vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
This commit is contained in:
		@@ -27,8 +27,9 @@ DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& inf
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ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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                                 VKUpdateDescriptorQueue& update_descriptor_queue_,
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                                 const Shader::Info& info_, vk::ShaderModule spv_module_)
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    : update_descriptor_queue{&update_descriptor_queue_}, info{info_},
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                                 Common::ThreadWorker* thread_worker, const Shader::Info& info_,
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                                 vk::ShaderModule spv_module_)
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    : update_descriptor_queue{update_descriptor_queue_}, info{info_},
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      spv_module(std::move(spv_module_)) {
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    DescriptorLayoutTuple tuple{CreateLayout(device, info)};
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    descriptor_set_layout = std::move(tuple.descriptor_set_layout);
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@@ -36,46 +37,55 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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    descriptor_update_template = std::move(tuple.descriptor_update_template);
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    descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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    const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
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        .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
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        .pNext = nullptr,
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        .requiredSubgroupSize = GuestWarpSize,
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    };
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    pipeline = device.GetLogical().CreateComputePipeline({
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        .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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        .pNext = nullptr,
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        .flags = 0,
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        .stage{
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            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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            .pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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    auto func{[this, &device] {
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        const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
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            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
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            .pNext = nullptr,
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            .requiredSubgroupSize = GuestWarpSize,
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        };
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        pipeline = device.GetLogical().CreateComputePipeline({
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            .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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            .pNext = nullptr,
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            .flags = 0,
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            .stage = VK_SHADER_STAGE_COMPUTE_BIT,
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            .module = *spv_module,
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            .pName = "main",
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            .pSpecializationInfo = nullptr,
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        },
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        .layout = *pipeline_layout,
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        .basePipelineHandle = 0,
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        .basePipelineIndex = 0,
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    });
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            .stage{
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                .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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                .pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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                .flags = 0,
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                .stage = VK_SHADER_STAGE_COMPUTE_BIT,
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                .module = *spv_module,
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                .pName = "main",
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                .pSpecializationInfo = nullptr,
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            },
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            .layout = *pipeline_layout,
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            .basePipelineHandle = 0,
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            .basePipelineIndex = 0,
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        });
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        building_flag.test_and_set();
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        building_flag.notify_all();
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    }};
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    if (thread_worker) {
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        thread_worker->QueueWork(std::move(func));
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    } else {
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        func();
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    }
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}
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void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
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void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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                                Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
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                                BufferCache& buffer_cache, TextureCache& texture_cache) {
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    update_descriptor_queue.Acquire();
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    buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
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    buffer_cache.UnbindComputeStorageBuffers();
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    size_t index{};
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    size_t ssbo_index{};
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    for (const auto& desc : info.storage_buffers_descriptors) {
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        ASSERT(desc.count == 1);
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        buffer_cache.BindComputeStorageBuffer(index, desc.cbuf_index, desc.cbuf_offset, true);
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        ++index;
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        buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, true);
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        ++ssbo_index;
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    }
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    buffer_cache.UpdateComputeBuffers();
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    buffer_cache.BindHostComputeBuffers();
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}
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void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
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                                            Tegra::MemoryManager& gpu_memory,
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                                            TextureCache& texture_cache) {
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    texture_cache.SynchronizeComputeDescriptors();
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    static constexpr size_t max_elements = 64;
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@@ -103,15 +113,26 @@ void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& keple
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    const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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    texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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    size_t index{};
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    size_t image_index{};
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    PushImageDescriptors(info, samplers.data(), image_view_ids.data(), texture_cache,
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                         *update_descriptor_queue, index);
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}
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                         update_descriptor_queue, image_index);
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VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
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    if (!building_flag.test()) {
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        // Wait for the pipeline to be built
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        scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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    }
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    scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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    });
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    if (!descriptor_set_layout) {
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        return;
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    }
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    const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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    update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
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    return descriptor_set;
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    update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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    scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
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        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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                                  descriptor_set, nullptr);
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    });
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}
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} // namespace Vulkan
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@@ -4,7 +4,10 @@
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#pragma once
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#include <atomic>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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@@ -16,36 +19,26 @@
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namespace Vulkan {
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class Device;
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class VKScheduler;
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class ComputePipeline {
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public:
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    explicit ComputePipeline() = default;
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    explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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                             VKUpdateDescriptorQueue& update_descriptor_queue,
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                             const Shader::Info& info, vk::ShaderModule spv_module);
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                             Common::ThreadWorker* thread_worker, const Shader::Info& info,
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                             vk::ShaderModule spv_module);
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    ComputePipeline& operator=(ComputePipeline&&) noexcept = default;
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    ComputePipeline(ComputePipeline&&) noexcept = default;
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    ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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    ComputePipeline(ComputePipeline&&) noexcept = delete;
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    ComputePipeline& operator=(const ComputePipeline&) = delete;
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    ComputePipeline(const ComputePipeline&) = delete;
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    void ConfigureBufferCache(BufferCache& buffer_cache);
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    void ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
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                               Tegra::MemoryManager& gpu_memory, TextureCache& texture_cache);
