Merge pull request #11885 from liamwhite/stop-nagging-me
qt: remove duplicate exit confirmation setting
This commit is contained in:
		@@ -156,7 +156,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
 | 
			
		||||
    // Ui General
 | 
			
		||||
    INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
 | 
			
		||||
    INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
 | 
			
		||||
    INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
 | 
			
		||||
    INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
 | 
			
		||||
    INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
 | 
			
		||||
    INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
 | 
			
		||||
 
 | 
			
		||||
@@ -2174,6 +2174,7 @@ void GMainWindow::ShutdownGame() {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    play_time_manager->Stop();
 | 
			
		||||
    OnShutdownBegin();
 | 
			
		||||
    OnEmulationStopTimeExpired();
 | 
			
		||||
    OnEmulationStopped();
 | 
			
		||||
@@ -3484,7 +3485,7 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::OnExit() {
 | 
			
		||||
    OnStopGame();
 | 
			
		||||
    ShutdownGame();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::OnSaveConfig() {
 | 
			
		||||
@@ -4847,7 +4848,12 @@ bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installe
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GMainWindow::ConfirmClose() {
 | 
			
		||||
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
 | 
			
		||||
    if (emu_thread == nullptr ||
 | 
			
		||||
        UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (!system->GetExitLocked() &&
 | 
			
		||||
        UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    const auto text = tr("Are you sure you want to close yuzu?");
 | 
			
		||||
@@ -4952,7 +4958,7 @@ bool GMainWindow::ConfirmChangeGame() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GMainWindow::ConfirmForceLockedExit() {
 | 
			
		||||
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
 | 
			
		||||
    if (emu_thread == nullptr) {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
 | 
			
		||||
 
 | 
			
		||||
@@ -93,10 +93,6 @@ struct Values {
 | 
			
		||||
    Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
 | 
			
		||||
    Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
 | 
			
		||||
 | 
			
		||||
    Setting<bool> confirm_before_closing{
 | 
			
		||||
        linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
 | 
			
		||||
        true,    true};
 | 
			
		||||
 | 
			
		||||
    SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
 | 
			
		||||
                                                           ConfirmStop::Ask_Always,
 | 
			
		||||
                                                           "confirmStop",
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user