vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment all in one statement.
This commit is contained in:
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b2305dcee0
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0f8b977663
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@ -22,14 +22,21 @@ namespace {
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namespace Alternatives {
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constexpr std::array Depth24UnormS8_UINT = {VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT, VkFormat{}};
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constexpr std::array Depth16UnormS8_UINT = {VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT, VkFormat{}};
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constexpr std::array Depth24UnormS8_UINT{
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VkFormat{},
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};
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constexpr std::array Depth16UnormS8_UINT{
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VkFormat{},
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};
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} // namespace Alternatives
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constexpr std::array REQUIRED_EXTENSIONS = {
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constexpr std::array REQUIRED_EXTENSIONS{
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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VK_KHR_16BIT_STORAGE_EXTENSION_NAME,
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VK_KHR_8BIT_STORAGE_EXTENSION_NAME,
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@ -169,97 +176,104 @@ bool VKDevice::Create() {
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const auto queue_cis = GetDeviceQueueCreateInfos();
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const std::vector extensions = LoadExtensions();
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VkPhysicalDeviceFeatures2 features2;
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features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features2.pNext = nullptr;
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VkPhysicalDeviceFeatures2 features2{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
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.pNext = nullptr,
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};
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const void* first_next = &features2;
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void** next = &features2.pNext;
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auto& features = features2.features;
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features.robustBufferAccess = false;
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features.fullDrawIndexUint32 = false;
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features.imageCubeArray = false;
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features.independentBlend = true;
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features.geometryShader = true;
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features.tessellationShader = true;
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features.sampleRateShading = false;
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features.dualSrcBlend = false;
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features.logicOp = false;
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features.multiDrawIndirect = false;
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features.drawIndirectFirstInstance = false;
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features.depthClamp = true;
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features.depthBiasClamp = true;
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features.fillModeNonSolid = false;
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features.depthBounds = false;
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features.wideLines = false;
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features.largePoints = true;
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features.alphaToOne = false;
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features.multiViewport = true;
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features.samplerAnisotropy = true;
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features.textureCompressionETC2 = false;
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features.textureCompressionASTC_LDR = is_optimal_astc_supported;
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features.textureCompressionBC = false;
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features.occlusionQueryPrecise = true;
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features.pipelineStatisticsQuery = false;
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features.vertexPipelineStoresAndAtomics = true;
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features.fragmentStoresAndAtomics = true;
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features.shaderTessellationAndGeometryPointSize = false;
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features.shaderImageGatherExtended = true;
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features.shaderStorageImageExtendedFormats = false;
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features.shaderStorageImageMultisample = false;
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features.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported;
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features.shaderStorageImageWriteWithoutFormat = true;
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features.shaderUniformBufferArrayDynamicIndexing = false;
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features.shaderSampledImageArrayDynamicIndexing = false;
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features.shaderStorageBufferArrayDynamicIndexing = false;
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features.shaderStorageImageArrayDynamicIndexing = false;
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features.shaderClipDistance = false;
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features.shaderCullDistance = false;
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features.shaderFloat64 = false;
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features.shaderInt64 = false;
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features.shaderInt16 = false;
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features.shaderResourceResidency = false;
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features.shaderResourceMinLod = false;
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features.sparseBinding = false;
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features.sparseResidencyBuffer = false;
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features.sparseResidencyImage2D = false;
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features.sparseResidencyImage3D = false;
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features.sparseResidency2Samples = false;
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features.sparseResidency4Samples = false;
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features.sparseResidency8Samples = false;
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features.sparseResidency16Samples = false;
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features.sparseResidencyAliased = false;
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features.variableMultisampleRate = false;
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features.inheritedQueries = false;
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features2.features = {
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.robustBufferAccess = false,
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.fullDrawIndexUint32 = false,
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.imageCubeArray = false,
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.independentBlend = true,
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.geometryShader = true,
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.tessellationShader = true,
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.sampleRateShading = false,
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.dualSrcBlend = false,
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.logicOp = false,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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.depthClamp = true,
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.depthBiasClamp = true,
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.fillModeNonSolid = false,
