yuzu/multiplayer: Warn when game is running or no network interface is selected
This commit is contained in:
		| @@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() { | ||||
|     }); | ||||
|  | ||||
|     multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, | ||||
|                                              ui->action_Show_Room, system->GetRoomNetwork()); | ||||
|                                              ui->action_Show_Room, *system); | ||||
|     multiplayer_state->setVisible(false); | ||||
|  | ||||
|     // Create status bar | ||||
|   | ||||
| @@ -8,6 +8,7 @@ | ||||
| #include <QString> | ||||
| #include <QtConcurrent/QtConcurrentRun> | ||||
| #include "common/settings.h" | ||||
| #include "core/internal_network/network_interface.h" | ||||
| #include "network/network.h" | ||||
| #include "ui_direct_connect.h" | ||||
| #include "yuzu/main.h" | ||||
| @@ -20,9 +21,10 @@ | ||||
|  | ||||
| enum class ConnectionType : u8 { TraversalServer, IP }; | ||||
|  | ||||
| DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) | ||||
| DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent) | ||||
|     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), | ||||
|       ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} { | ||||
|       ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{ | ||||
|                                                                       system.GetRoomNetwork()} { | ||||
|  | ||||
|     ui->setupUi(this); | ||||
|  | ||||
| @@ -53,10 +55,20 @@ void DirectConnectWindow::RetranslateUi() { | ||||
| } | ||||
|  | ||||
| void DirectConnectWindow::Connect() { | ||||
|     if (!Network::GetSelectedNetworkInterface()) { | ||||
|         NetworkMessage::ErrorManager::ShowError( | ||||
|             NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); | ||||
|         return; | ||||
|     } | ||||
|     if (!ui->nickname->hasAcceptableInput()) { | ||||
|         NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); | ||||
|         return; | ||||
|     } | ||||
|     if (system.IsPoweredOn()) { | ||||
|         if (!NetworkMessage::WarnGameRunning()) { | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|     if (const auto member = room_network.GetRoomMember().lock()) { | ||||
|         // Prevent the user from trying to join a room while they are already joining. | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|   | ||||
| @@ -6,6 +6,7 @@ | ||||
| #include <memory> | ||||
| #include <QDialog> | ||||
| #include <QFutureWatcher> | ||||
| #include "core/core.h" | ||||
| #include "yuzu/multiplayer/validation.h" | ||||
|  | ||||
| namespace Ui { | ||||
| @@ -16,7 +17,7 @@ class DirectConnectWindow : public QDialog { | ||||
|     Q_OBJECT | ||||
|  | ||||
| public: | ||||
|     explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); | ||||
|     explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr); | ||||
|     ~DirectConnectWindow(); | ||||
|  | ||||
|     void RetranslateUi(); | ||||
| @@ -39,5 +40,6 @@ private: | ||||
|     QFutureWatcher<void>* watcher; | ||||
|     std::unique_ptr<Ui::DirectConnect> ui; | ||||
|     Validation validation; | ||||
|     Core::System& system; | ||||
|     Network::RoomNetwork& room_network; | ||||
| }; | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
| #include <QtConcurrent/QtConcurrentRun> | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/internal_network/network_interface.h" | ||||
| #include "network/announce_multiplayer_session.h" | ||||
| #include "ui_host_room.h" | ||||
| #include "yuzu/game_list_p.h" | ||||
| @@ -27,10 +28,11 @@ | ||||
|  | ||||
| HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, | ||||
|                                std::shared_ptr<Core::AnnounceMultiplayerSession> session, | ||||
|                                Network::RoomNetwork& room_network_) | ||||
|                                Core::System& system_) | ||||
|     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), | ||||
|       ui(std::make_unique<Ui::HostRoom>()), | ||||
|       announce_multiplayer_session(session), room_network{room_network_} { | ||||
|       announce_multiplayer_session(session), system{system_}, room_network{ | ||||
|                                                                   system.GetRoomNetwork()} { | ||||
|     ui->setupUi(this); | ||||
|  | ||||
|     // set up validation for all of the fields | ||||
| @@ -105,6 +107,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken | ||||
| } | ||||
|  | ||||
| void HostRoomWindow::Host() { | ||||
|     if (!Network::GetSelectedNetworkInterface()) { | ||||
|         NetworkMessage::ErrorManager::ShowError( | ||||
|             NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); | ||||
|         return; | ||||
|     } | ||||
|     if (!ui->username->hasAcceptableInput()) { | ||||