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    [[nodiscard]] VkDescriptorSet UpdateDescriptorSet();
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    [[nodiscard]] VkPipeline Handle() const noexcept {
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        return *pipeline;
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    }
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    [[nodiscard]] VkPipelineLayout PipelineLayout() const noexcept {
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        return *pipeline_layout;
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    }
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    void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
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                   VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
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private:
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    VKUpdateDescriptorQueue* update_descriptor_queue;
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    VKUpdateDescriptorQueue& update_descriptor_queue;
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    Shader::Info info;
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    vk::ShaderModule spv_module;
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@@ -54,6 +47,7 @@ private:
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    vk::PipelineLayout pipeline_layout;
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    vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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    vk::Pipeline pipeline;
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    std::atomic_flag building_flag{};
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};
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} // namespace Vulkan
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@@ -112,13 +112,15 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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                                   BufferCache& buffer_cache_, TextureCache& texture_cache_,
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                                   const Device& device, VKDescriptorPool& descriptor_pool,
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                                   VKUpdateDescriptorQueue& update_descriptor_queue_,
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                                   Common::ThreadWorker* worker_thread,
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                                   RenderPassCache& render_pass_cache,
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                                   const FixedPipelineState& state,
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                                   const FixedPipelineState& state_,
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                                   std::array<vk::ShaderModule, NUM_STAGES> stages,
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                                   const std::array<const Shader::Info*, NUM_STAGES>& infos)
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    : maxwell3d{&maxwell3d_}, gpu_memory{&gpu_memory_}, texture_cache{&texture_cache_},
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      buffer_cache{&buffer_cache_}, scheduler{&scheduler_},
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      update_descriptor_queue{&update_descriptor_queue_}, spv_modules{std::move(stages)} {
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    : maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
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      buffer_cache{buffer_cache_}, scheduler{scheduler_},
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      update_descriptor_queue{update_descriptor_queue_}, state{state_}, spv_modules{
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                                                                            std::move(stages)} {
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    std::ranges::transform(infos, stage_infos.begin(),
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                           [](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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@@ -128,8 +130,17 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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    descriptor_update_template = std::move(tuple.descriptor_update_template);
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    descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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    const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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    MakePipeline(device, state, render_pass);
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    auto func{[this, &device, &render_pass_cache] {
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        const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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        MakePipeline(device, render_pass);
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        building_flag.test_and_set();
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        building_flag.notify_all();
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    }};
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    if (worker_thread) {
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        worker_thread->QueueWork(std::move(func));
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    } else {
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        func();
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    }
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}
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void GraphicsPipeline::Configure(bool is_indexed) {
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@@ -138,67 +149,72 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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    static_vector<u32, max_images_elements> image_view_indices;
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    static_vector<VkSampler, max_images_elements> samplers;
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    texture_cache->SynchronizeGraphicsDescriptors();
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    texture_cache.SynchronizeGraphicsDescriptors();
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    const auto& regs{maxwell3d->regs};
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    const auto& regs{maxwell3d.regs};
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    const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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    for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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        const Shader::Info& info{stage_infos[stage]};
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        buffer_cache->SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
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        buffer_cache->UnbindGraphicsStorageBuffers(stage);
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        buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
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        buffer_cache.UnbindGraphicsStorageBuffers(stage);
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        size_t index{};
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        for (const auto& desc : info.storage_buffers_descriptors) {
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            ASSERT(desc.count == 1);
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            buffer_cache->BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
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                                                    true);
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            buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
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                                                   true);
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            ++index;
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        }
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        const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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        const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
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        for (const auto& desc : info.texture_descriptors) {
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            const u32 cbuf_index{desc.cbuf_index};
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            const u32 cbuf_offset{desc.cbuf_offset};
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            ASSERT(cbufs[cbuf_index].enabled);
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            const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
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            const u32 raw_handle{gpu_memory->Read<u32>(addr)};
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            const u32 raw_handle{gpu_memory.Read<u32>(addr)};
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            const TextureHandle handle(raw_handle, via_header_index);
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            image_view_indices.push_back(handle.image);
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            Sampler* const sampler{texture_cache->GetGraphicsSampler(handle.sampler)};
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            Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
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            samplers.push_back(sampler->Handle());
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        }
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    }
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    const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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    buffer_cache->UpdateGraphicsBuffers(is_indexed);
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    texture_cache->FillGraphicsImageViews(indices_span, image_view_ids);
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    buffer_cache.UpdateGraphicsBuffers(is_indexed);
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    texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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    buffer_cache->BindHostGeometryBuffers(is_indexed);
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    buffer_cache.BindHostGeometryBuffers(is_indexed);
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    size_t index{};
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    for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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        buffer_cache->BindHostStageBuffers(stage);
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        buffer_cache.BindHostStageBuffers(stage);
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        PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
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                             *texture_cache, *update_descriptor_queue, index);
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                             texture_cache, update_descriptor_queue, index);
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    }
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    texture_cache->UpdateRenderTargets(false);
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    scheduler->RequestRenderpass(texture_cache->GetFramebuffer());
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    scheduler->BindGraphicsPipeline(*pipeline);
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    texture_cache.UpdateRenderTargets(false);
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    scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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    if (!building_flag.test()) {
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        scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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    }
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    if (scheduler.UpdateGraphicsPipeline(this)) {
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        scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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            cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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        });
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    }
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    if (!descriptor_set_layout) {
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        return;
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    }
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    const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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    update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
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    update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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    scheduler->Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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    scheduler.Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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		||||
                                  nullptr);
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GraphicsPipeline::MakePipeline(const Device& device, const FixedPipelineState& state,
 | 
			
