU address region is contiguous as well.
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    u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
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    for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
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        boost::optional<VAddr> maybe_vaddr =
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            Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
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        // The GPU <-> CPU virtual memory mapping is not 1:1
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        if (!maybe_vaddr) {
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            LOG_ERROR(HW_Memory,
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                      "Trying to flush a cached region to an invalid physical address {:016X}",
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                      gpu_addr);
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            continue;
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        }
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        VAddr vaddr = *maybe_vaddr;
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    u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
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    for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
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        PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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        if (cached) {
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@@ -344,29 +333,19 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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        const VAddr overlap_start = std::max(start, region_start);
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        const VAddr overlap_end = std::min(end, region_end);
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        const std::vector<Tegra::GPUVAddr> gpu_addresses =
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            system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
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        if (gpu_addresses.empty()) {
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            return;
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        }
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        const u64 overlap_size = overlap_end - overlap_start;
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        for (const auto& gpu_address : gpu_addresses) {
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            auto& rasterizer = system_instance.Renderer().Rasterizer();
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            switch (mode) {
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            case FlushMode::Flush:
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                rasterizer.FlushRegion(gpu_address, overlap_size);
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                break;
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            case FlushMode::Invalidate:
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                rasterizer.InvalidateRegion(gpu_address, overlap_size);
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                break;
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            case FlushMode::FlushAndInvalidate:
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                rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
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                break;
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            }
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        auto& rasterizer = system_instance.Renderer().Rasterizer();
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        switch (mode) {
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        case FlushMode::Flush:
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            rasterizer.FlushRegion(overlap_start, overlap_size);
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            break;
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        case FlushMode::Invalidate:
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            rasterizer.InvalidateRegion(overlap_start, overlap_size);
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            break;
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        case FlushMode::FlushAndInvalidate:
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            rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
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            break;
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        }
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    };
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@@ -11,7 +11,6 @@
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#include <boost/icl/interval_map.hpp>
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#include "common/common_types.h"
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#include "core/memory_hook.h"
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#include "video_core/memory_manager.h"
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namespace Kernel {
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class Process;
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@@ -179,7 +178,7 @@ enum class FlushMode {
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/**
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 * Mark each page touching the region as cached.
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 */
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void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
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void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
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/**
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 * Flushes and invalidates any externally cached rasterizer resources touching the given virtual
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@@ -4,113 +4,87 @@
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#pragma once
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#include <unordered_map>
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#include <set>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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template <class T>
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class RasterizerCache : NonCopyable {
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public:
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    /// Mark the specified region as being invalidated
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    void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
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        for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
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            const auto& object{iter->second};
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    void InvalidateRegion(VAddr addr, u64 size) {
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        if (size == 0)
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            return;
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            ++iter;
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        const ObjectInterval interval{addr, addr + size};
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        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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            for (auto& cached_object : pair.second) {
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                if (!cached_object)
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                    continue;
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            if (object->GetAddr() <= (region_addr + region_size) &&
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                region_addr <= (object->GetAddr() + object->GetSizeInBytes())) {
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                // Regions overlap, so invalidate
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                Unregister(object);
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                remove_objects.emplace(cached_object);
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            }
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        }
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        for (auto& remove_object : remove_objects) {
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            Unregister(remove_object);
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        }
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        remove_objects.clear();
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    }
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    /// Invalidates everything in the cache
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    void InvalidateAll() {
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        while (object_cache.begin() != object_cache.end()) {
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            Unregister(*object_cache.begin()->second.begin());
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        }
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    }
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protected:
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    /// Tries to get an object from the cache with the specified address
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    T TryGet(Tegra::GPUVAddr addr) const {
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        const auto& search{cached_objects.find(addr)};
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        if (search != cached_objects.end()) {
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            return search->second;
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    T TryGet(VAddr addr) const {
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        const ObjectInterval interval{addr};
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        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
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            for (auto& cached_object : pair.second) {
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                if (cached_object->GetAddr() == addr) {
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                    return cached_object;
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                }
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            }
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        }
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        return nullptr;
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    }
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    /// Gets a reference to the cache
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    const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
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        return cached_objects;
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    }
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    /// Register an object into the cache
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    void Register(const T& object) {
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        const auto& search{cached_objects.find(object->GetAddr())};
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        if (search != cached_objects.end()) {
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            // Registered already
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            return;
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        }
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        cached_objects[object->GetAddr()] = object;
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        UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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        object_cache.add({GetInterval(object), ObjectSet{object}});
