Merge pull request #2291 from DarkLordZach/homebrew-testing
yuzu_tester: Add and implement testing utility for homebrew
This commit is contained in:
		@@ -88,6 +88,7 @@ add_subdirectory(tests)
 | 
			
		||||
 | 
			
		||||
if (ENABLE_SDL2)
 | 
			
		||||
    add_subdirectory(yuzu_cmd)
 | 
			
		||||
    add_subdirectory(yuzu_tester)
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
if (ENABLE_QT)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								src/yuzu_tester/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								src/yuzu_tester/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
 | 
			
		||||
 | 
			
		||||
add_executable(yuzu-tester
 | 
			
		||||
    config.cpp
 | 
			
		||||
    config.h
 | 
			
		||||
    default_ini.h
 | 
			
		||||
    emu_window/emu_window_sdl2_hide.cpp
 | 
			
		||||
    emu_window/emu_window_sdl2_hide.h
 | 
			
		||||
    resource.h
 | 
			
		||||
    service/yuzutest.cpp
 | 
			
		||||
    service/yuzutest.h
 | 
			
		||||
    yuzu.cpp
 | 
			
		||||
    yuzu.rc
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
create_target_directory_groups(yuzu-tester)
 | 
			
		||||
 | 
			
		||||
target_link_libraries(yuzu-tester PRIVATE common core input_common)
 | 
			
		||||
target_link_libraries(yuzu-tester PRIVATE inih glad)
 | 
			
		||||
if (MSVC)
 | 
			
		||||
    target_link_libraries(yuzu-tester PRIVATE getopt)
 | 
			
		||||
endif()
 | 
			
		||||
target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
 | 
			
		||||
 | 
			
		||||
if(UNIX AND NOT APPLE)
 | 
			
		||||
    install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
if (MSVC)
 | 
			
		||||
    include(CopyYuzuSDLDeps)
 | 
			
		||||
    include(CopyYuzuUnicornDeps)
 | 
			
		||||
    copy_yuzu_SDL_deps(yuzu-tester)
 | 
			
		||||
    copy_yuzu_unicorn_deps(yuzu-tester)
 | 
			
		||||
endif()
 | 
			
		||||
							
								
								
									
										184
									
								
								src/yuzu_tester/config.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										184
									
								
								src/yuzu_tester/config.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,184 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <sstream>
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
#include <inih/cpp/INIReader.h>
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/param_package.h"
 | 
			
		||||
#include "core/hle/service/acc/profile_manager.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "yuzu_tester/config.h"
 | 
			
		||||
#include "yuzu_tester/default_ini.h"
 | 
			
		||||
 | 
			
		||||
Config::Config() {
 | 
			
		||||
    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
 | 
			
		||||
    sdl2_config_loc =
 | 
			
		||||
        FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
 | 
			
		||||
    sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
 | 
			
		||||
 | 
			
		||||
    Reload();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config::~Config() = default;
 | 
			
		||||
 | 
			
		||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
 | 
			
		||||
    const char* location = this->sdl2_config_loc.c_str();
 | 
			
		||||
    if (sdl2_config->ParseError() < 0) {
 | 
			
		||||
        if (retry) {
 | 
			
		||||
            LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
 | 
			
		||||
            FileUtil::CreateFullPath(location);
 | 
			
		||||
            FileUtil::WriteStringToFile(true, default_contents, location);
 | 
			
		||||
            sdl2_config = std::make_unique<INIReader>(location); // Reopen file
 | 
			
		||||
 | 
			
		||||
            return LoadINI(default_contents, false);
 | 
			
		||||
        }
 | 
			
		||||
        LOG_ERROR(Config, "Failed.");
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    LOG_INFO(Config, "Successfully loaded {}", location);
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Config::ReadValues() {
 | 
			
		||||
    // Controls
 | 
			
		||||
    for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
 | 
			
		||||
        for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
 | 
			
		||||
            Settings::values.players[p].buttons[i] = "";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
 | 
			
		||||
            Settings::values.players[p].analogs[i] = "";
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Settings::values.mouse_enabled = false;
 | 
			
		||||
    for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
 | 
			
		||||
        Settings::values.mouse_buttons[i] = "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Settings::values.motion_device = "";
 | 
			
		||||
 | 
			
		||||
    Settings::values.keyboard_enabled = false;
 | 
			
		||||
 | 
			
		||||
    Settings::values.debug_pad_enabled = false;
 | 
			
		||||
    for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
 | 
			
		||||
        Settings::values.debug_pad_buttons[i] = "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
 | 
			
		||||
        Settings::values.debug_pad_analogs[i] = "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Settings::values.touchscreen.enabled = "";
 | 
			
