shader_jit: Fix non-SSE4.1 path where FLR would not truncate
This commit is contained in:
		@@ -491,7 +491,7 @@ void JitShader::Compile_FLR(Instruction instr) {
 | 
			
		||||
    if (Common::GetCPUCaps().sse4_1) {
 | 
			
		||||
        ROUNDFLOORPS(SRC1, R(SRC1));
 | 
			
		||||
    } else {
 | 
			
		||||
        CVTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
        CVTTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
        CVTDQ2PS(SRC1, R(SRC1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user