		||||
                                    VkRenderPass render_pass) {
 | 
			
		||||
void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) {
 | 
			
		||||
    FixedPipelineState::DynamicState dynamic{};
 | 
			
		||||
    if (!device.IsExtExtendedDynamicStateSupported()) {
 | 
			
		||||
        dynamic = state.dynamic_state;
 | 
			
		||||
 
 | 
			
		||||
@@ -5,13 +5,15 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <atomic>
 | 
			
		||||
 | 
			
		||||
#include "common/thread_worker.h"
 | 
			
		||||
#include "shader_recompiler/shader_info.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
 | 
			
		||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
 | 
			
		||||
 | 
			
		||||
namespace Vulkan {
 | 
			
		||||
@@ -25,34 +27,34 @@ class GraphicsPipeline {
 | 
			
		||||
    static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    explicit GraphicsPipeline() = default;
 | 
			
		||||
    explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
 | 
			
		||||
                              Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
 | 
			
		||||
                              BufferCache& buffer_cache,
 | 
			
		||||
                              TextureCache& texture_cache, const Device& device, VKDescriptorPool& descriptor_pool,
 | 
			
		||||
                              BufferCache& buffer_cache, TextureCache& texture_cache,
 | 
			
		||||
                              const Device& device, VKDescriptorPool& descriptor_pool,
 | 
			
		||||
                              VKUpdateDescriptorQueue& update_descriptor_queue,
 | 
			
		||||
                              Common::ThreadWorker* worker_thread,
 | 
			
		||||
                              RenderPassCache& render_pass_cache, const FixedPipelineState& state,
 | 
			
		||||
                              std::array<vk::ShaderModule, NUM_STAGES> stages,
 | 
			
		||||
                              const std::array<const Shader::Info*, NUM_STAGES>& infos);
 | 
			