		||||
    Settings::values.touchscreen.device = "";
 | 
			
		||||
    Settings::values.touchscreen.finger = 0;
 | 
			
		||||
    Settings::values.touchscreen.rotation_angle = 0;
 | 
			
		||||
    Settings::values.touchscreen.diameter_x = 15;
 | 
			
		||||
    Settings::values.touchscreen.diameter_y = 15;
 | 
			
		||||
 | 
			
		||||
    // Data Storage
 | 
			
		||||
    Settings::values.use_virtual_sd =
 | 
			
		||||
        sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
 | 
			
		||||
    FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
 | 
			
		||||
                          sdl2_config->Get("Data Storage", "nand_directory",
 | 
			
		||||
                                           FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
 | 
			
		||||
    FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
 | 
			
		||||
                          sdl2_config->Get("Data Storage", "sdmc_directory",
 | 
			
		||||
                                           FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
 | 
			
		||||
 | 
			
		||||
    // System
 | 
			
		||||
    Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
 | 
			
		||||
    const auto size = sdl2_config->GetInteger("System", "users_size", 0);
 | 
			
		||||
 | 
			
		||||
    Settings::values.current_user = std::clamp<int>(
 | 
			
		||||
        sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
 | 
			
		||||
 | 
			
		||||
    const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
 | 
			
		||||
    if (rng_seed_enabled) {
 | 
			
		||||
        Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
 | 
			
		||||
    } else {
 | 
			
		||||
        Settings::values.rng_seed = std::nullopt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
 | 
			
		||||
    if (custom_rtc_enabled) {
 | 
			
		||||
        Settings::values.custom_rtc =
 | 
			
		||||
            std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
 | 
			
		||||
    } else {
 | 
			
		||||
        Settings::values.custom_rtc = std::nullopt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Core
 | 
			
		||||
    Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
 | 
			
		||||
    Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
 | 
			
		||||
 | 
			
		||||
    // Renderer
 | 
			
		||||
    Settings::values.resolution_factor =
 | 
			
		||||
        static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
 | 
			
		||||
    Settings::values.use_frame_limit = false;
 | 
			
		||||
    Settings::values.frame_limit = 100;
 | 
			
		||||
    Settings::values.use_disk_shader_cache =
 | 
			
		||||
        sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
 | 
			
		||||
    Settings::values.use_accurate_gpu_emulation =
 | 
			
		||||
        sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
 | 
			
		||||
    Settings::values.use_asynchronous_gpu_emulation =
 | 
			
		||||
        sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
 | 
			
		||||
 | 
			
		||||
    Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
 | 
			
		||||
    Settings::values.bg_green =
 | 
			
		||||
        static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
 | 
			
		||||
    Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
 | 
			
		||||
 | 
			
		||||
    // Audio
 | 
			
		||||
    Settings::values.sink_id = "null";
 | 
			
		||||
    Settings::values.enable_audio_stretching = false;
 | 
			
		||||
    Settings::values.audio_device_id = "auto";
 | 
			
		||||
    Settings::values.volume = 0;
 | 
			
		||||
 | 
			
		||||
    Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
 | 
			
		||||
 | 
			
		||||
    // Miscellaneous
 | 
			
		||||
    Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
 | 
			
		||||
    Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
 | 
			
		||||
 | 
			
		||||
    // Debugging
 | 
			
		||||
    Settings::values.use_gdbstub = false;
 | 
			
		||||
    Settings::values.program_args = "";
 | 
			
		||||
    Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
 | 
			
		||||
    Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
 | 
			
		||||
 | 
			
		||||
    const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
 | 
			
		||||
    std::stringstream ss(title_list);
 | 
			
		||||
    std::string line;
 | 
			
		||||
    while (std::getline(ss, line, '|')) {
 | 
			
		||||
        const auto title_id = std::stoul(line, nullptr, 16);
 | 
			
		||||
        const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
 | 
			
		||||
 | 
			
		||||
        std::stringstream inner_ss(disabled_list);
 | 
			
		||||
        std::string inner_line;
 | 
			
		||||
        std::vector<std::string> out;
 | 
			
		||||
        while (std::getline(inner_ss, inner_line, '|')) {
 | 
			
		||||
            out.push_back(inner_line);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Settings::values.disabled_addons.insert_or_assign(title_id, out);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Web Service
 | 
			
		||||
    Settings::values.enable_telemetry =
 | 
			
		||||
        sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
 | 
			
		||||
    Settings::values.web_api_url =
 | 
			
		||||
        sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
 | 
			
		||||
    Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
 | 
			
		||||
    Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Config::Reload() {
 | 
			
