Dead code removal: video_core.cpp, load_symbol_map.cpp
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		| @@ -19,7 +19,7 @@ void LoadSymbolMap(std::string filename) { | ||||
|     std::ifstream infile(filename); | ||||
|  | ||||
|     std::string address_str, function_name, line; | ||||
|     u32 size, address; | ||||
|     u32 size; | ||||
|  | ||||
|     while (std::getline(infile, line)) { | ||||
|         std::istringstream iss(line); | ||||
|   | ||||
| @@ -21,13 +21,6 @@ EmuWindow*      g_emu_window    = NULL;     ///< Frontend emulator window | ||||
| RendererBase*   g_renderer      = NULL;     ///< Renderer plugin | ||||
| int             g_current_frame = 0; | ||||
|  | ||||
| /// Start the video core | ||||
| void Start() { | ||||
|     if (g_emu_window == NULL) { | ||||
|         ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!"); | ||||
|     } | ||||
| } | ||||
|  | ||||
| /// Initialize the video core | ||||
| void Init(EmuWindow* emu_window) { | ||||
|     g_emu_window = emu_window; | ||||
|   | ||||
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