		||||
 | 
			
		||||
    void Configure(bool is_indexed);
 | 
			
		||||
 | 
			
		||||
    GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = default;
 | 
			
		||||
    GraphicsPipeline(GraphicsPipeline&&) noexcept = default;
 | 
			
		||||
    GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
 | 
			
		||||
    GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
 | 
			
		||||
 | 
			
		||||
    GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
 | 
			
		||||
    GraphicsPipeline(const GraphicsPipeline&) = delete;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void MakePipeline(const Device& device, const FixedPipelineState& state,
 | 
			
		||||
                      VkRenderPass render_pass);
 | 
			
		||||
    void MakePipeline(const Device& device, VkRenderPass render_pass);
 | 
			
		||||
 | 
			
		||||
    Tegra::Engines::Maxwell3D* maxwell3d{};
 | 
			
		||||
    Tegra::MemoryManager* gpu_memory{};
 | 
			
		||||
    TextureCache* texture_cache{};
 | 
			
		||||
    BufferCache* buffer_cache{};
 | 
			
		||||
    VKScheduler* scheduler{};
 | 
			
		||||
    VKUpdateDescriptorQueue* update_descriptor_queue{};
 | 
			
		||||
    Tegra::Engines::Maxwell3D& maxwell3d;
 | 
			
		||||
    Tegra::MemoryManager& gpu_memory;
 | 
			
		||||
    TextureCache& texture_cache;
 | 
			
		||||
    BufferCache& buffer_cache;
 | 
			
		||||
    VKScheduler& scheduler;
 | 
			
		||||
    VKUpdateDescriptorQueue& update_descriptor_queue;
 | 
			
		||||
    const FixedPipelineState state;
 | 
			
		||||
 | 
			
		||||
    std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
 | 
			
		||||
    std::array<Shader::Info, NUM_STAGES> stage_infos;
 | 
			
		||||
@@ -61,6 +63,7 @@ private:
 | 
			
		||||
    vk::PipelineLayout pipeline_layout;
 | 
			
		||||
    vk::DescriptorUpdateTemplateKHR descriptor_update_template;
 | 
			
		||||
    vk::Pipeline pipeline;
 | 
			
		||||
    std::atomic_flag building_flag{};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -518,9 +518,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
 | 
			
		||||
    }
 | 
			
		||||
    pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
 | 
			
		||||
 | 
			
		||||
    Common::ThreadWorker worker(11, "PipelineBuilder");
 | 
			
		||||
    std::mutex cache_mutex;
 | 
			
		||||
    struct {
 | 
			
		||||
        std::mutex mutex;
 | 
			
		||||
        size_t total{0};
 | 
			
		||||
        size_t built{0};
 | 
			
		||||
        bool has_loaded{false};
 | 
			
		||||
@@ -542,51 +541,53 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
 | 
			
		||||
        }
 | 
			
		||||
        u32 num_envs{};
 | 
			
		||||
        file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
 | 
			
		||||
        auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
 | 
			
		||||
        for (FileEnvironment& env : *envs) {
 | 
			
		||||
        std::vector<FileEnvironment> envs(num_envs);
 | 
			
		||||
        for (FileEnvironment& env : envs) {
 | 
			
		||||
            env.Deserialize(file);
 | 
			
		||||
        }
 | 
			
		||||
        if (envs->front().ShaderStage() == Shader::Stage::Compute) {
 | 
			
		||||
        if (envs.front().ShaderStage() == Shader::Stage::Compute) {
 | 
			
		||||
            ComputePipelineCacheKey key;
 | 
			
		||||
            file.read(reinterpret_cast<char*>(&key), sizeof(key));
 | 
			
		||||
 | 
			
		||||
            worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
 | 
			
		||||
            workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
 | 
			
		||||
                ShaderPools pools;
 | 
			
		||||
                ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
 | 
			
		||||
                auto pipeline{CreateComputePipeline(pools, key, envs.front(), false)};
 | 
			
		||||
 | 
			
		||||
                std::lock_guard lock{cache_mutex};
 | 
			
		||||
                std::lock_guard lock{state.mutex};
 | 
			
		||||
                compute_cache.emplace(key, std::move(pipeline));
 | 
			
		||||
                ++state.built;
 | 
			
		||||
                if (state.has_loaded) {
 | 
			
		||||
                    callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
 | 
			
		||||
                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        } else {
 | 
			