		||||
    LoadINI(DefaultINI::sdl2_config_file);
 | 
			
		||||
    ReadValues();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										24
									
								
								src/yuzu_tester/config.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								src/yuzu_tester/config.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,24 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
class INIReader;
 | 
			
		||||
 | 
			
		||||
class Config {
 | 
			
		||||
    std::unique_ptr<INIReader> sdl2_config;
 | 
			
		||||
    std::string sdl2_config_loc;
 | 
			
		||||
 | 
			
		||||
    bool LoadINI(const std::string& default_contents = "", bool retry = true);
 | 
			
		||||
    void ReadValues();
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    Config();
 | 
			
		||||
    ~Config();
 | 
			
		||||
 | 
			
		||||
    void Reload();
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										150
									
								
								src/yuzu_tester/default_ini.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										150
									
								
								src/yuzu_tester/default_ini.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,150 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
namespace DefaultINI {
 | 
			
		||||
 | 
			
		||||
const char* sdl2_config_file = R"(
 | 
			
		||||
[Core]
 | 
			
		||||
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
 | 
			
		||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
 | 
			
		||||
use_cpu_jit =
 | 
			
		||||
 | 
			
		||||
# Whether to use multi-core for CPU emulation
 | 
			
		||||
# 0 (default): Disabled, 1: Enabled
 | 
			
		||||
use_multi_core=
 | 
			
		||||
 | 
			
		||||
[Renderer]
 | 
			
		||||
# Whether to use software or hardware rendering.
 | 
			
		||||
# 0: Software, 1 (default): Hardware
 | 
			
		||||
use_hw_renderer =
 | 
			
		||||
 | 
			
		||||
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
 | 
			
		||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
 | 
			
		||||
use_shader_jit =
 | 
			
		||||
 | 
			
		||||
# Resolution scale factor
 | 
			
		||||
# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
 | 
			
		||||
# factor for the Switch resolution
 | 
			
		||||
resolution_factor =
 | 
			
		||||
 | 
			
		||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
 | 
			
		||||
# 0 (default): Off, 1: On
 | 
			
		||||
use_vsync =
 | 
			
		||||
 | 
			
		||||
# Whether to use disk based shader cache
 | 
			
		||||
# 0 (default): Off, 1 : On
 | 
			
		||||
use_disk_shader_cache =
 | 
			
		||||
 | 
			
		||||
# Whether to use accurate GPU emulation
 | 
			
		||||
# 0 (default): Off (fast), 1 : On (slow)
 | 
			
		||||
use_accurate_gpu_emulation =
 | 
			
		||||
 | 
			
		||||
# Whether to use asynchronous GPU emulation
 | 
			
		||||
# 0 : Off (slow), 1 (default): On (fast)
 | 
			
		||||
use_asynchronous_gpu_emulation =
 | 
			
		||||
 | 
			
		||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
 | 
			
		||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
 | 
			
		||||
bg_red =
 | 
			
		||||
bg_blue =
 | 
			
		||||
bg_green =
 | 
			
		||||
 | 
			
		||||
[Layout]
 | 
			
		||||
# Layout for the screen inside the render window.
 | 
			
		||||
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
 | 
			
		||||
layout_option =
 | 
			
		||||
 | 
			
		||||
# Toggle custom layout (using the settings below) on or off.
 | 
			
		||||
# 0 (default): Off, 1: On
 | 
			
		||||
custom_layout =
 | 
			
		||||
 | 
			
		||||
# Screen placement when using Custom layout option
 | 
			
		||||
# 0x, 0y is the top left corner of the render window.
 | 
			
		||||
custom_top_left =
 | 
			
		||||
custom_top_top =
 | 
			
		||||
custom_top_right =
 | 
			
		||||
custom_top_bottom =
 | 
			
		||||
custom_bottom_left =
 | 
			
		||||
custom_bottom_top =
 | 
			
		||||
custom_bottom_right =
 | 
			
		||||
custom_bottom_bottom =
 | 
			
		||||
 | 
			
		||||
# Swaps the prominent screen with the other screen.
 | 
			
		||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
 | 
			
		||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
 | 
			
		||||
swap_screen =
 | 
			
		||||
 | 
			
		||||
[Data Storage]
 | 
			
		||||
# Whether to create a virtual SD card.
 | 
			
		||||
# 1 (default): Yes, 0: No
 | 
			
		||||
use_virtual_sd =
 | 
			
		||||
 | 
			
		||||
[System]
 | 
			
		||||
# Whether the system is docked
 | 
			
		||||
# 1: Yes, 0 (default): No
 | 
			
		||||
use_docked_mode =
 | 
			
		||||
 | 
			
		||||
# Allow the use of NFC in games
 | 
			
		||||
# 1 (default): Yes, 0 : No
 | 
			
		||||
enable_nfc =
 | 
			
		||||
 | 
			
		||||
# Sets the seed for the RNG generator built into the switch
 | 
			
		||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
 | 
			
		||||
rng_seed_enabled =
 | 
			
		||||
rng_seed =
 | 
			
		||||
 | 
			
		||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
 | 
			
		||||
# This will auto-increment, with the time set being the time the game is started
 | 
			
