Commit Graph

7879 Commits

Author SHA1 Message Date
Lioncash ba6eb5285d yuzu/configuration: Make function naming consistent 2019-07-06 15:01:41 +02:00
Weiyi Wang cae913d3d5
Merge pull request #4760 from wwylele/csnd
Foundation for CSND
2019-06-30 23:24:27 -04:00
Weiyi Wang 0c6c1d49d7
Merge pull request #4812 from leoetlino/typo
ncch_container: Fix code.bin replacement
2019-06-30 08:17:20 -04:00
Léo Lam 70fe0d22de ncch_container: Fix code.bin replacement
Currently, having a replacement code.bin causes Citra to crash as it is
trying to load icon data from code.bin because of a typo. This commit
fixes that typo.
2019-06-30 11:48:28 +02:00
Weiyi Wang 0b4be6e53a
Merge pull request #4803 from FearlessTobi/port-2580
Port yuzu-emu/yuzu#2580: "kernel/vm_manager: Remove redundant Reset call in destructor "
2019-06-29 22:52:36 -04:00
Weiyi Wang c81a96b0da
Merge pull request #4806 from FearlessTobi/port-2450
Port yuzu-emu/yuzu#2450: "CMakeLists: Explicitly specify -Wall for the non-MSVC case"
2019-06-25 21:25:37 -04:00
Pengfei Zhu 41f1963b9a
Merge pull request #4805 from FearlessTobi/port-2454
Port yuzu-emu/yuzu#2454 and yuzu-emu/yuzu#2460: Add build flags
2019-06-25 22:12:02 +08:00
Pengfei Zhu dad423fb68
Merge pull request #4801 from wwylele/gsp-state
GSP_GPU: move used_thread_ids into the class
2019-06-25 22:11:40 +08:00
Lioncash d4eb63999a CMakeLists: Explicitly specify -Wall for the non-MSVC case
Ensures that -Wall is always active as a compilation flag.
2019-06-24 17:51:15 +02:00
Lioncash 8e79188ca5 CMakeLists: Specify /volatile:iso for MSVC
By default, MSVC doesn't use standards-compliant volatile semantics.
This makes it behave in a standards-compliant manner, making
expectations more uniform across compilers.
2019-06-24 17:48:45 +02:00
Lioncash e860a0ae59 src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.

Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-06-24 17:47:59 +02:00
Lioncash 7f053d0d45 src/CMakeLists: Vertically order compilation flags
Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-06-24 17:46:54 +02:00
Lioncash 1f2e75ecea kernel/vm_manager: Remove redundant Reset call in destructor
This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.

Anything else being done is simply unnecessary work.
2019-06-24 17:21:13 +02:00
Weiyi Wang d483e556e3 gsp: remove unused GetFramebufferInfo 2019-06-23 14:25:28 -04:00
Weiyi Wang 8251de44cf GSP_GPU: move used_thread_ids into the class 2019-06-23 14:22:38 -04:00
Weiyi Wang bb776e25a9 pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
Tobias a11bc03d4a
Port yuzu-emu/yuzu#2253: "Migrate off directly modifying CMAKE_* compilation-related flags directly" (#4714)
* CMakeLists: Move compilation flags into the src directory

We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to
append flags to the targets, since this adds the compilation flags to
everything, including our externals, which can result in weird issues
and makes the build hierarchy fragile.

Instead, we want to just apply these compilation flags to our targets,
and let those managing external libraries to properly specify their
compilation flags.

This also results in us not getting as many warnings, as we don't raise
the warning level on every external target.

* CMakeLists: Move off of modifying CMAKE_*-related flags

Modifying CMAKE_* related flags directly applies those changes to every
single CMake target. This includes even the targets we have in the
externals directory.

So, if we ever increased our warning levels, or enabled particular ones,
or enabled any other compilation setting, then this would apply to
externals as well, which is often not desirable.

This makes our compilation flag setup less error prone by only applying
our settings to our targets and leaving the externals alone entirely.

