ShaderDecompiler: Add initial support for rescaling.
This commit is contained in:
		
							
								
								
									
										72
									
								
								src/shader_recompiler/ir_opt/rescaling_pass.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										72
									
								
								src/shader_recompiler/ir_opt/rescaling_pass.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,72 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include "common/alignment.h" | ||||
| #include "shader_recompiler/environment.h" | ||||
| #include "shader_recompiler/frontend/ir/modifiers.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/ir_opt/passes.h" | ||||
| #include "shader_recompiler/shader_info.h" | ||||
|  | ||||
| namespace Shader::Optimization { | ||||
| namespace { | ||||
|  | ||||
| void PatchFragCoord(IR::Inst& inst) { | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const IR::F32 inv_resolution_factor = IR::F32{Settings::values.resolution_info.down_factor}; | ||||
|     const IR::F32 new_get_attribute = ir.GetAttribute(inst.Arg(0).Attribute()); | ||||
|     const IR::F32 mul = ir.FMul(new_get_attribute, inv_resolution_factor); | ||||
|     const IR::U1 should_rescale = IR::U1{true}; | ||||
|     const IR::F32 selection = ir.Select(should_rescale, mul, new_get_attribute); | ||||
|     inst.ReplaceUsesWith(selection); | ||||
| } | ||||
|  | ||||
| void Visit(Info& info, IR::Inst& inst) { | ||||
|     info.requires_rescaling_uniform = false; | ||||
|     switch (inst.GetOpcode()) { | ||||
|     case IR::Opcode::GetAttribute: { | ||||
|         conast auto attrib = inst.Arg(0).Attribute(); | ||||
|         const bool is_frag = | ||||
|             attrib == IR::Attribute::PositionX || attrib == IR::Attribute::PositionY; | ||||
|         const bool must_path = is_frag && program.stage == Stage::Fragment; | ||||
|         if (must_path) { | ||||
|             PatchFragCoord(inst); | ||||
|             info.requires_rescaling_uniform = true; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     case IR::Opcode::ImageQueryDimensions: { | ||||
|         info.requires_rescaling_uniform |= true; | ||||
|         break; | ||||
|     } | ||||
|     case IR::Opcode::ImageFetch: { | ||||
|         info.requires_rescaling_uniform |= true; | ||||
|         break; | ||||
|     } | ||||
|     case IR::Opcode::ImageRead: { | ||||
|         info.requires_rescaling_uniform |= true; | ||||
|         break; | ||||
|     } | ||||
|     case IR::Opcode::ImageWrite: { | ||||
|         info.requires_rescaling_uniform |= true; | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | ||||
| } // namespace | ||||
|  | ||||
| void RescalingPass(Environment& env, IR::Program& program) { | ||||
|     Info& info{program.info}; | ||||
|     for (IR::Block* const block : program.post_order_blocks) { | ||||
|         for (IR::Inst& inst : block->Instructions()) { | ||||
|             Visit(info, inst); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| } // namespace Shader::Optimization | ||||
| @@ -172,6 +172,7 @@ struct Info { | ||||
|     bool uses_global_memory{}; | ||||
|     bool uses_atomic_image_u32{}; | ||||
|     bool uses_shadow_lod{}; | ||||
|     bool requires_rescaling_uniform{}; | ||||
|  | ||||
|     IR::Type used_constant_buffer_types{}; | ||||
|     IR::Type used_storage_buffer_types{}; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user