|         NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); | ||||
|         return; | ||||
| @@ -121,6 +128,11 @@ void HostRoomWindow::Host() { | ||||
|         NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED); | ||||
|         return; | ||||
|     } | ||||
|     if (system.IsPoweredOn()) { | ||||
|         if (!NetworkMessage::WarnGameRunning()) { | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|     if (auto member = room_network.GetRoomMember().lock()) { | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|             return; | ||||
|   | ||||
| @@ -8,6 +8,7 @@ | ||||
| #include <QSortFilterProxyModel> | ||||
| #include <QStandardItemModel> | ||||
| #include <QVariant> | ||||
| #include "core/core.h" | ||||
| #include "network/network.h" | ||||
| #include "yuzu/multiplayer/chat_room.h" | ||||
| #include "yuzu/multiplayer/validation.h" | ||||
| @@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog { | ||||
| public: | ||||
|     explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, | ||||
|                             std::shared_ptr<Core::AnnounceMultiplayerSession> session, | ||||
|                             Network::RoomNetwork& room_network_); | ||||
|                             Core::System& system_); | ||||
|     ~HostRoomWindow(); | ||||
|  | ||||
|     /** | ||||
| @@ -54,6 +55,7 @@ private: | ||||
|     QStandardItemModel* game_list; | ||||
|     ComboBoxProxyModel* proxy; | ||||
|     Validation validation; | ||||
|     Core::System& system; | ||||
|     Network::RoomNetwork& room_network; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -6,6 +6,7 @@ | ||||
| #include <QtConcurrent/QtConcurrentRun> | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/internal_network/network_interface.h" | ||||
| #include "network/network.h" | ||||
| #include "ui_lobby.h" | ||||
| #include "yuzu/game_list_p.h" | ||||
| @@ -22,11 +23,11 @@ | ||||
| #endif | ||||
|  | ||||
| Lobby::Lobby(QWidget* parent, QStandardItemModel* list, | ||||
|              std::shared_ptr<Core::AnnounceMultiplayerSession> session, | ||||
|              Network::RoomNetwork& room_network_) | ||||
|              std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_) | ||||
|     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), | ||||
|       ui(std::make_unique<Ui::Lobby>()), | ||||
|       announce_multiplayer_session(session), room_network{room_network_} { | ||||
|       announce_multiplayer_session(session), system{system_}, room_network{ | ||||
|                                                                   system.GetRoomNetwork()} { | ||||
|     ui->setupUi(this); | ||||
|  | ||||
|     // setup the watcher for background connections | ||||
| @@ -114,6 +115,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { | ||||
| } | ||||
|  | ||||
| void Lobby::OnJoinRoom(const QModelIndex& source) { | ||||
|     if (!Network::GetSelectedNetworkInterface()) { | ||||
|         NetworkMessage::ErrorManager::ShowError( | ||||
|             NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (system.IsPoweredOn()) { | ||||
|         if (!NetworkMessage::WarnGameRunning()) { | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (const auto member = room_network.GetRoomMember().lock()) { | ||||
|         // Prevent the user from trying to join a room while they are already joining. | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|   | ||||
| @@ -9,6 +9,7 @@ | ||||
| #include <QSortFilterProxyModel> | ||||
| #include <QStandardItemModel> | ||||
| #include "common/announce_multiplayer_room.h" | ||||
| #include "core/core.h" | ||||
| #include "network/announce_multiplayer_session.h" | ||||
| #include "network/network.h" | ||||
| #include "yuzu/multiplayer/validation.h" | ||||
| @@ -30,7 +31,7 @@ class Lobby : public QDialog { | ||||
| public: | ||||
|     explicit Lobby(QWidget* parent, QStandardItemModel* list, | ||||
|                    std::shared_ptr<Core::AnnounceMultiplayerSession> session, | ||||
|                    Network::RoomNetwork& room_network_); | ||||
|                    Core::System& system_); | ||||
|     ~Lobby() override; | ||||
|  | ||||
|     /** | ||||
| @@ -94,6 +95,7 @@ private: | ||||
|     std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; | ||||
|     QFutureWatcher<void>* watcher; | ||||
|     Validation validation; | ||||
|     Core::System& system; | ||||
|     Network::RoomNetwork& room_network; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED( | ||||
|     QT_TR_NOOP("You do not have enough permission to perform this action.")); | ||||
| const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( | ||||
|     "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); | ||||
| const ConnectionError ErrorManager::NO_INTERFACE_SELECTED( | ||||