		||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
 | 
			
		||||
custom_rtc_enabled =
 | 
			
		||||
custom_rtc =
 | 
			
		||||
 | 
			
		||||
# Sets the account username, max length is 32 characters
 | 
			
		||||
# yuzu (default)
 | 
			
		||||
username = yuzu
 | 
			
		||||
 | 
			
		||||
# Sets the systems language index
 | 
			
		||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
 | 
			
		||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
 | 
			
		||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
 | 
			
		||||
language_index =
 | 
			
		||||
 | 
			
		||||
# The system region that yuzu will use during emulation
 | 
			
		||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
 | 
			
		||||
region_value =
 | 
			
		||||
 | 
			
		||||
[Miscellaneous]
 | 
			
		||||
# A filter which removes logs below a certain logging level.
 | 
			
		||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
 | 
			
		||||
log_filter = *:Trace
 | 
			
		||||
 | 
			
		||||
[Debugging]
 | 
			
		||||
# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
 | 
			
		||||
program_args=
 | 
			
		||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
 | 
			
		||||
dump_exefs=false
 | 
			
		||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
 | 
			
		||||
dump_nso=false
 | 
			
		||||
 | 
			
		||||
[WebService]
 | 
			
		||||
# Whether or not to enable telemetry
 | 
			
		||||
# 0: No, 1 (default): Yes
 | 
			
		||||
enable_telemetry =
 | 
			
		||||
# URL for Web API
 | 
			
		||||
web_api_url = https://api.yuzu-emu.org
 | 
			
		||||
# Username and token for yuzu Web Service
 | 
			
		||||
# See https://profile.yuzu-emu.org/ for more info
 | 
			
		||||
yuzu_username =
 | 
			
		||||
yuzu_token =
 | 
			
		||||
 | 
			
		||||
[AddOns]
 | 
			
		||||
# Used to disable add-ons
 | 
			
		||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
 | 
			
		||||
title_ids =
 | 
			
		||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
 | 
			
		||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
 | 
			
		||||
)";
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										122
									
								
								src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										122
									
								
								src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,122 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <string>
 | 
			
		||||
#define SDL_MAIN_HANDLED
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
#include <fmt/format.h>
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
 | 
			
		||||
 | 
			
		||||
bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() {
 | 
			
		||||
    std::vector<std::string> unsupported_ext;
 | 
			
		||||
 | 
			
		||||
    if (!GLAD_GL_ARB_direct_state_access)
 | 
			
		||||
        unsupported_ext.push_back("ARB_direct_state_access");
 | 
			
		||||
    if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
 | 
			
		||||
        unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
 | 
			
		||||
    if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
 | 
			
		||||
        unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
 | 
			
		||||
    if (!GLAD_GL_ARB_multi_bind)
 | 
			
		||||
        unsupported_ext.push_back("ARB_multi_bind");
 | 
			
		||||
 | 
			
		||||
    // Extensions required to support some texture formats.
 | 
			
		||||
    if (!GLAD_GL_EXT_texture_compression_s3tc)
 | 
			
		||||
        unsupported_ext.push_back("EXT_texture_compression_s3tc");
 | 
			
		||||
    if (!GLAD_GL_ARB_texture_compression_rgtc)
 | 
			
		||||
        unsupported_ext.push_back("ARB_texture_compression_rgtc");
 | 
			
		||||
    if (!GLAD_GL_ARB_depth_buffer_float)
 | 
			
		||||
        unsupported_ext.push_back("ARB_depth_buffer_float");
 | 
			
		||||
 | 
			
		||||
    for (const std::string& ext : unsupported_ext)
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
 | 
			
		||||
 | 
			
		||||
    return unsupported_ext.empty();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
 | 
			
		||||
    // Initialize the window
 | 
			
		||||
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    InputCommon::Init();
 | 
			
		||||
 | 
			
		||||
    SDL_SetMainReady();
 | 
			
		||||
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname,
 | 
			
		||||
                                           Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    render_window = SDL_CreateWindow(window_title.c_str(),
 | 
			
		||||
                                     SDL_WINDOWPOS_UNDEFINED, // x position
 | 
			
		||||
                                     SDL_WINDOWPOS_UNDEFINED, // y position
 | 
			