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        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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    }
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    /// Unregisters an object from the cache
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    void Unregister(const T& object) {
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        const auto& search{cached_objects.find(object->GetAddr())};
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        if (search == cached_objects.end()) {
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            // Unregistered already
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            return;
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        }
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        UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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        cached_objects.erase(search);
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        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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        object_cache.subtract({GetInterval(object), ObjectSet{object}});
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    }
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private:
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    using PageMap = boost::icl::interval_map<u64, int>;
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    using ObjectSet = std::set<T>;
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    using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
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    using ObjectInterval = typename ObjectCache::interval_type;
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    template <typename Map, typename Interval>
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    constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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        return boost::make_iterator_range(map.equal_range(interval));
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    static auto GetInterval(const T& object) {
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        return ObjectInterval::right_open(object->GetAddr(),
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                                          object->GetAddr() + object->GetSizeInBytes());
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    }
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    /// Increase/decrease the number of object in pages touching the specified region
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    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
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        const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
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        const u64 page_end{(addr + size) >> Tegra::MemoryManager::PAGE_BITS};
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        // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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        // subtract after iterating
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        const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
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        if (delta > 0)
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            cached_pages.add({pages_interval, delta});
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        for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
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            const auto interval = pair.first & pages_interval;
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            const int count = pair.second;
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            const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
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                                                        << Tegra::MemoryManager::PAGE_BITS;
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            const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
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                                                      << Tegra::MemoryManager::PAGE_BITS;
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            const u64 interval_size = interval_end_addr - interval_start_addr;
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            if (delta > 0 && count == delta)
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                Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
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            else if (delta < 0 && count == -delta)
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                Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
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            else
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                ASSERT(count >= 0);
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        }
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        if (delta < 0)
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            cached_pages.add({pages_interval, delta});
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    }
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    std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
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    PageMap cached_pages;
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    ObjectCache object_cache;
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    ObjectSet remove_objects;
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};
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@@ -27,14 +27,14 @@ public:
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    virtual void FlushAll() = 0;
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    /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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    virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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    virtual void FlushRegion(VAddr addr, u64 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be invalidated
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    virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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    virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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    /// and invalidated
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    virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
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    virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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    /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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    virtual bool AccelerateDisplayTransfer(const void* config) {
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@@ -60,5 +60,8 @@ public:
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    virtual bool AccelerateDrawBatch(bool is_indexed) {
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        return false;
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    }
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    /// Increase/decrease the number of object in pages touching the specified region
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    virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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};
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} // namespace VideoCore
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@@ -274,6 +274,41 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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    return true;
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}
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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    return boost::make_iterator_range(map.equal_range(interval));
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}
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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    const u64 page_start{addr >> Memory::PAGE_BITS};
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    const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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    // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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    // subtract after iterating
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    const auto pages_interval = CachedPageMap::interval_type::right_open(page_start, page_end);
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    if (delta > 0)
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        cached_pages.add({pages_interval, delta});
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    for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
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        const auto interval = pair.first & pages_interval;
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        const int count = pair.second;
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        const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
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        const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
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        const u64 interval_size = interval_end_addr - interval_start_addr;
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        if (delta > 0 && count == delta)
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            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
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        else if (delta < 0 && count == -delta)
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            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
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        else
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            ASSERT(count >= 0);
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    }
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    if (delta < 0)
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        cached_pages.add({pages_interval, delta});
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}
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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                                                                    bool using_depth_fb,
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                                                                    bool preserve_contents) {
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@@ -397,16 +432,6 @@ void RasterizerOpenGL::Clear() {
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    glClearStencil(regs.clear_stencil);
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    glClear(clear_mask);
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    // Mark framebuffer surfaces as dirty
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    if (Settings::values.use_accurate_framebuffers) {
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        if (dirty_color_surface != nullptr) {
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            res_cache.FlushSurface(dirty_color_surface);
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        }
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        if (dirty_depth_surface != nullptr) {
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            res_cache.FlushSurface(dirty_depth_surface);
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        }
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    }
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		||||
}
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std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
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@@ -522,16 +547,6 @@ void RasterizerOpenGL::DrawArrays() {
 | 
			
