HWRasterizer: sync specular uniform for new shaders
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		@@ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() {
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        SyncGlobalAmbient();
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        for (int light_index = 0; light_index < 8; light_index++) {
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            SyncLightSpecular0(light_index);
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            SyncLightSpecular1(light_index);
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            SyncLightDiffuse(light_index);
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            SyncLightAmbient(light_index);
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            SyncLightPosition(light_index);
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