		||||
                                     Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
 | 
			
		||||
                                     SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
 | 
			
		||||
                                         SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
 | 
			
		||||
 | 
			
		||||
    if (render_window == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    gl_context = SDL_GL_CreateContext(render_window);
 | 
			
		||||
 | 
			
		||||
    if (gl_context == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!SupportsRequiredGLExtensions()) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SDL_PumpEvents();
 | 
			
		||||
    SDL_GL_SetSwapInterval(false);
 | 
			
		||||
    LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
 | 
			
		||||
             Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    Settings::LogSettings();
 | 
			
		||||
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
 | 
			
		||||
    InputCommon::Shutdown();
 | 
			
		||||
    SDL_GL_DeleteContext(gl_context);
 | 
			
		||||
    SDL_Quit();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::SwapBuffers() {
 | 
			
		||||
    SDL_GL_SwapWindow(render_window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::PollEvents() {}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, gl_context);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2_Hide::DoneCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, nullptr);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
 | 
			
		||||
struct SDL_Window;
 | 
			
		||||
 | 
			
		||||
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
 | 
			
		||||
public:
 | 
			
		||||
    explicit EmuWindow_SDL2_Hide();
 | 
			
		||||
    ~EmuWindow_SDL2_Hide();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Polls window events
 | 
			
		||||
    void PollEvents() override;
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Releases the GL context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Whether the window is still open, and a close request hasn't yet been sent
 | 
			
		||||
    bool IsOpen() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Whether the GPU and driver supports the OpenGL extension required
 | 
			
		||||
    bool SupportsRequiredGLExtensions();
 | 
			
		||||
 | 
			
		||||
    /// Internal SDL2 render window
 | 
			
		||||
    SDL_Window* render_window;
 | 
			
		||||
 | 
			
		||||
    using SDL_GLContext = void*;
 | 
			
		||||
    /// The OpenGL context associated with the window
 | 
			
		||||
    SDL_GLContext gl_context;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										16
									
								
								src/yuzu_tester/resource.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								src/yuzu_tester/resource.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
//{{NO_DEPENDENCIES}}
 | 
			
		||||
// Microsoft Visual C++ generated include file.
 | 
			
		||||
// Used by pcafe.rc
 | 
			
		||||
//
 | 
			
		||||
#define IDI_ICON3 103
 | 
			
		||||
 | 
			
		||||
// Next default values for new objects
 | 
			
		||||
//
 | 
			
		||||
#ifdef APSTUDIO_INVOKED
 | 
			
		||||
#ifndef APSTUDIO_READONLY_SYMBOLS
 | 
			
		||||
#define _APS_NEXT_RESOURCE_VALUE 105
 | 
			
		||||
#define _APS_NEXT_COMMAND_VALUE 40001
 | 
			
		||||
#define _APS_NEXT_CONTROL_VALUE 1001
 | 
			
		||||
#define _APS_NEXT_SYMED_VALUE 101
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										112
									
								
								src/yuzu_tester/service/yuzutest.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										112
									
								
								src/yuzu_tester/service/yuzutest.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,112 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "core/hle/ipc_helpers.h"
 | 
			
		||||
#include "core/hle/service/service.h"
 | 
			
		||||
#include "core/hle/service/sm/sm.h"
 | 
			
		||||
#include "yuzu_tester/service/yuzutest.h"
 | 
			
		||||
 | 
			
		||||
namespace Service::Yuzu {
 | 
			
		||||
 | 
			
		||||
constexpr u64 SERVICE_VERSION = 0x00000002;
 | 
			
		||||
 | 
			
		||||
class YuzuTest final : public ServiceFramework<YuzuTest> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit YuzuTest(std::string data,
 | 
			
		||||
                      std::function<void(std::vector<TestResult>)> finish_callback)
 | 
			
		||||
        : ServiceFramework{"yuzutest"}, data(std::move(data)),
 | 
			
		||||
          finish_callback(std::move(finish_callback)) {
 | 
			
		||||
        static const FunctionInfo functions[] = {
 | 
			
		||||
            {0, &YuzuTest::Initialize, "Initialize"},
 | 
			
		||||
            {1, &YuzuTest::GetServiceVersion, "GetServiceVersion"},
 | 
			
		||||
            {2, &YuzuTest::GetData, "GetData"},
 | 
			
		||||
            {10, &YuzuTest::StartIndividual, "StartIndividual"},
 | 
			
		||||
            {20, &YuzuTest::FinishIndividual, "FinishIndividual"},
 | 
			
		||||
            {100, &YuzuTest::ExitProgram, "ExitProgram"},
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        RegisterHandlers(functions);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void Initialize(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        LOG_DEBUG(Frontend, "called");
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 2};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void GetServiceVersion(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        LOG_DEBUG(Frontend, "called");
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 4};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
        rb.Push(SERVICE_VERSION);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void GetData(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        LOG_DEBUG(Frontend, "called");
 | 
			