		||||
        texture_unit.Unbind();
 | 
			
		||||
    }
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    // Mark framebuffer surfaces as dirty
 | 
			
		||||
    if (Settings::values.use_accurate_framebuffers) {
 | 
			
		||||
        if (dirty_color_surface != nullptr) {
 | 
			
		||||
            res_cache.FlushSurface(dirty_color_surface);
 | 
			
		||||
        }
 | 
			
		||||
        if (dirty_depth_surface != nullptr) {
 | 
			
		||||
            res_cache.FlushSurface(dirty_depth_surface);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
 | 
			
		||||
@@ -540,17 +555,17 @@ void RasterizerOpenGL::FlushAll() {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
 | 
			
		||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
 | 
			
		||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 | 
			
		||||
    res_cache.InvalidateRegion(addr, size);
 | 
			
		||||
    shader_cache.InvalidateRegion(addr, size);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
 | 
			
		||||
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 | 
			
		||||
    InvalidateRegion(addr, size);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,11 @@
 | 
			
		||||
#include <tuple>
 | 
			
		||||
#include <utility>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include <boost/icl/interval_map.hpp>
 | 
			
		||||
#include <boost/range/iterator_range.hpp>
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/memory_manager.h"
 | 
			
		||||
@@ -40,15 +44,16 @@ public:
 | 
			
		||||
    void Clear() override;
 | 
			
		||||
    void NotifyMaxwellRegisterChanged(u32 method) override;
 | 
			
		||||
    void FlushAll() override;
 | 
			
		||||
    void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
 | 
			
		||||
    void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
 | 
			
		||||
    void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
 | 
			
		||||
    void FlushRegion(VAddr addr, u64 size) override;
 | 
			
		||||
    void InvalidateRegion(VAddr addr, u64 size) override;
 | 
			
		||||
    void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
 | 
			
		||||
    bool AccelerateDisplayTransfer(const void* config) override;
 | 
			
		||||
    bool AccelerateTextureCopy(const void* config) override;
 | 
			
		||||
    bool AccelerateFill(const void* config) override;
 | 
			
		||||
    bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
 | 
			
		||||
                           u32 pixel_stride) override;
 | 
			
		||||
    bool AccelerateDrawBatch(bool is_indexed) override;
 | 
			
		||||
    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
 | 
			
		||||
 | 
			
		||||
    /// OpenGL shader generated for a given Maxwell register state
 | 
			
		||||
    struct MaxwellShader {
 | 
			
		||||
@@ -187,6 +192,9 @@ private:
 | 
			
		||||
 | 
			
		||||
    enum class AccelDraw { Disabled, Arrays, Indexed };
 | 
			
		||||
    AccelDraw accelerate_draw = AccelDraw::Disabled;
 | 
			
		||||
 | 
			
		||||
    using CachedPageMap = boost::icl::interval_map<u64, int>;
 | 
			
		||||
    CachedPageMap cached_pages;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 
 | 
			
		||||
@@ -33,11 +33,16 @@ struct FormatTuple {
 | 
			
		||||
    bool compressed;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
 | 
			
		||||
    auto& gpu{Core::System::GetInstance().GPU()};
 | 
			
		||||
    const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
 | 
			
		||||
    return cpu_addr ? *cpu_addr : 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
 | 
			
