OpenGL: Move Attributes enum to a more appropriate file
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		| @@ -20,7 +20,6 @@ | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
|  | ||||
|   | ||||
| @@ -10,6 +10,17 @@ union PicaShaderConfig; | ||||
|  | ||||
| namespace GLShader { | ||||
|  | ||||
| enum Attributes { | ||||
|     ATTRIBUTE_POSITION, | ||||
|     ATTRIBUTE_COLOR, | ||||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
|     ATTRIBUTE_TEXCOORD0_W, | ||||
|     ATTRIBUTE_NORMQUAT, | ||||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Generates the GLSL vertex shader program source code for the current Pica state | ||||
|  * @returns String of the shader source code | ||||
|   | ||||
| @@ -8,17 +8,6 @@ | ||||
|  | ||||
| namespace GLShader { | ||||
|  | ||||
| enum Attributes { | ||||
|     ATTRIBUTE_POSITION, | ||||
|     ATTRIBUTE_COLOR, | ||||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
|     ATTRIBUTE_TEXCOORD0_W, | ||||
|     ATTRIBUTE_NORMQUAT, | ||||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) | ||||
|  * @param vertex_shader String of the GLSL vertex shader program | ||||
|   | ||||
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