		||||
            GraphicsPipelineCacheKey key;
 | 
			
		||||
            file.read(reinterpret_cast<char*>(&key), sizeof(key));
 | 
			
		||||
 | 
			
		||||
            worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
 | 
			
		||||
            workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
 | 
			
		||||
                ShaderPools pools;
 | 
			
		||||
                boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
 | 
			
		||||
                for (auto& env : *envs) {
 | 
			
		||||
                for (auto& env : envs) {
 | 
			
		||||
                    env_ptrs.push_back(&env);
 | 
			
		||||
                }
 | 
			
		||||
                GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
 | 
			
		||||
                auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)};
 | 
			
		||||
 | 
			
		||||
                std::lock_guard lock{cache_mutex};
 | 
			
		||||
                std::lock_guard lock{state.mutex};
 | 
			
		||||
                graphics_cache.emplace(key, std::move(pipeline));
 | 
			
		||||
                ++state.built;
 | 
			
		||||
                if (state.has_loaded) {
 | 
			
		||||
                    callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
 | 
			
		||||
                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
        ++state.total;
 | 
			
		||||
    }
 | 
			
		||||
    {
 | 
			
		||||
        std::lock_guard lock{cache_mutex};
 | 
			
		||||
        std::lock_guard lock{state.mutex};
 | 
			
		||||
        callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
 | 
			
		||||
        state.has_loaded = true;
 | 
			
		||||
    }
 | 
			
		||||
    worker.WaitForRequests();
 | 
			
		||||
    workers.WaitForRequests();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
size_t ComputePipelineCacheKey::Hash() const noexcept {
 | 
			
		||||
@@ -619,7 +620,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
 | 
			
		||||
      kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
 | 
			
		||||
      scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
 | 
			
		||||
      update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
 | 
			
		||||
      buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
 | 
			
		||||
      buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") {
 | 
			
		||||
    const auto& float_control{device.FloatControlProperties()};
 | 
			
		||||
    const VkDriverIdKHR driver_id{device.GetDriverID()};
 | 
			
		||||
    base_profile = Shader::Profile{
 | 
			
		||||
@@ -662,10 +663,10 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
 | 
			
		||||
    const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
 | 
			
		||||
    auto& pipeline{pair->second};
 | 
			
		||||
    if (!is_new) {
 | 
			
		||||
        return &pipeline;
 | 
			
		||||
        return pipeline.get();
 | 
			
		||||
    }
 | 
			
		||||
    pipeline = CreateGraphicsPipeline();
 | 
			
		||||
    return &pipeline;
 | 
			
		||||
    return pipeline.get();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ComputePipeline* PipelineCache::CurrentComputePipeline() {
 | 
			
		||||
@@ -691,10 +692,10 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
 | 
			
		||||
    const auto [pair, is_new]{compute_cache.try_emplace(key)};
 | 
			
		||||
    auto& pipeline{pair->second};
 | 
			
		||||
    if (!is_new) {
 | 
			
		||||
        return &pipeline;
 | 
			
		||||
        return pipeline.get();
 | 
			
		||||
    }
 | 
			
		||||
    pipeline = CreateComputePipeline(key, shader);
 | 
			
		||||
    return &pipeline;
 | 
			
		||||
    return pipeline.get();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool PipelineCache::RefreshStages() {
 | 
			
		||||
@@ -743,9 +744,9 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr c
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
 | 
			
		||||
                                                       const GraphicsPipelineCacheKey& key,
 | 
			
		||||
                                                       std::span<Shader::Environment* const> envs) {
 | 
			
		||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
 | 
			
		||||
    ShaderPools& pools, const GraphicsPipelineCacheKey& key,
 | 
			
		||||
    std::span<Shader::Environment* const> envs, bool build_in_parallel) {
 | 
			
		||||
    LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
 | 
			
		||||
    size_t env_index{0};
 | 
			
		||||
    std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
 | 
			
		||||
@@ -783,12 +784,14 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
 | 
			
		||||
            modules[stage_index].SetObjectNameEXT(name.c_str());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
 | 
			
		||||
                            descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
 | 
			
		||||
                            std::move(modules), infos);
 | 
			
		||||
    Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
 | 
			
		||||
    return std::make_unique<GraphicsPipeline>(
 | 
			
		||||
        maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
 | 
			
		||||
        update_descriptor_queue, thread_worker, render_pass_cache, key.state, std::move(modules),
 | 
			