		||||
    const Tegra::Texture::FullTextureInfo& config) {
 | 
			
		||||
 | 
			
		||||
    SurfaceParams params{};
 | 
			
		||||
    params.addr = config.tic.Address();
 | 
			
		||||
    params.addr = TryGetCpuAddr(config.tic.Address());
 | 
			
		||||
    params.is_tiled = config.tic.IsTiled();
 | 
			
		||||
    params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
 | 
			
		||||
    params.pixel_format =
 | 
			
		||||
@@ -55,9 +60,8 @@ struct FormatTuple {
 | 
			
		||||
 | 
			
		||||
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
 | 
			
		||||
    const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
 | 
			
		||||
 | 
			
		||||
    SurfaceParams params{};
 | 
			
		||||
    params.addr = config.Address();
 | 
			
		||||
    params.addr = TryGetCpuAddr(config.Address());
 | 
			
		||||
    params.is_tiled = true;
 | 
			
		||||
    params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
 | 
			
		||||
    params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
 | 
			
		||||
@@ -75,9 +79,8 @@ struct FormatTuple {
 | 
			
		||||
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
 | 
			
		||||
                                                             Tegra::GPUVAddr zeta_address,
 | 
			
		||||
                                                             Tegra::DepthFormat format) {
 | 
			
		||||
 | 
			
		||||
    SurfaceParams params{};
 | 
			
		||||
    params.addr = zeta_address;
 | 
			
		||||
    params.addr = TryGetCpuAddr(zeta_address);
 | 
			
		||||
    params.is_tiled = true;
 | 
			
		||||
    params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
 | 
			
		||||
    params.pixel_format = PixelFormatFromDepthFormat(format);
 | 
			
		||||
@@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
 | 
			
		||||
    return format;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VAddr SurfaceParams::GetCpuAddr() const {
 | 
			
		||||
    auto& gpu = Core::System::GetInstance().GPU();
 | 
			
		||||
    return *gpu.MemoryManager().GpuToCpuAddress(addr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static bool IsPixelFormatASTC(PixelFormat format) {
 | 
			
		||||
    switch (format) {
 | 
			
		||||
    case PixelFormat::ASTC_2D_4X4:
 | 
			
		||||
@@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <bool morton_to_gl, PixelFormat format>
 | 
			
		||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
 | 
			
		||||
                Tegra::GPUVAddr addr) {
 | 
			
		||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
 | 
			
		||||
    constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
 | 
			
		||||
    constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
 | 
			
		||||
    auto& gpu = Core::System::GetInstance().GPU();
 | 
			
		||||
 | 
			
		||||
    if (morton_to_gl) {
 | 
			
		||||
        // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
 | 
			
		||||
        // pixel values.
 | 
			
		||||
        const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
 | 
			
		||||
        const std::vector<u8> data =
 | 
			
		||||
            Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
 | 
			
		||||
                                             bytes_per_pixel, stride, height, block_height);
 | 
			
		||||
        const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
 | 
			
		||||
            addr, tile_size, bytes_per_pixel, stride, height, block_height);
 | 
			
		||||
        const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
 | 
			
		||||
        gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
 | 
			
		||||
    } else {
 | 
			
		||||
        // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
 | 
			
		||||
        // check the configuration for this and perform more generic un/swizzle
 | 
			
		||||
        LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
 | 
			
		||||
        VideoCore::MortonCopyPixels128(
 | 
			
		||||
            stride, height, bytes_per_pixel, gl_bytes_per_pixel,
 | 
			
		||||
            Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
 | 
			
		||||
            morton_to_gl);
 | 
			
		||||
        VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
 | 
			
		||||
                                       Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
 | 
			
		||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
 | 
			
		||||
                            SurfaceParams::MaxPixelFormat>
 | 
			
		||||
    morton_to_gl_fns = {
 | 
			
		||||
        // clang-format off
 | 
			
		||||
@@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
 | 
			
		||||
        // clang-format on
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
 | 
			
