core: Namespace EmuWindow
Gets the class out of the global namespace.
This commit is contained in:
		| @@ -88,7 +88,7 @@ System::ResultStatus System::SingleStep() { | ||||
|     return RunLoop(false); | ||||
| } | ||||
|  | ||||
| System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) { | ||||
| System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { | ||||
|     app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read)); | ||||
|  | ||||
|     if (!app_loader) { | ||||
| @@ -151,7 +151,7 @@ Cpu& System::CpuCore(size_t core_index) { | ||||
|     return *cpu_cores[core_index]; | ||||
| } | ||||
|  | ||||
| System::ResultStatus System::Init(EmuWindow& emu_window) { | ||||
| System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { | ||||
|     LOG_DEBUG(HW_Memory, "initialized OK"); | ||||
|  | ||||
|     CoreTiming::Init(); | ||||
|   | ||||
| @@ -22,9 +22,12 @@ | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/gpu.h" | ||||
|  | ||||
| class EmuWindow; | ||||
| class ARM_Interface; | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| namespace Service::SM { | ||||
| class ServiceManager; | ||||
| } | ||||
| @@ -99,7 +102,7 @@ public: | ||||
|      * @param filepath String path to the executable application to load on the host file system. | ||||
|      * @returns ResultStatus code, indicating if the operation succeeded. | ||||
|      */ | ||||
|     ResultStatus Load(EmuWindow& emu_window, const std::string& filepath); | ||||
|     ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath); | ||||
|  | ||||
|     /** | ||||
|      * Indicates if the emulated system is powered on (all subsystems initialized and able to run an | ||||
| @@ -227,7 +230,7 @@ private: | ||||
|      *                   input. | ||||
|      * @return ResultStatus code, indicating if the operation succeeded. | ||||
|      */ | ||||
|     ResultStatus Init(EmuWindow& emu_window); | ||||
|     ResultStatus Init(Frontend::EmuWindow& emu_window); | ||||
|  | ||||
|     /// RealVfsFilesystem instance | ||||
|     FileSys::VirtualFilesystem virtual_filesystem; | ||||
|   | ||||
| @@ -8,6 +8,8 @@ | ||||
| #include "core/frontend/input.h" | ||||
| #include "core/settings.h" | ||||
|  | ||||
| namespace Core::Frontend { | ||||
|  | ||||
| class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, | ||||
|                               public std::enable_shared_from_this<TouchState> { | ||||
| public: | ||||
| @@ -108,3 +110,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
| void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { | ||||
|     NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height)); | ||||
| } | ||||
|  | ||||
| } // namespace Core::Frontend | ||||
|   | ||||
| @@ -10,6 +10,8 @@ | ||||
| #include "common/common_types.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
|  | ||||
| namespace Core::Frontend { | ||||
|  | ||||
| /** | ||||
|  * Abstraction class used to provide an interface between emulation code and the frontend | ||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||
| @@ -166,3 +168,5 @@ private: | ||||
|      */ | ||||
|     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); | ||||
| }; | ||||
|  | ||||
| } // namespace Core::Frontend | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
|  | ||||
| namespace VideoCore { | ||||
|  | ||||
| RendererBase::RendererBase(EmuWindow& window) : render_window{window} { | ||||
| RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} { | ||||
|     RefreshBaseSettings(); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -11,7 +11,9 @@ | ||||
| #include "video_core/gpu.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| namespace VideoCore { | ||||
|  | ||||
| @@ -21,7 +23,7 @@ struct RendererSettings { | ||||
|  | ||||
| class RendererBase : NonCopyable { | ||||
| public: | ||||
|     explicit RendererBase(EmuWindow& window); | ||||
|     explicit RendererBase(Core::Frontend::EmuWindow& window); | ||||
|     virtual ~RendererBase(); | ||||
|  | ||||
|     /// Swap buffers (render frame) | ||||
| @@ -59,7 +61,7 @@ protected: | ||||
|     /// Refreshes settings specific to the rasterizer. | ||||
|     void RefreshRasterizerSetting(); | ||||
|  | ||||
|     EmuWindow& render_window; ///< Reference to the render window handle. | ||||
|     Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. | ||||
|     std::unique_ptr<RasterizerInterface> rasterizer; | ||||
|     f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer | ||||
|     int m_current_frame = 0;  ///< Current frame, should be set by the renderer | ||||
|   | ||||
| @@ -36,7 +36,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | ||||
| MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | ||||
