glasm: Implement gl_FragDepth and gl_SampleMask stores
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		| @@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu | ||||
|     ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value); | ||||
| } | ||||
|  | ||||
| void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) { | ||||
|     ctx.Add("MOV.S result.samplemask.x,{};", value); | ||||
| } | ||||
|  | ||||
| void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) { | ||||
|     ctx.Add("MOV.F result.depth.z,{};", value); | ||||
| } | ||||
|  | ||||
| void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { | ||||
|   | ||||
| @@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value | ||||
| void EmitGetPatch(EmitContext& ctx, IR::Patch patch); | ||||
| void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value); | ||||
| void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value); | ||||
| void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value); | ||||
| void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value); | ||||
| void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value); | ||||
| void EmitGetZFlag(EmitContext& ctx); | ||||
| void EmitGetSFlag(EmitContext& ctx); | ||||
|   | ||||
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