Merge PR 12407
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@ -74,9 +74,17 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
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throw InvalidArgument("Invalid image format {}", format);
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}
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Id GetImageSampledType(EmitContext& ctx, const ImageDescriptor& desc) {
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if (desc.is_float) {
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return ctx.F32[1];
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} else {
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return ctx.U32[1];
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}
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const Id type{ctx.U32[1]};
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const Id type{GetImageSampledType(ctx, desc)};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
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@ -512,7 +512,7 @@ OPCODE(ImageQueryDimensions, U32x4, Opaq
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OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
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OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageRead, U32x4, Opaque, Opaque, )
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
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OPCODE(ImageWrite, Void, Opaque, Opaque, Opaque, )
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OPCODE(IsTextureScaled, U1, U32, )
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OPCODE(IsImageScaled, U1, U32, )
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@ -19,8 +19,10 @@ struct HostTranslateInfo {
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u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
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///< passthrough shaders
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
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///< control flow
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
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///< control flow
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bool support_ufloat_write_as_uint{}; ///< True when the device supports writing float images
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///< as bitcasts to uint
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};
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} // namespace Shader
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@ -372,6 +372,10 @@ TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAdd
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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bool TexturePixelFormatIsFloat(Environment& env, const ConstBufferAddr& cbuf) {
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return ReadTexturePixelFormat(env, cbuf) == TexturePixelFormat::B10G11R11_FLOAT;
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}
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class Descriptors {
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public:
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explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
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@ -428,8 +432,9 @@ public:
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return desc.type == existing.type && desc.format == existing.format &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
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desc.size_shift == existing.size_shift;
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desc.size_shift == existing.size_shift && desc.is_float == existing.is_float;
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})};
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// TODO: handle is_float?
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image_descriptors[index].is_written |= desc.is_written;
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image_descriptors[index].is_read |= desc.is_read;
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return index;
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@ -500,6 +505,19 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
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ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
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inst.ReplaceUsesWith(converted);
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}
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void PatchSmallFloatImageWrite(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::Value old_value{inst.Arg(2)};
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const IR::F32 x(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 0))));
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const IR::F32 y(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 1))));
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const IR::F32 z(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 2))));
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const IR::F32 w(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 3))));
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const IR::Value converted = ir.CompositeConstruct(x, y, z, w);
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inst.SetArg(2, converted);
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}
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} // Anonymous namespace
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
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@ -531,6 +549,9 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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inst->ReplaceOpcode(IndexedInstruction(*inst));
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const auto& cbuf{texture_inst.cbuf};
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const bool is_float_write{!host_info.support_ufloat_write_as_uint &&
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inst->GetOpcode() == IR::Opcode::ImageWrite &&
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TexturePixelFormatIsFloat(env, cbuf)};
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auto flags{inst->Flags<IR::TextureInstInfo>()};
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bool is_multisample{false};
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switch (inst->GetOpcode()) {
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@ -603,6 +624,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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.format = flags.image_format,
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.is_written = is_written,
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.is_read = is_read,
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.is_float = is_float_write,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.count = cbuf.count,
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@ -662,6 +684,10 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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if (is_float_write) {
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PatchSmallFloatImageWrite(*texture_inst.block, *inst);
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}
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}
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}
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@ -42,6 +42,7 @@ enum class TexturePixelFormat : u32 {
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R16G16B16A16_SNORM,
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R16G16_SNORM,
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R16_SNORM,
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B10G11R11_FLOAT,
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OTHER
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};
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@ -129,6 +130,7 @@ struct ImageDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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bool is_float;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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@ -245,6 +245,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
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.support_conditional_barrier = device.SupportsConditionalBarriers(),
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.support_ufloat_write_as_uint = true,
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} {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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@ -388,6 +388,9 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
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.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
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.support_conditional_barrier = device.SupportsConditionalBarriers(),
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.support_ufloat_write_as_uint = driver_id != VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
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driver_id != VK_DRIVER_ID_MESA_TURNIP &&
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driver_id != VK_DRIVER_ID_ARM_PROPRIETARY,
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};
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if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
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@ -76,6 +76,8 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
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return Shader::TexturePixelFormat::R16G16_SNORM;
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case VideoCore::Surface::PixelFormat::R16_SNORM:
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return Shader::TexturePixelFormat::R16_SNORM;
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case VideoCore::Surface::PixelFormat::B10G11R11_FLOAT:
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return Shader::TexturePixelFormat::B10G11R11_FLOAT;
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default:
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return Shader::TexturePixelFormat::OTHER;
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}
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