gl_shader_util: Cleanup header file + add docstring.
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		| @@ -14,6 +14,12 @@ enum Attributes { | ||||
|     ATTRIBUTE_TEXCOORDS = 2, | ||||
| }; | ||||
|  | ||||
| GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path); | ||||
| /** | ||||
|  * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) | ||||
|  * @param vertex_shader String of the GLSL vertex shader program | ||||
|  * @param fragment_shader String of the GLSL fragment shader program | ||||
|  * @returns Handle of the newly created OpenGL shader object | ||||
|  */ | ||||
| GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader); | ||||
|  | ||||
| } // namespace | ||||
|   | ||||
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