Report shader uniform block size in case of mismatch
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		| @@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() { | ||||
|         GLint block_size; | ||||
|         glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, | ||||
|                                   GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); | ||||
|         ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!"); | ||||
|         ASSERT_MSG(block_size == sizeof(UniformData), | ||||
|                    "Uniform block size did not match! Got %d, expected %zu", | ||||
|                    static_cast<int>(block_size), sizeof(UniformData)); | ||||
|         glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | ||||
|  | ||||
|         // Update uniforms | ||||
|   | ||||
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