f79c9668a3
Added shader state; WIP kernel objects
2020-02-13 17:38:10 +08:00
45788b9c82
Added shader state serialization
2020-02-13 17:34:16 +08:00
6f00976ab5
video_core serialization
2020-02-13 17:34:16 +08:00
ee2cae2093
Added core serialization
2020-02-13 17:34:13 +08:00
dc04774ece
Added POD serialization
2020-02-13 17:27:51 +08:00
6940c99ed6
Added boost serialization
2020-02-13 17:27:50 +08:00
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… ( #5074 )
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* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com >
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com >
2020-02-11 13:12:09 +01:00
b53b4bfb17
Merge pull request #5062 from FearlessTobi/port-3173
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Port yuzu-emu/yuzu#3173 : "common: SPSCQueue: Notify after incrementing queue size."
2020-02-10 12:10:45 +08:00
03cde53cb6
Merge pull request #5077 from FearlessTobi/port-3339
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Port yuzu-emu/yuzu#3339 : "GUI: fix minor issues with dark themes + rename and reorder themes"
2020-02-08 12:49:15 -07:00
17e9522921
Merge pull request #5069 from vitor-k/min-window2
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Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
05a82b15e6
swkbd: Fix digit filter
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The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
eb0364dd5f
citra_qt: config: Move audio to its own tab. ( #5079 )
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- We have some important audio settings, makes them more discoverable.
Co-Authored-By: bunnei <bunneidev@gmail.com >
Co-authored-by: bunnei <bunneidev@gmail.com >
2020-02-01 16:04:48 +01:00
e7a073e15f
logging/backend: Change type of filename from string to const char*
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This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
ff66f723bb
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
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Log disk shader cache setting
2020-01-22 21:25:17 -07:00
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
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QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
2035207dde
log disk shader cache setting
2020-01-23 00:49:17 -03:00
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
961a7b59c9
QT Frontend: Add disk shader loading progress bar
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Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
b713fe3329
Address review comments
2020-01-22 12:51:04 -03:00
157f82141d
Make a separate function for getting minimum size based on layout
2020-01-21 19:31:39 -03:00
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
0dcb886ef2
clang format
2020-01-21 14:24:16 -03:00
718f04af6d
Correctly treat cases when current size is smaller than the minimum defined by the layout
2020-01-21 13:32:51 -03:00
5d0353c391
correct ProcessConfigurationChanges
2020-01-20 23:00:33 -03:00
6e1a873e57
use the defined constants instead of magic numbers for screen dimensions
2020-01-20 23:00:33 -03:00
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00
89cab445d4
Implementation of screen rotation without use of additional layouts.
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This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
591c6a64d7
common: SPSCQueue: Notify after incrementing queue size.
2020-01-19 13:35:49 +01:00
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
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common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
43f8aadd52
renderer_opengl: Allow usage of interlaced 3D
2020-01-16 22:12:50 -06:00
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
e95bc52b3d
Only check for sanitize_mul if theres a shader in the cache
2020-01-16 08:35:52 -07:00
43c9695bf9
Fix title bar
2020-01-15 23:52:41 -07:00
cf4125a6a5
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
6945b6539f
Address review and update zstd
2020-01-15 19:58:34 -07:00
936094dd27
Log the number of entries in each cache
2020-01-15 19:58:34 -07:00
45bc5b465e
Add a error log for unsupported configurations for disk cache
2020-01-15 19:58:34 -07:00
2d86bc6db5
Rename InvalidateTransferable to InvalidateAll to match what it does
2020-01-15 19:58:34 -07:00
7092ba8480
Only add shaders to precompiled cache if they are new
2020-01-15 19:58:34 -07:00
061a33477f
Properly bind the shader sampler and uniform bindings
2020-01-15 19:58:34 -07:00