gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This should be returning void, not a std::string
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		| @@ -750,8 +750,8 @@ private: | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord, | ||||
|                                      const std::string& texture) { | ||||
|     void WriteTexsInstruction(const Instruction& instr, const std::string& coord, | ||||
|                               const std::string& texture) { | ||||
|         // Add an extra scope and declare the texture coords inside to prevent | ||||
|         // overwriting them in case they are used as outputs of the texs instruction. | ||||
|         shader.AddLine('{'); | ||||
|   | ||||
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