		||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
 | 
			
		||||
                            SurfaceParams::MaxPixelFormat>
 | 
			
		||||
    gl_to_morton_fns = {
 | 
			
		||||
        // clang-format off
 | 
			
		||||
@@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
 | 
			
		||||
void CachedSurface::LoadGLBuffer() {
 | 
			
		||||
    ASSERT(params.type != SurfaceType::Fill);
 | 
			
		||||
 | 
			
		||||
    const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
 | 
			
		||||
    const u8* const texture_src_data = Memory::GetPointer(params.addr);
 | 
			
		||||
 | 
			
		||||
    ASSERT(texture_src_data);
 | 
			
		||||
 | 
			
		||||
@@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
 | 
			
		||||
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
 | 
			
		||||
void CachedSurface::FlushGLBuffer() {
 | 
			
		||||
    u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
 | 
			
		||||
    u8* const dst_buffer = Memory::GetPointer(params.addr);
 | 
			
		||||
 | 
			
		||||
    ASSERT(dst_buffer);
 | 
			
		||||
    ASSERT(gl_buffer.size() ==
 | 
			
		||||
@@ -764,19 +757,10 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto& gpu = Core::System::GetInstance().GPU();
 | 
			
		||||
    // Don't try to create any entries in the cache if the address of the texture is invalid.
 | 
			
		||||
    if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
 | 
			
		||||
        return {};
 | 
			
		||||
 | 
			
		||||
    // Look up surface in the cache based on address
 | 
			
		||||
    Surface surface{TryGet(params.addr)};
 | 
			
		||||
    if (surface) {
 | 
			
		||||
        if (Settings::values.use_accurate_framebuffers) {
 | 
			
		||||
            // If use_accurate_framebuffers is enabled, always load from memory
 | 
			
		||||
            FlushSurface(surface);
 | 
			
		||||
            Unregister(surface);
 | 
			
		||||
        } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
 | 
			
		||||
        if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
 | 
			
		||||
            // Use the cached surface as-is
 | 
			
		||||
            return surface;
 | 
			
		||||
        } else if (preserve_contents) {
 | 
			
		||||
@@ -792,15 +776,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Try to get a previously reserved surface
 | 
			
		||||
    surface = TryGetReservedSurface(params);
 | 
			
		||||
 | 
			
		||||
    // No surface found - create a new one
 | 
			
		||||
    if (!surface) {
 | 
			
		||||
        surface = std::make_shared<CachedSurface>(params);
 | 
			
		||||
        ReserveSurface(surface);
 | 
			
		||||
        Register(surface);
 | 
			
		||||
    }
 | 
			
		||||
    // No cached surface found - get a new one
 | 
			
		||||
    surface = GetUncachedSurface(params);
 | 
			
		||||
    Register(surface);
 | 
			
		||||
 | 
			
		||||
    // Only load surface from memory if we care about the contents
 | 
			
		||||
    if (preserve_contents) {
 | 
			
		||||
@@ -810,13 +788,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
 | 
			
		||||
    return surface;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
 | 
			
		||||
    Surface surface{TryGetReservedSurface(params)};
 | 
			
		||||
    if (!surface) {
 | 
			
		||||
        // No reserved surface available, create a new one and reserve it
 | 
			
		||||
        surface = std::make_shared<CachedSurface>(params);
 | 
			
		||||
        ReserveSurface(surface);
 | 
			
		||||
    }
 | 
			
		||||
    return surface;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
 | 
			
		||||
                                               const SurfaceParams& new_params) {
 | 
			
		||||
    // Verify surface is compatible for blitting
 | 
			
		||||
    const auto& params{surface->GetSurfaceParams()};
 | 
			
		||||
 | 
			
		||||
    // Create a new surface with the new parameters, and blit the previous surface to it
 | 
			
		||||
    Surface new_surface{std::make_shared<CachedSurface>(new_params)};
 | 
			
		||||
    // Get a new surface with the new parameters, and blit the previous surface to it
 | 
			
		||||
    Surface new_surface{GetUncachedSurface(new_params)};
 | 
			
		||||
 | 
			
		||||
    // If format is unchanged, we can do a faster blit without reinterpreting pixel data
 | 
			
		||||
    if (params.pixel_format == new_params.pixel_format) {
 | 
			
		||||
@@ -826,92 +814,73 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
 | 
			
		||||
        return new_surface;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
 | 
			
		||||
    auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
 | 
			
		||||
    // When using accurate framebuffers, always copy old data to new surface, regardless of format
 | 
			