		||||
        infos);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
 | 
			
		||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
 | 
			
		||||
    main_pools.ReleaseContents();
 | 
			
		||||
 | 
			
		||||
    std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
 | 
			
		||||
@@ -809,22 +812,22 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
 | 
			
		||||
        generic_envs.push_back(&env);
 | 
			
		||||
        envs.push_back(&env);
 | 
			
		||||
    }
 | 
			
		||||
    GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
 | 
			
		||||
    auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)};
 | 
			
		||||
    if (!pipeline_cache_filename.empty()) {
 | 
			
		||||
        SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
 | 
			
		||||
    }
 | 
			
		||||
    return pipeline;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
 | 
			
		||||
                                                     const ShaderInfo* shader) {
 | 
			
		||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
 | 
			
		||||
    const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
 | 
			
		||||
    const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
 | 
			
		||||
    const auto& qmd{kepler_compute.launch_description};
 | 
			
		||||
    ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
 | 
			
		||||
    env.SetCachedSize(shader->size_bytes);
 | 
			
		||||
 | 
			
		||||
    main_pools.ReleaseContents();
 | 
			
		||||
    ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
 | 
			
		||||
    auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
 | 
			
		||||
    if (!pipeline_cache_filename.empty()) {
 | 
			
		||||
        SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
 | 
			
		||||
                          pipeline_cache_filename);
 | 
			
		||||
@@ -832,9 +835,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK
 | 
			
		||||
    return pipeline;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
 | 
			
		||||
                                                     const ComputePipelineCacheKey& key,
 | 
			
		||||
                                                     Shader::Environment& env) const {
 | 
			
		||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
 | 
			
		||||
    ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
 | 
			
		||||
    bool build_in_parallel) {
 | 
			
		||||
    LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
 | 
			
		||||
 | 
			
		||||
    Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
 | 
			
		||||
@@ -846,8 +849,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
 | 
			
		||||
        const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
 | 
			
		||||
        spv_module.SetObjectNameEXT(name.c_str());
 | 
			
		||||
    }
 | 
			
		||||
    return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
 | 
			
		||||
                           std::move(spv_module)};
 | 
			
		||||
    Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
 | 
			
		||||
    return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
 | 
			
		||||
                                             thread_worker, program.info, std::move(spv_module));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,7 @@
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/thread_worker.h"
 | 
			
		||||
#include "shader_recompiler/frontend/ir/basic_block.h"
 | 
			
		||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
 | 
			
		||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
 | 
			
		||||
@@ -145,16 +146,19 @@ private:
 | 
			
		||||
 | 
			
		||||
    const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
 | 
			
		||||
 | 
			
		||||
    GraphicsPipeline CreateGraphicsPipeline();
 | 
			
		||||
    std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
 | 
			
		||||
 | 
			
		||||
    GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
 | 
			
		||||
                                            std::span<Shader::Environment* const> envs);
 | 
			
		||||
    std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
 | 
			
		||||
        ShaderPools& pools, const GraphicsPipelineCacheKey& key,
 | 
			
		||||
        std::span<Shader::Environment* const> envs, bool build_in_parallel);
 | 
			
		||||
 | 
			
		||||
    ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
 | 
			
		||||
                                          const ShaderInfo* shader);
 | 
			
		||||
    std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
 | 
			
		||||
                                                           const ShaderInfo* shader);
 | 
			
		||||
 | 
			
		||||
    ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
 | 
			
		||||
                                          Shader::Environment& env) const;
 | 
			
		||||
    std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
 | 
			
		||||
                                                           const ComputePipelineCacheKey& key,
 | 
			
		||||
                                                           Shader::Environment& env,
 | 
			
		||||
                                                           bool build_in_parallel);
 | 
			