|  | ||||
| RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} { | ||||
| RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_window{window} { | ||||
|     // Create sampler objects | ||||
|     for (size_t i = 0; i < texture_samplers.size(); ++i) { | ||||
|         texture_samplers[i].Create(); | ||||
|   | ||||
| @@ -21,12 +21,15 @@ | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
|  | ||||
| class EmuWindow; | ||||
| struct ScreenInfo; | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||
| public: | ||||
|     explicit RasterizerOpenGL(EmuWindow& renderer); | ||||
|     explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer); | ||||
|     ~RasterizerOpenGL() override; | ||||
|  | ||||
|     void DrawArrays() override; | ||||
| @@ -145,7 +148,7 @@ private: | ||||
|  | ||||
|     RasterizerCacheOpenGL res_cache; | ||||
|  | ||||
|     EmuWindow& emu_window; | ||||
|     Core::Frontend::EmuWindow& emu_window; | ||||
|  | ||||
|     std::unique_ptr<GLShader::ProgramManager> shader_program_manager; | ||||
|     OGLVertexArray sw_vao; | ||||
|   | ||||
| @@ -18,7 +18,6 @@ | ||||
| #include "core/tracer/recorder.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | ||||
| static const char vertex_shader[] = R"( | ||||
| #version 150 core | ||||
| @@ -92,7 +91,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons | ||||
|     return matrix; | ||||
| } | ||||
|  | ||||
| ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} { | ||||
| ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_) | ||||
|     : emu_window{emu_window_} { | ||||
|     if (Settings::values.use_multi_core) { | ||||
|         emu_window.MakeCurrent(); | ||||
|     } | ||||
| @@ -103,7 +103,9 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() { | ||||
|     } | ||||
| } | ||||
|  | ||||
| RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {} | ||||
| RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window) | ||||
|     : VideoCore::RendererBase{window} {} | ||||
|  | ||||
| RendererOpenGL::~RendererOpenGL() = default; | ||||
|  | ||||
| /// Swap buffers (render frame) | ||||
|   | ||||
| @@ -12,7 +12,9 @@ | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| /// Structure used for storing information about the textures for the Switch screen | ||||
| struct TextureInfo { | ||||
| @@ -34,16 +36,16 @@ struct ScreenInfo { | ||||
| /// Helper class to acquire/release OpenGL context within a given scope | ||||
| class ScopeAcquireGLContext : NonCopyable { | ||||
| public: | ||||
|     explicit ScopeAcquireGLContext(EmuWindow& window); | ||||
|     explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window); | ||||
|     ~ScopeAcquireGLContext(); | ||||
|  | ||||
| private: | ||||
|     EmuWindow& emu_window; | ||||
|     Core::Frontend::EmuWindow& emu_window; | ||||
| }; | ||||
|  | ||||
| class RendererOpenGL : public VideoCore::RendererBase { | ||||
| public: | ||||
|     explicit RendererOpenGL(EmuWindow& window); | ||||
|     explicit RendererOpenGL(Core::Frontend::EmuWindow& window); | ||||
|     ~RendererOpenGL() override; | ||||
|  | ||||
|     /// Swap buffers (render frame) | ||||
|   | ||||
| @@ -9,7 +9,7 @@ | ||||
|  | ||||
| namespace VideoCore { | ||||
|  | ||||
| std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) { | ||||
| std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) { | ||||
|     return std::make_unique<RendererOpenGL>(emu_window); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -6,7 +6,9 @@ | ||||
|  | ||||
| #include <memory> | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| namespace VideoCore { | ||||
|  | ||||
| @@ -18,6 +20,6 @@ class RendererBase; | ||||
|  * @note The returned renderer instance is simply allocated. Its Init() | ||||
|  *       function still needs to be called to fully complete its setup. | ||||
|  */ | ||||
| std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window); | ||||
| std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window); | ||||
|  | ||||
| } // namespace VideoCore | ||||
|   | ||||
| @@ -101,7 +101,7 @@ signals: | ||||
|     void ErrorThrown(Core::System::ResultStatus, std::string); | ||||
| }; | ||||
|  | ||||
| class GRenderWindow : public QWidget, public EmuWindow { | ||||
| class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { | ||||
|     Q_OBJECT | ||||
|  | ||||
| public: | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
|  | ||||
| struct SDL_Window; | ||||
|  | ||||
| class EmuWindow_SDL2 : public EmuWindow { | ||||
| class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2(bool fullscreen); | ||||
|     ~EmuWindow_SDL2(); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user