ci: Populate build repository from Azure environment
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		@@ -3,17 +3,8 @@
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{CI})
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  if (DEFINED ENV{TRAVIS})
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    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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    set(BUILD_TAG $ENV{TRAVIS_TAG})
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  elseif(DEFINED ENV{APPVEYOR})
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    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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  elseif(DEFINED ENV{AZURE})
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    set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
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    set(BUILD_TAG $ENV{AZURE_REPO_TAG})
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  endif()
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if (DEFINED ENV{AZURECIREPO})
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  set(BUILD_REPOSITORY $ENV{AZURECIREPO})
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endif()
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if (DEFINED ENV{TITLEBARFORMATIDLE})
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  set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
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