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.depthBounds = false,
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.wideLines = false,
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.largePoints = true,
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.alphaToOne = false,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = is_optimal_astc_supported,
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.textureCompressionBC = false,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = false,
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.vertexPipelineStoresAndAtomics = true,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = false,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = false,
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.shaderStorageImageMultisample = false,
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.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderUniformBufferArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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.sparseBinding = false,
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.sparseResidencyBuffer = false,
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.sparseResidencyImage2D = false,
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.sparseResidencyImage3D = false,
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.sparseResidency2Samples = false,
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.sparseResidency4Samples = false,
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.sparseResidency8Samples = false,
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.sparseResidency16Samples = false,
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.sparseResidencyAliased = false,
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.variableMultisampleRate = false,
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.inheritedQueries = false,
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};
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VkPhysicalDevice16BitStorageFeaturesKHR bit16_storage;
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bit16_storage.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
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bit16_storage.pNext = nullptr;
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bit16_storage.storageBuffer16BitAccess = false;
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bit16_storage.uniformAndStorageBuffer16BitAccess = true;
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bit16_storage.storagePushConstant16 = false;
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bit16_storage.storageInputOutput16 = false;
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VkPhysicalDevice16BitStorageFeaturesKHR bit16_storage{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
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.pNext = nullptr,
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.storageBuffer16BitAccess = false,
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.uniformAndStorageBuffer16BitAccess = true,
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.storagePushConstant16 = false,
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.storageInputOutput16 = false,
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};
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SetNext(next, bit16_storage);
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VkPhysicalDevice8BitStorageFeaturesKHR bit8_storage;
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bit8_storage.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR;
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bit8_storage.pNext = nullptr;
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bit8_storage.storageBuffer8BitAccess = false;
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bit8_storage.uniformAndStorageBuffer8BitAccess = true;
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bit8_storage.storagePushConstant8 = false;
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VkPhysicalDevice8BitStorageFeaturesKHR bit8_storage{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR,
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.pNext = nullptr,
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.storageBuffer8BitAccess = false,
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.uniformAndStorageBuffer8BitAccess = true,
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.storagePushConstant8 = false,
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};
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SetNext(next, bit8_storage);
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VkPhysicalDeviceHostQueryResetFeaturesEXT host_query_reset;
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host_query_reset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT;
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host_query_reset.hostQueryReset = true;
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VkPhysicalDeviceHostQueryResetFeaturesEXT host_query_reset{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT,
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.hostQueryReset = true,
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};
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SetNext(next, host_query_reset);
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VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
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if (is_float16_supported) {
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float16_int8.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR;
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float16_int8.pNext = nullptr;
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float16_int8.shaderFloat16 = true;
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float16_int8.shaderInt8 = false;
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float16_int8 = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
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.pNext = nullptr,
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.shaderFloat16 = true,
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.shaderInt8 = false,
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};
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SetNext(next, float16_int8);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support float16 natively");
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@ -271,10 +285,11 @@ bool VKDevice::Create() {
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VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR std430_layout;
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if (khr_uniform_buffer_standard_layout) {
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std430_layout.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR;
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std430_layout.pNext = nullptr;
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std430_layout.uniformBufferStandardLayout = true;
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std430_layout = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR,
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.pNext = nullptr,
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.uniformBufferStandardLayout = true,
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};
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SetNext(next, std430_layout);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support packed UBOs");
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@ -282,9 +297,11 @@ bool VKDevice::Create() {
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VkPhysicalDeviceIndexTypeUint8FeaturesEXT index_type_uint8;
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if (ext_index_type_uint8) {
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index_type_uint8.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT;
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index_type_uint8.pNext = nullptr;
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index_type_uint8.indexTypeUint8 = true;
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index_type_uint8 = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT,
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.pNext = nullptr,
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.indexTypeUint8 = true,
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};
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SetNext(next, index_type_uint8);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support uint8 indexes");
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@ -292,11 +309,12 @@ bool VKDevice::Create() {
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VkPhysicalDeviceTransformFeedbackFeaturesEXT transform_feedback;