		||||
    if (Settings::values.use_accurate_framebuffers) {
 | 
			
		||||
        auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
 | 
			
		||||
        auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
 | 
			
		||||
 | 
			
		||||
    size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
 | 
			
		||||
        size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
 | 
			
		||||
 | 
			
		||||
    // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
 | 
			
		||||
    // using the new format.
 | 
			
		||||
    OGLBuffer pbo;
 | 
			
		||||
    pbo.Create();
 | 
			
		||||
        // Use a Pixel Buffer Object to download the previous texture and then upload it to the new
 | 
			
		||||
        // one using the new format.
 | 
			
		||||
        OGLBuffer pbo;
 | 
			
		||||
        pbo.Create();
 | 
			
		||||
 | 
			
		||||
    glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
 | 
			
		||||
    glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
 | 
			
		||||
    if (source_format.compressed) {
 | 
			
		||||
        glGetCompressedTextureImage(surface->Texture().handle, 0,
 | 
			
		||||
                                    static_cast<GLsizei>(params.SizeInBytes()), nullptr);
 | 
			
		||||
    } else {
 | 
			
		||||
        glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
 | 
			
		||||
                          static_cast<GLsizei>(params.SizeInBytes()), nullptr);
 | 
			
		||||
    }
 | 
			
		||||
    // If the new texture is bigger than the previous one, we need to fill in the rest with data
 | 
			
		||||
    // from the CPU.
 | 
			
		||||
    if (params.SizeInBytes() < new_params.SizeInBytes()) {
 | 
			
		||||
        // Upload the rest of the memory.
 | 
			
		||||
        if (new_params.is_tiled) {
 | 
			
		||||
            // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
 | 
			
		||||
            // the data in this case. Games like Super Mario Odyssey seem to hit this case when
 | 
			
		||||
            // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
 | 
			
		||||
            // doesn't clear it beforehand, the texture is already full of zeros.
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
 | 
			
		||||
                                 "reinterpretation but the texture is tiled.");
 | 
			
		||||
        glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
 | 
			
		||||
        glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
 | 
			
		||||
        if (source_format.compressed) {
 | 
			
		||||
            glGetCompressedTextureImage(surface->Texture().handle, 0,
 | 
			
		||||
                                        static_cast<GLsizei>(params.SizeInBytes()), nullptr);
 | 
			
		||||
        } else {
 | 
			
		||||
            glGetTextureImage(surface->Texture().handle, 0, source_format.format,
 | 
			
		||||
                              source_format.type, static_cast<GLsizei>(params.SizeInBytes()),
 | 
			
		||||
                              nullptr);
 | 
			
		||||
        }
 | 
			
		||||
        size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
 | 
			
		||||
        auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
 | 
			
		||||
            new_params.addr + params.SizeInBytes());
 | 
			
		||||
        std::vector<u8> data(remaining_size);
 | 
			
		||||
        Memory::ReadBlock(*address, data.data(), data.size());
 | 
			
		||||
        glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
 | 
			
		||||
        // If the new texture is bigger than the previous one, we need to fill in the rest with data
 | 
			
		||||
        // from the CPU.
 | 
			
		||||
        if (params.SizeInBytes() < new_params.SizeInBytes()) {
 | 
			
		||||
            // Upload the rest of the memory.
 | 
			
		||||
            if (new_params.is_tiled) {
 | 
			
		||||
                // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
 | 
			
		||||
                // of the data in this case. Games like Super Mario Odyssey seem to hit this case
 | 
			
		||||
                // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
 | 
			
		||||
                // but it doesn't clear it beforehand, the texture is already full of zeros.
 | 
			
		||||
                LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
 | 
			
		||||
                                     "reinterpretation but the texture is tiled.");
 | 
			
		||||
            }
 | 
			
		||||
            size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
 | 
			
		||||
            std::vector<u8> data(remaining_size);
 | 
			
		||||
            Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
 | 
			
		||||
            glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size,
 | 
			
		||||
                            data.data());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        const auto& dest_rect{new_params.GetRect()};
 | 
			