		||||
 | 
			
		||||
    Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
 | 
			
		||||
 | 
			
		||||
@@ -174,13 +178,15 @@ private:
 | 
			
		||||
    GraphicsPipelineCacheKey graphics_key{};
 | 
			
		||||
    std::array<const ShaderInfo*, 6> shader_infos{};
 | 
			
		||||
 | 
			
		||||
    std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
 | 
			
		||||
    std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
 | 
			
		||||
    std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
 | 
			
		||||
    std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
 | 
			
		||||
 | 
			
		||||
    ShaderPools main_pools;
 | 
			
		||||
 | 
			
		||||
    Shader::Profile base_profile;
 | 
			
		||||
    std::string pipeline_cache_filename;
 | 
			
		||||
 | 
			
		||||
    Common::ThreadWorker workers;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -276,22 +276,11 @@ void RasterizerVulkan::DispatchCompute() {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
 | 
			
		||||
    update_descriptor_queue.Acquire();
 | 
			
		||||
    pipeline->ConfigureBufferCache(buffer_cache);
 | 
			
		||||
    pipeline->ConfigureTextureCache(kepler_compute, gpu_memory, texture_cache);
 | 
			
		||||
    const VkDescriptorSet descriptor_set{pipeline->UpdateDescriptorSet()};
 | 
			
		||||
    pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
 | 
			
		||||
 | 
			
		||||
    const auto& qmd{kepler_compute.launch_description};
 | 
			
		||||
    const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
 | 
			
		||||
    const VkPipeline pipeline_handle{pipeline->Handle()};
 | 
			
		||||
    const VkPipelineLayout pipeline_layout{pipeline->PipelineLayout()};
 | 
			
		||||
    scheduler.Record(
 | 
			
		||||
        [pipeline_handle, pipeline_layout, dim, descriptor_set](vk::CommandBuffer cmdbuf) {
 | 
			
		||||
            cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
 | 
			
		||||
            cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0,
 | 
			
		||||
                                      descriptor_set, nullptr);
 | 
			
		||||
            cmdbuf.Dispatch(dim[0], dim[1], dim[2]);
 | 
			
		||||
        });
 | 
			
		||||
    scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
 | 
			
		||||
 
 | 
			
		||||
@@ -124,18 +124,16 @@ void VKScheduler::RequestOutsideRenderPassOperationContext() {
 | 
			
		||||
    EndRenderPass();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) {
 | 
			
		||||
bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
 | 
			
		||||
    if (state.graphics_pipeline == pipeline) {
 | 
			
		||||
        return;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    state.graphics_pipeline = pipeline;
 | 
			
		||||
    Record([pipeline](vk::CommandBuffer cmdbuf) {
 | 
			
		||||
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
 | 
			
		||||
    });
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void VKScheduler::WorkerThread() {
 | 
			
		||||
    Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
 | 
			
		||||
    Common::SetCurrentThreadName("yuzu:VulkanWorker");
 | 
			
		||||
    std::unique_lock lock{mutex};
 | 
			
		||||
    do {
 | 
			
		||||
        cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
 | 
			
		||||
 
 | 
			
		||||
@@ -22,6 +22,7 @@ namespace Vulkan {
 | 
			
		||||
class CommandPool;
 | 
			
		||||
class Device;
 | 
			
		||||
class Framebuffer;
 | 
			
		||||
class GraphicsPipeline;
 | 
			
		||||
class StateTracker;
 | 
			
		||||
class VKQueryCache;
 | 
			
		||||
 | 
			
		||||
@@ -52,8 +53,8 @@ public:
 | 
			
		||||
    /// of a renderpass.
 | 
			
		||||
    void RequestOutsideRenderPassOperationContext();
 | 
			
		||||
 | 
			
		||||
    /// Binds a pipeline to the current execution context.
 | 
			
		||||
    void BindGraphicsPipeline(VkPipeline pipeline);
 | 
			
		||||
    /// Update the pipeline to the current execution context.
 | 
			
		||||
    bool UpdateGraphicsPipeline(GraphicsPipeline* pipeline);
 | 
			
		||||
 | 
			
		||||
    /// Invalidates current command buffer state except for render passes
 | 
			
		||||
    void InvalidateState();
 | 
			
		||||
@@ -170,7 +171,7 @@ private:
 | 
			
		||||
        VkRenderPass renderpass = nullptr;
 | 
			
		||||
        VkFramebuffer framebuffer = nullptr;
 | 
			
		||||
        VkExtent2D render_area = {0, 0};
 | 
			
		||||
        VkPipeline graphics_pipeline = nullptr;
 | 
			
		||||
        GraphicsPipeline* graphics_pipeline = nullptr;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void WorkerThread();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user