citra-emu
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NeatNit 4ee914c7a8 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 23:10:28 +08:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github Edit Citra URLs (#2728) 2017-06-03 23:51:45 +03:00
.travis travis: disable scripting for transifex push job 2018-10-02 18:50:54 +08:00
CMakeModules travis: MinGW build on Travis CI 2018-07-12 09:33:36 +08:00
dist Merge pull request #4226 from valentinvanelslande/enum 2018-09-22 14:30:42 -06:00
externals Update fmt to 5.2.1 2018-10-06 01:58:09 -04:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src implemented touch in Qt and SDL 2018-10-09 23:10:28 +08:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
.gitmodules Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
.travis.yml travis: Make macOS' CI use Xcode 10 2018-09-25 15:16:11 -04:00
CMakeLists.txt Merge pull request #4253 from wwylele/string-util-cleanup 2018-10-01 17:52:58 -04:00
CONTRIBUTING.md CONTRIBUTING.md - remove note about casting numeric types 2018-10-06 11:57:50 +03:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
README.md Update README.md to describe current condition more accurately (#3737) 2018-05-29 23:51:25 -06:00
appveyor.yml appveyor: fix mingw build (#4303) 2018-10-05 10:58:33 -04:00
license.txt Fix icon licenses (#4250) 2018-09-22 14:26:14 -06:00

README.md

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.