		||||
        const auto size = ctx.GetWriteBufferSize();
 | 
			
		||||
        const auto write_size = std::min(size, data.size());
 | 
			
		||||
        ctx.WriteBuffer(data.data(), write_size);
 | 
			
		||||
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 3};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
        rb.Push<u32>(write_size);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void StartIndividual(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        const auto name_raw = ctx.ReadBuffer();
 | 
			
		||||
 | 
			
		||||
        const auto name = Common::StringFromFixedZeroTerminatedBuffer(
 | 
			
		||||
            reinterpret_cast<const char*>(name_raw.data()), name_raw.size());
 | 
			
		||||
 | 
			
		||||
        LOG_DEBUG(Frontend, "called, name={}", name);
 | 
			
		||||
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 2};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void FinishIndividual(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        IPC::RequestParser rp{ctx};
 | 
			
		||||
 | 
			
		||||
        const auto code = rp.PopRaw<u32>();
 | 
			
		||||
 | 
			
		||||
        const auto result_data_raw = ctx.ReadBuffer();
 | 
			
		||||
        const auto test_name_raw = ctx.ReadBuffer(1);
 | 
			
		||||
 | 
			
		||||
        const auto data = Common::StringFromFixedZeroTerminatedBuffer(
 | 
			
		||||
            reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size());
 | 
			
		||||
        const auto test_name = Common::StringFromFixedZeroTerminatedBuffer(
 | 
			
		||||
            reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size());
 | 
			
		||||
 | 
			
		||||
        LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name);
 | 
			
		||||
 | 
			
		||||
        results.push_back({code, data, test_name});
 | 
			
		||||
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 2};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void ExitProgram(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
        LOG_DEBUG(Frontend, "called");
 | 
			
		||||
 | 
			
		||||
        IPC::ResponseBuilder rb{ctx, 2};
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
 | 
			
		||||
        finish_callback(std::move(results));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string data;
 | 
			
		||||
 | 
			
		||||
    std::vector<TestResult> results;
 | 
			
		||||
    std::function<void(std::vector<TestResult>)> finish_callback;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void InstallInterfaces(SM::ServiceManager& sm, std::string data,
 | 
			
		||||
                       std::function<void(std::vector<TestResult>)> finish_callback) {
 | 
			
		||||
    std::make_shared<YuzuTest>(data, finish_callback)->InstallAsService(sm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Service::Yuzu
 | 
			
		||||
							
								
								
									
										25
									
								
								src/yuzu_tester/service/yuzutest.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								src/yuzu_tester/service/yuzutest.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <functional>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
namespace Service::SM {
 | 
			
		||||
class ServiceManager;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Service::Yuzu {
 | 
			
		||||
 | 
			
		||||
struct TestResult {
 | 
			
		||||
    u32 code;
 | 
			
		||||
    std::string data;
 | 
			
		||||
    std::string name;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void InstallInterfaces(SM::ServiceManager& sm, std::string data,
 | 
			
		||||
                       std::function<void(std::vector<TestResult>)> finish_callback);
 | 
			
		||||
 | 
			
		||||
} // namespace Service::Yuzu
 | 
			
		||||
							
								
								
									
										267
									
								
								src/yuzu_tester/yuzu.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										267
									
								
								src/yuzu_tester/yuzu.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,267 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <thread>
 | 
			
		||||
 | 
			
		||||
#include <fmt/ostream.h>
 | 
			
		||||
 | 
			
		||||
#include "common/common_paths.h"
 | 
			
		||||
#include "common/detached_tasks.h"
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/logging/backend.h"
 | 
			
		||||
#include "common/logging/filter.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "common/telemetry.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/crypto/key_manager.h"
 | 
			
		||||
#include "core/file_sys/vfs_real.h"
 | 
			
		||||
#include "core/hle/service/filesystem/filesystem.h"
 | 
			
		||||
#include "core/loader/loader.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "core/telemetry_session.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "yuzu_tester/config.h"
 | 
			
		||||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
 | 
			
		||||
#include "yuzu_tester/service/yuzutest.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
// windows.h needs to be included before shellapi.h
 | 
			
		||||
#include <windows.h>
 | 
			
		||||
 | 
			
		||||
#include <shellapi.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#undef _UNICODE
 | 
			
		||||
#include <getopt.h>
 | 
			
		||||
#ifndef _MSC_VER
 | 
			
		||||
#include <unistd.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
extern "C" {
 | 
			