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if (ext_transform_feedback) {
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transform_feedback.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
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transform_feedback.pNext = nullptr;
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transform_feedback.transformFeedback = true;
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transform_feedback.geometryStreams = true;
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transform_feedback = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT,
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.pNext = nullptr,
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.transformFeedback = true,
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.geometryStreams = true,
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};
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SetNext(next, transform_feedback);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support transform feedbacks");
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@ -304,10 +322,12 @@ bool VKDevice::Create() {
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VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border;
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if (ext_custom_border_color) {
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custom_border.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
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custom_border.pNext = nullptr;
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custom_border.customBorderColors = VK_TRUE;
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custom_border.customBorderColorWithoutFormat = VK_TRUE;
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custom_border = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT,
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.pNext = nullptr,
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.customBorderColors = VK_TRUE,
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.customBorderColorWithoutFormat = VK_TRUE,
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};
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SetNext(next, custom_border);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support custom border colors");
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@ -315,9 +335,11 @@ bool VKDevice::Create() {
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VkPhysicalDeviceExtendedDynamicStateFeaturesEXT dynamic_state;
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if (ext_extended_dynamic_state) {
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dynamic_state.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
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dynamic_state.pNext = nullptr;
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dynamic_state.extendedDynamicState = VK_TRUE;
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dynamic_state = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
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.pNext = nullptr,
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.extendedDynamicState = VK_TRUE,
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};
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SetNext(next, dynamic_state);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support extended dynamic state");
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@ -331,11 +353,13 @@ bool VKDevice::Create() {
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if (nv_device_diagnostics_config) {
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nsight_aftermath_tracker.Initialize();
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diagnostics_nv.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV;
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diagnostics_nv.pNext = &features2;
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diagnostics_nv.flags = VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV;
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diagnostics_nv = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV,
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.pNext = &features2,
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.flags = VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV,
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};
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first_next = &diagnostics_nv;
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}
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@ -704,13 +728,15 @@ void VKDevice::SetupFeatures() {
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}
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void VKDevice::CollectTelemetryParameters() {
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VkPhysicalDeviceDriverPropertiesKHR driver;
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driver.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
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driver.pNext = nullptr;
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VkPhysicalDeviceDriverPropertiesKHR driver{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR,
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.pNext = nullptr,
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};
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VkPhysicalDeviceProperties2KHR properties;
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properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
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properties.pNext = &driver;
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VkPhysicalDeviceProperties2KHR properties{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR,
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.pNext = &driver,
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};
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physical.GetProperties2KHR(properties);
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driver_id = driver.driverID;
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@ -719,24 +745,26 @@ void VKDevice::CollectTelemetryParameters() {
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const std::vector extensions = physical.EnumerateDeviceExtensionProperties();
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reported_extensions.reserve(std::size(extensions));
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for (const auto& extension : extensions) {
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reported_extensions.push_back(extension.extensionName);
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reported_extensions.emplace_back(extension.extensionName);
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}
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}
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std::vector<VkDeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
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static constexpr float QUEUE_PRIORITY = 1.0f;
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std::unordered_set<u32> unique_queue_families = {graphics_family, present_family};
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std::unordered_set<u32> unique_queue_families{graphics_family, present_family};
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std::vector<VkDeviceQueueCreateInfo> queue_cis;
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queue_cis.reserve(unique_queue_families.size());
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for (const u32 queue_family : unique_queue_families) {
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VkDeviceQueueCreateInfo& ci = queue_cis.emplace_back();
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ci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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ci.pNext = nullptr;
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ci.flags = 0;
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ci.queueFamilyIndex = queue_family;
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ci.queueCount = 1;
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ci.pQueuePriorities = &QUEUE_PRIORITY;
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queue_cis.push_back({
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.queueFamilyIndex = queue_family,
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.queueCount = 1,
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.pQueuePriorities = &QUEUE_PRIORITY,
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});
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}
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return queue_cis;
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