		||||
 | 
			
		||||
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
 | 
			
		||||
        if (dest_format.compressed) {
 | 
			
		||||
            glCompressedTexSubImage2D(
 | 
			
		||||
                GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
 | 
			
		||||
                static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
 | 
			
		||||
                static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
 | 
			
		||||
        } else {
 | 
			
		||||
            glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
 | 
			
		||||
                                static_cast<GLsizei>(dest_rect.GetWidth()),
 | 
			
		||||
                                static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
 | 
			
		||||
                                dest_format.type, nullptr);
 | 
			
		||||
        }
 | 
			
		||||
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        pbo.Release();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
    const auto& dest_rect{new_params.GetRect()};
 | 
			
		||||
 | 
			
		||||
    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
 | 
			
		||||
    if (dest_format.compressed) {
 | 
			
		||||
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
 | 
			
		||||
                                  static_cast<GLsizei>(dest_rect.GetWidth()),
 | 
			
		||||
                                  static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
 | 
			
		||||
                                  static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
 | 
			
		||||
    } else {
 | 
			
		||||
        glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
 | 
			
		||||
                            static_cast<GLsizei>(dest_rect.GetWidth()),
 | 
			
		||||
                            static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
 | 
			
		||||
                            dest_format.type, nullptr);
 | 
			
		||||
    }
 | 
			
		||||
    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
    pbo.Release();
 | 
			
		||||
 | 
			
		||||
    return new_surface;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
 | 
			
		||||
    // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
 | 
			
		||||
    // final output framebuffers are specified by CPU address, but internally our GPU cache uses
 | 
			
		||||
    // GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
 | 
			
		||||
    // address to the one provided. This is obviously not great, and won't work if the
 | 
			
		||||
    // framebuffer overlaps surfaces.
 | 
			
		||||
 | 
			
		||||
    std::vector<Surface> surfaces;
 | 
			
		||||
    for (const auto& surface : GetCache()) {
 | 
			
		||||
        const auto& params = surface.second->GetSurfaceParams();
 | 
			
		||||
        const VAddr surface_cpu_addr = params.GetCpuAddr();
 | 
			
		||||
        if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
 | 
			
		||||
            ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
 | 
			
		||||
            surfaces.push_back(surface.second);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (surfaces.empty()) {
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
 | 
			
		||||
 | 
			
		||||
    return surfaces[0];
 | 
			
		||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
 | 
			
		||||
    return TryGet(addr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
 | 
			
		||||
@@ -923,7 +892,6 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
 | 
			
		||||
    const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
 | 
			
		||||
    auto search{surface_reserve.find(surface_reserve_key)};
 | 
			
		||||
    if (search != surface_reserve.end()) {
 | 
			
		||||
        Register(search->second);
 | 
			
		||||
        return search->second;
 | 
			
		||||
    }
 | 
			
		||||
    return {};
 | 
			
		||||
 
 | 
			
		||||
@@ -638,9 +638,6 @@ struct SurfaceParams {
 | 
			
		||||
               GetFormatBpp(pixel_format) / CHAR_BIT;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Returns the CPU virtual address for this surface
 | 
			
		||||
    VAddr GetCpuAddr() const;
 | 
			
		||||
 | 
			
		||||
    /// Creates SurfaceParams from a texture configuration
 | 
			
		||||
    static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
 | 
			
		||||
 | 
			
		||||
@@ -653,25 +650,13 @@ struct SurfaceParams {
 | 
			
		||||
                                              Tegra::GPUVAddr zeta_address,
 | 
			
		||||
                                              Tegra::DepthFormat format);
 | 
			
		||||
 | 
			
		||||
    bool operator==(const SurfaceParams& other) const {
 | 
			
		||||
        return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
 | 
			
		||||
                        height, unaligned_height, size_in_bytes) ==
 | 
			
		||||
               std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
 | 
			
		||||
                        other.component_type, other.type, other.width, other.height,
 | 
			
		||||
                        other.unaligned_height, other.size_in_bytes);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool operator!=(const SurfaceParams& other) const {
 | 
			
		||||
        return !operator==(other);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Checks if surfaces are compatible for caching
 | 
			
