VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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2ef696c85a
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1a58f45d76
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@ -85,10 +85,12 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/ast.cpp"
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
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"${VIDEO_CORE}/shader/const_buffer_locker.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/ast.cpp"
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
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"${VIDEO_CORE}/shader/const_buffer_locker.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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@ -6,6 +6,8 @@
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#include <cstddef>
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#include <cstring>
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#include <utility>
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#include <boost/functional/hash.hpp>
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#include "common/cityhash.h"
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#include "common/common_types.h"
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@ -68,4 +70,13 @@ struct HashableStruct {
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}
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};
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struct PairHash {
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template <class T1, class T2>
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std::size_t operator()(const std::pair<T1, T2>& pair) const {
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std::size_t seed = std::hash<T1>()(pair.first);
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boost::hash_combine(seed, std::hash<T2>()(pair.second));
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return seed;
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}
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};
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} // namespace Common
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@ -6,6 +6,7 @@ add_library(video_core STATIC
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dma_pusher.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.h
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engines/const_buffer_engine_interface.h
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engines/const_buffer_info.h
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engines/engine_upload.cpp
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engines/engine_upload.h
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@ -107,10 +108,12 @@ add_library(video_core STATIC
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shader/decode/other.cpp
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shader/ast.cpp
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shader/ast.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/const_buffer_locker.cpp
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shader/const_buffer_locker.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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@ -0,0 +1,26 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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};
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class ConstBufferEngineInterface {
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public:
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virtual ~ConstBufferEngineInterface() {}
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virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
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};
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}
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@ -70,7 +70,8 @@ Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHan
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GetTSCEntry(tex_handle.tsc_id)};
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}
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u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
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u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& buffer = launch_description.const_buffer_config[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
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@ -11,6 +11,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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@ -37,7 +38,7 @@ namespace Tegra::Engines {
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#define KEPLER_COMPUTE_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
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class KeplerCompute final {
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class KeplerCompute final : public ConstBufferEngineInterface {
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public:
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explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager);
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@ -201,7 +202,7 @@ public:
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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private:
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Core::System& system;
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@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() {
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rasterizer.Clear();
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}
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u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
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u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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ASSERT(stage != ShaderType::Compute);
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const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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@ -16,6 +16,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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@ -44,7 +45,7 @@ namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
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class Maxwell3D final {
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class Maxwell3D final : public ConstBufferEngineInterface {
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public:
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explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager);
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@ -1257,7 +1258,7 @@ public:
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
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/// we've seen used.
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@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
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return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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}();
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@ -1005,7 +1006,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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}();
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@ -1050,7 +1051,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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@ -0,0 +1,72 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/shader/const_buffer_locker.h"
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namespace VideoCommon::Shader {
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
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: engine{nullptr}, shader_stage{shader_stage} {}
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface* engine)
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: engine{engine}, shader_stage{shader_stage} {}
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bool ConstBufferLocker::IsEngineSet() const {
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return engine != nullptr;
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}
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void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
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engine = engine_;
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}
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std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = keys.find(key);
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if (iter != keys.end()) {
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return {iter->second};
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}
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if (!IsEngineSet()) {
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return {};
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}
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const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
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keys.emplace(key, value);
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return {value};
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}
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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const std::pair<u32, u32> key = {buffer, offset};
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keys[key] = value;
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}
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u32 ConstBufferLocker::NumKeys() const {
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return keys.size();
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}
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
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ConstBufferLocker::AccessKeys() const {
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return keys;
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}
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bool ConstBufferLocker::AreKeysConsistant() const {
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if (!IsEngineSet()) {
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return false;
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}
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for (const auto& key_val : keys) {
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const std::pair<u32, u32> key = key_val.first;
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const u32 value = key_val.second;
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const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
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if (other_value != value) {
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return false;
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}
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}
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return true;
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}
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} // namespace VideoCommon::Shader
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@ -0,0 +1,50 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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namespace VideoCommon::Shader {
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class ConstBufferLocker {
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public:
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface* engine);
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// Checks if an engine is setup, it may be possible that during disk shader
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// cache run, the engines have not been created yet.
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bool IsEngineSet() const;
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// Use this to set/change the engine used for this shader.
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void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine);
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// Retrieves a key from the locker, if it's registered, it will give the
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// registered value, if not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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// Manually inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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// Retrieves the number of keys registered.
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u32 NumKeys() const;
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// Gives an accessor to the key's database.
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& AccessKeys() const;
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// Checks keys against maxwell3d's current const buffers. Returns true if they
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// are the same value, false otherwise;
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bool AreKeysConsistant() const;
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private:
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Tegra::Engines::ConstBufferEngineInterface* engine;
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Tegra::Engines::ShaderType shader_stage;
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std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash> keys{};
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};
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} // namespace VideoCommon::Shader
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@ -17,6 +17,7 @@
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#include "video_core/engines/shader_header.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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