		||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
 | 
			
		||||
// graphics
 | 
			
		||||
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
 | 
			
		||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static void PrintHelp(const char* argv0) {
 | 
			
		||||
    std::cout << "Usage: " << argv0
 | 
			
		||||
              << " [options] <filename>\n"
 | 
			
		||||
                 "-h, --help            Display this help and exit\n"
 | 
			
		||||
                 "-v, --version         Output version information and exit\n"
 | 
			
		||||
                 "-d, --datastring      Pass following string as data to test service command #2\n"
 | 
			
		||||
                 "-l, --log             Log to console in addition to file (will log to file only "
 | 
			
		||||
                 "by default)\n";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void PrintVersion() {
 | 
			
		||||
    std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
 | 
			
		||||
              << std::endl;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void InitializeLogging(bool console) {
 | 
			
		||||
    Log::Filter log_filter(Log::Level::Debug);
 | 
			
		||||
    log_filter.ParseFilterString(Settings::values.log_filter);
 | 
			
		||||
    Log::SetGlobalFilter(log_filter);
 | 
			
		||||
 | 
			
		||||
    if (console)
 | 
			
		||||
        Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
 | 
			
		||||
 | 
			
		||||
    const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
 | 
			
		||||
    FileUtil::CreateFullPath(log_dir);
 | 
			
		||||
    Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Application entry point
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
    Common::DetachedTasks detached_tasks;
 | 
			
		||||
    Config config;
 | 
			
		||||
 | 
			
		||||
    int option_index = 0;
 | 
			
		||||
 | 
			
		||||
    char* endarg;
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    int argc_w;
 | 
			
		||||
    auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
 | 
			
		||||
 | 
			
		||||
    if (argv_w == nullptr) {
 | 
			
		||||
        std::cout << "Failed to get command line arguments" << std::endl;
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
    std::string filepath;
 | 
			
		||||
 | 
			
		||||
    static struct option long_options[] = {
 | 
			
		||||
        {"help", no_argument, 0, 'h'},
 | 
			
		||||
        {"version", no_argument, 0, 'v'},
 | 
			
		||||
        {"datastring", optional_argument, 0, 'd'},
 | 
			
		||||
        {"log", no_argument, 0, 'l'},
 | 
			
		||||
        {0, 0, 0, 0},
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    bool console_log = false;
 | 
			
		||||
    std::string datastring;
 | 
			
		||||
 | 
			
		||||
    while (optind < argc) {
 | 
			
		||||
        int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
 | 
			
		||||
        if (arg != -1) {
 | 
			
		||||
            switch (static_cast<char>(arg)) {
 | 
			
		||||
            case 'h':
 | 
			
		||||
                PrintHelp(argv[0]);
 | 
			
		||||
                return 0;
 | 
			
		||||
            case 'v':
 | 
			
		||||
                PrintVersion();
 | 
			
		||||
                return 0;
 | 
			
		||||
            case 'd':
 | 
			
		||||
                datastring = argv[optind];
 | 
			
		||||
                ++optind;
 | 
			
		||||
                break;
 | 
			
		||||
            case 'l':
 | 
			
		||||
                console_log = true;
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
            filepath = Common::UTF16ToUTF8(argv_w[optind]);
 | 
			
		||||
#else
 | 
			
		||||
            filepath = argv[optind];
 | 
			
		||||
#endif
 | 
			
		||||
            optind++;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    InitializeLogging(console_log);
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
    LocalFree(argv_w);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    MicroProfileOnThreadCreate("EmuThread");
 | 
			
		||||
    SCOPE_EXIT({ MicroProfileShutdown(); });
 | 
			
		||||
 | 
			
		||||
    if (filepath.empty()) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
 | 
			
		||||
        std::cout << "Failed to load application: No application specified" << std::endl;
 | 
			
		||||
        PrintHelp(argv[0]);
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Settings::values.use_gdbstub = false;
 | 
			
		||||
    Settings::Apply();
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_multi_core) {
 | 
			
		||||
        // Single core mode must acquire OpenGL context for entire emulation session
 | 
			
		||||
        emu_window->MakeCurrent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool finished = false;
 | 
			
		||||
    int return_value = 0;
 | 
			
		||||
    const auto callback = [&finished,
 | 
			
		||||
                           &return_value](std::vector<Service::Yuzu::TestResult> results) {
 | 
			
		||||
        finished = true;
 | 
			
		||||
        return_value = 0;
 | 
			
		||||
 | 
			
		||||
        // Find the minimum length needed to fully enclose all test names (and the header field) in
 | 
			