		||||
    bool IsCompatibleSurface(const SurfaceParams& other) const {
 | 
			
		||||
        return std::tie(pixel_format, type, cache_width, cache_height) ==
 | 
			
		||||
               std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Tegra::GPUVAddr addr;
 | 
			
		||||
    VAddr addr;
 | 
			
		||||
    bool is_tiled;
 | 
			
		||||
    u32 block_height;
 | 
			
		||||
    PixelFormat pixel_format;
 | 
			
		||||
@@ -712,7 +697,7 @@ class CachedSurface final {
 | 
			
		||||
public:
 | 
			
		||||
    CachedSurface(const SurfaceParams& params);
 | 
			
		||||
 | 
			
		||||
    Tegra::GPUVAddr GetAddr() const {
 | 
			
		||||
    VAddr GetAddr() const {
 | 
			
		||||
        return params.addr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -763,13 +748,16 @@ public:
 | 
			
		||||
    /// Flushes the surface to Switch memory
 | 
			
		||||
    void FlushSurface(const Surface& surface);
 | 
			
		||||
 | 
			
		||||
    /// Tries to find a framebuffer GPU address based on the provided CPU address
 | 
			
		||||
    Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
 | 
			
		||||
    /// Tries to find a framebuffer using on the provided CPU address
 | 
			
		||||
    Surface TryFindFramebufferSurface(VAddr addr) const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void LoadSurface(const Surface& surface);
 | 
			
		||||
    Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
 | 
			
		||||
 | 
			
		||||
    /// Gets an uncached surface, creating it if need be
 | 
			
		||||
    Surface GetUncachedSurface(const SurfaceParams& params);
 | 
			
		||||
 | 
			
		||||
    /// Recreates a surface with new parameters
 | 
			
		||||
    Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -12,21 +12,17 @@
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
/// Gets the address for the specified shader stage program
 | 
			
		||||
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
 | 
			
		||||
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
 | 
			
		||||
    auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
 | 
			
		||||
    auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
 | 
			
		||||
 | 
			
		||||
    return gpu.regs.code_address.CodeAddress() + shader_config.offset;
 | 
			
		||||
    return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
 | 
			
		||||
                                               shader_config.offset);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Gets the shader program code from memory for the specified address
 | 
			
		||||
static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
 | 
			
		||||
    auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
 | 
			
		||||
 | 
			
		||||
static GLShader::ProgramCode GetShaderCode(VAddr addr) {
 | 
			
		||||
    GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
 | 
			
		||||
    const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
 | 
			
		||||
    Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
 | 
			
		||||
 | 
			
		||||
    Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
 | 
			
		||||
    return program_code;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
 | 
			
		||||
                                 sizeof(GLShader::MaxwellUniformData));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
 | 
			
		||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
 | 
			
		||||
    : addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
 | 
			
		||||
 | 
			
		||||
    GLShader::ProgramResult program_result;
 | 
			
		||||
@@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
 | 
			
		||||
    const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
 | 
			
		||||
    const VAddr program_addr{GetShaderAddress(program)};
 | 
			
		||||
 | 
			
		||||
    // Look up shader in the cache based on address
 | 
			
		||||
    Shader shader{TryGet(program_addr)};
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/memory_manager.h"
 | 
			
		||||
#include "video_core/rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
@@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
 | 
			
		||||
class CachedShader final {
 | 
			
		||||
public:
 | 
			
		||||
    CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
 | 
			
		||||
    CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
 | 
			
		||||
 | 
			
		||||
    /// Gets the address of the shader in guest memory, required for cache management
 | 
			
		||||
    Tegra::GPUVAddr GetAddr() const {
 | 
			
		||||
    VAddr GetAddr() const {
 | 
			
		||||
        return addr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,7 +49,7 @@ public:
 | 
			
		||||
    GLint GetUniformLocation(const std::string& name);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    Tegra::GPUVAddr addr;
 | 
			
		||||
    VAddr addr;
 | 
			
		||||
    Maxwell::ShaderProgram program_type;
 | 
			
		||||
    GLShader::ShaderSetup setup;
 | 
			
		||||
    GLShader::ShaderEntries entries;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user