core: frontend: emu_window: Add TextureMailbox class.
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		@@ -12,6 +12,45 @@
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namespace Core::Frontend {
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struct Frame;
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/**
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 * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
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 * but also make sure that rendering happens at the pace that the frontend dictates. This is a
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 * helper class that the renderer can define to sync frames between the render thread and the
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 * presentation thread
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 */
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class TextureMailbox {
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public:
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    virtual ~TextureMailbox() = default;
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    /**
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     * Recreate the render objects attached to this frame with the new specified width/height
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     */
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    virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
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    /**
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     * Recreate the presentation objects attached to this frame with the new specified width/height
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     */
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    virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
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    /**
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     * Render thread calls this to get an available frame to present
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     */
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    virtual Frontend::Frame* GetRenderFrame() = 0;
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    /**
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     * Render thread calls this after draw commands are done to add to the presentation mailbox
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     */
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    virtual void ReleaseRenderFrame(Frame* frame) = 0;
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    /**
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     * Presentation thread calls this to get the latest frame available to present. If there is no
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     * frame available after timeout, returns the previous frame. If there is no previous frame it
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     * returns nullptr
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     */
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    virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
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};
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/**
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 * Represents a graphics context that can be used for background computation or drawing. If the
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 * graphics backend doesn't require the context, then the implementation of these methods can be
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@@ -132,6 +171,8 @@ public:
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     */
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    void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
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    std::unique_ptr<TextureMailbox> mailbox;
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protected:
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    EmuWindow();
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    virtual ~EmuWindow();
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