		||||
        // the fmt::format column by first finding the maximum size of any test name and comparing
 | 
			
		||||
        // that to 9, the string length of 'Test Name'
 | 
			
		||||
        const auto needed_length_name =
 | 
			
		||||
            std::max<u64>(std::max_element(results.begin(), results.end(),
 | 
			
		||||
                                           [](const auto& lhs, const auto& rhs) {
 | 
			
		||||
                                               return lhs.name.size() < rhs.name.size();
 | 
			
		||||
                                           })
 | 
			
		||||
                              ->name.size(),
 | 
			
		||||
                          9ull);
 | 
			
		||||
 | 
			
		||||
        std::size_t passed = 0;
 | 
			
		||||
        std::size_t failed = 0;
 | 
			
		||||
 | 
			
		||||
        std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name",
 | 
			
		||||
                                 needed_length_name)
 | 
			
		||||
                  << std::endl;
 | 
			
		||||
 | 
			
		||||
        for (const auto& res : results) {
 | 
			
		||||
            const auto main_res = res.code == 0 ? "PASSED" : "FAILED";
 | 
			
		||||
            if (res.code == 0)
 | 
			
		||||
                ++passed;
 | 
			
		||||
            else
 | 
			
		||||
                ++failed;
 | 
			
		||||
            std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name,
 | 
			
		||||
                                     needed_length_name, res.data)
 | 
			
		||||
                      << std::endl;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        std::cout << std::endl
 | 
			
		||||
                  << fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio",
 | 
			
		||||
                                 passed, failed, passed + failed,
 | 
			
		||||
                                 static_cast<float>(passed) / (passed + failed))
 | 
			
		||||
                  << std::endl
 | 
			
		||||
                  << (failed == 0 ? "PASSED" : "FAILED") << std::endl;
 | 
			
		||||
 | 
			
		||||
        if (failed > 0)
 | 
			
		||||
            return_value = -1;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    Core::System& system{Core::System::GetInstance()};
 | 
			
		||||
    system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
 | 
			
		||||
    Service::FileSystem::CreateFactories(*system.GetFilesystem());
 | 
			
		||||
 | 
			
		||||
    SCOPE_EXIT({ system.Shutdown(); });
 | 
			
		||||
 | 
			
		||||
    const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
 | 
			
		||||
 | 
			
		||||
    switch (load_result) {
 | 
			
		||||
    case Core::System::ResultStatus::ErrorGetLoader:
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
 | 
			
		||||
        return -1;
 | 
			
		||||
    case Core::System::ResultStatus::ErrorLoader:
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to load ROM!");
 | 
			
		||||
        return -1;
 | 
			
		||||
    case Core::System::ResultStatus::ErrorNotInitialized:
 | 
			
		||||
        LOG_CRITICAL(Frontend, "CPUCore not initialized");
 | 
			
		||||
        return -1;
 | 
			
		||||
    case Core::System::ResultStatus::ErrorVideoCore:
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
 | 
			
		||||
        return -1;
 | 
			
		||||
    case Core::System::ResultStatus::Success:
 | 
			
		||||
        break; // Expected case
 | 
			
		||||
    default:
 | 
			
		||||
        if (static_cast<u32>(load_result) >
 | 
			
		||||
            static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
 | 
			
		||||
            const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
 | 
			
		||||
            const u16 error_id = static_cast<u16>(load_result) - loader_id;
 | 
			
		||||
            LOG_CRITICAL(Frontend,
 | 
			
		||||
                         "While attempting to load the ROM requested, an error occured. Please "
 | 
			
		||||
                         "refer to the yuzu wiki for more information or the yuzu discord for "
 | 
			
		||||
                         "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
 | 
			
		||||
                         loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
 | 
			
		||||
 | 
			
		||||
    system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
 | 
			
		||||
 | 
			
		||||
    system.Renderer().Rasterizer().LoadDiskResources();
 | 
			
		||||
 | 
			
		||||
    while (!finished) {
 | 
			
		||||
        system.RunLoop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    detached_tasks.WaitForAllTasks();
 | 
			
		||||
    return return_value;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										17
									
								
								src/yuzu_tester/yuzu.rc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								src/yuzu_tester/yuzu.rc
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
#include "winresrc.h"
 | 
			
		||||
/////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
// Icon
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
// Icon with lowest ID value placed first to ensure application icon
 | 
			
		||||
// remains consistent on all systems.
 | 
			
		||||
YUZU_ICON               ICON                    "../../dist/yuzu.ico"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
// RT_MANIFEST
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
1                       RT_MANIFEST             "../../dist/yuzu.manifest"
 | 
			
		||||
		Reference in New Issue
	
	Block a user