|     QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and " | ||||
|                "make a selection.")); | ||||
|  | ||||
| static bool WarnMessage(const std::string& title, const std::string& text) { | ||||
|     return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), | ||||
| @@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) { | ||||
|     QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str())); | ||||
| } | ||||
|  | ||||
| bool WarnGameRunning() { | ||||
|     return WarnMessage( | ||||
|         QT_TR_NOOP("Game already running"), | ||||
|         QT_TR_NOOP("Joining a room when the game is already running is discouraged " | ||||
|                    "and can cause the room feature not to work correctly.\nProceed anyway?")); | ||||
| } | ||||
|  | ||||
| bool WarnCloseRoom() { | ||||
|     return WarnMessage( | ||||
|         QT_TR_NOOP("Leave Room"), | ||||
|   | ||||
| @@ -43,11 +43,20 @@ public: | ||||
|     static const ConnectionError IP_COLLISION; | ||||
|     static const ConnectionError PERMISSION_DENIED; | ||||
|     static const ConnectionError NO_SUCH_USER; | ||||
|     static const ConnectionError NO_INTERFACE_SELECTED; | ||||
|     /** | ||||
|      *  Shows a standard QMessageBox with a error message | ||||
|      */ | ||||
|     static void ShowError(const ConnectionError& e); | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Show a standard QMessageBox with a warning message about joining a room when | ||||
|  * the game is already running | ||||
|  * return true if the user wants to close the network connection | ||||
|  */ | ||||
| bool WarnGameRunning(); | ||||
|  | ||||
| /** | ||||
|  * Show a standard QMessageBox with a warning message about leaving the room | ||||
|  * return true if the user wants to close the network connection | ||||
|   | ||||
| @@ -19,10 +19,9 @@ | ||||
| #include "yuzu/util/clickable_label.h" | ||||
|  | ||||
| MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, | ||||
|                                    QAction* leave_room_, QAction* show_room_, | ||||
|                                    Network::RoomNetwork& room_network_) | ||||
|                                    QAction* leave_room_, QAction* show_room_, Core::System& system_) | ||||
|     : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), | ||||
|       show_room(show_room_), room_network{room_network_} { | ||||
|       show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} { | ||||
|     if (auto member = room_network.GetRoomMember().lock()) { | ||||
|         // register the network structs to use in slots and signals | ||||
|         state_callback_handle = member->BindOnStateChanged( | ||||
| @@ -208,15 +207,14 @@ static void BringWidgetToFront(QWidget* widget) { | ||||
|  | ||||
| void MultiplayerState::OnViewLobby() { | ||||
|     if (lobby == nullptr) { | ||||
|         lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); | ||||
|         lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system); | ||||
|     } | ||||
|     BringWidgetToFront(lobby); | ||||
| } | ||||
|  | ||||
| void MultiplayerState::OnCreateRoom() { | ||||
|     if (host_room == nullptr) { | ||||
|         host_room = | ||||
|             new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network); | ||||
|         host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system); | ||||
|     } | ||||
|     BringWidgetToFront(host_room); | ||||
| } | ||||
| @@ -279,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() { | ||||
|  | ||||
| void MultiplayerState::OnDirectConnectToRoom() { | ||||
|     if (direct_connect == nullptr) { | ||||
|         direct_connect = new DirectConnectWindow(room_network, this); | ||||
|         direct_connect = new DirectConnectWindow(system, this); | ||||
|     } | ||||
|     BringWidgetToFront(direct_connect); | ||||
| } | ||||
|   | ||||
| @@ -4,6 +4,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <QWidget> | ||||
| #include "core/core.h" | ||||
| #include "network/announce_multiplayer_session.h" | ||||
| #include "network/network.h" | ||||
|  | ||||
| @@ -19,7 +20,7 @@ class MultiplayerState : public QWidget { | ||||
|  | ||||
| public: | ||||
|     explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, | ||||
|                               QAction* show_room, Network::RoomNetwork& room_network_); | ||||
|                               QAction* show_room, Core::System& system_); | ||||
|     ~MultiplayerState(); | ||||
|  | ||||
|     /** | ||||
| @@ -86,6 +87,7 @@ private: | ||||
|     Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle; | ||||
|  | ||||
|     bool show_notification = false; | ||||
|     Core::System& system; | ||||
|     Network::RoomNetwork& room_network; | ||||
| }; | ||||
|  | ||||
|   | ||||
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