shader: Calibrate loop safety threshold
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		| @@ -751,7 +751,7 @@ private: | |||||||
|                     IR::Block* const init_block{block_pool.Create(inst_pool)}; |                     IR::Block* const init_block{block_pool.Create(inst_pool)}; | ||||||
|                     IR::IREmitter ir{*init_block}; |                     IR::IREmitter ir{*init_block}; | ||||||
|  |  | ||||||
|                     static constexpr u32 SAFETY_THRESHOLD = 0x2000; |                     static constexpr u32 SAFETY_THRESHOLD = 0x1000; | ||||||
|                     ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD)); |                     ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD)); | ||||||
|  |  | ||||||
|                     if (current_block) { |                     if (current_block) { | ||||||
|   | |||||||
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