This also means we don't end up clobbering any provided flags on the
command line either, allowing users to specifically use the flags they
want.
2019-06-18 12:12:32 +02:00
Pengfei Zhu 73bf92fb3a
Merge pull request #4792 from FearlessTobi/port-2515
Port yuzu-emu/yuzu#2515: "yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call"
2019-06-10 22:03:32 +08:00
Pengfei Zhu e26d9f5ef1
Merge pull request #4793 from FearlessTobi/port-2526
Port yuzu-emu/yuzu#2526: "core/telemetry_session: Remove usages of the global system accessor"
2019-06-10 21:57:00 +08:00
Lioncash aa1b9a18c6 core/telemetry_session: Remove unnecessary web service nulling out in destructor
This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
2019-06-09 16:47:09 +02:00
Lioncash 0a82b00e35 core/telemetry_session: Remove usages of the global system accessor
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.

This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.

During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-06-09 16:34:46 +02:00
Lioncash 55ec0f5850 core/telemetry_session: Explicitly delete copy and move constructors
NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
2019-06-09 16:26:15 +02:00
Lioncash 1eef771a10 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-06-09 16:22:43 +02:00
Tobias 318095f9b9
Port yuzu-emu/yuzu#2249: "ipc_helpers: Allow pushing and popping floating-point values" (#4702)
Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
2019-06-09 16:03:22 +02:00
Flame Sage 75ebf1fdf6
Merge pull request #4791 from FearlessTobi/add-sponsor-button
.github: Create FUNDING.yml
2019-06-08 19:24:31 +00:00
Tobias 299fd34796
.github: Create FUNDING.yml 2019-06-08 20:09:03 +02:00
bunnei 56fc61a41f
Merge pull request #4783 from FearlessTobi/port-2517
Port yuzu-emu/yuzu#2517: "configure_hotkeys: Minor cleanup"
2019-06-08 00:12:34 -04:00
bunnei 23770848b4
Merge pull request #4789 from BreadFish64/opt_can_sub_rect
video_core: change "left + width" to "right" in CanSubRect
2019-06-08 00:12:08 -04:00
Tobias ef73de9386
Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view

We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.

* common/file_util: Remove unnecessary c_str() calls

The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.

* common/file_util: Make ReadFileToString and WriteStringToFile consistent

Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.

* common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.

* common/file_util: Make GetCurrentDir() return a std::optional

nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.

* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()

While we're at it, also invert the conditional into a guard clause.
2019-06-08 00:23:57 +02:00
Pengfei Zhu 49f6f11462
Merge pull request #4786 from FearlessTobi/port-minor
Port yuzu-emu/yuzu#2528 and yuzu-emu/yuzu#2530: Minor changes
2019-06-05 22:38:28 +08:00
BreadFish64 aaf496dec7 video_core: change "left + width" to "right" in CanSubRect
the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Lioncash 9fc3e4576b configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-06-01 23:12:59 +02:00
Lioncash 0a65f68b4a configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-06-01 23:12:59 +02:00
Lioncash 640543f8e4 configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-06-01 23:12:59 +02:00
Lioncash 79439fc556 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-06-01 02:10:46 +02:00
Lioncash a1b26db389 common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-06-01 02:10:36 +02:00
Lioncash 4b5cbcae21 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-29 23:49:47 +02:00
Lioncash ec837cd16c sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-29 23:49:37 +02:00
Martin Pecánek 186ffc235f Check input profile name for duplicates in New/Rename (#4779)
* Check input profile name for duplicates in New/Rename

* DRY + separation of concerns

* simplify return branching

* make readonly function const
2019-05-24 15:28:59 -06:00
Tobias 5727e1b43d
video_core: Fix fragment_shader compilation failure due to different … (#4775)
video_core: Fix fragment_shader compilation failure due to different …
2019-05-20 17:05:33 +02:00
Weiyi Wang c56f374e5a
Merge pull request #4776 from FearlessTobi/port-2473
Port yuzu-emu/yuzu#2473: "CMakeLists: Handle VS 2019 in a less annoying manner"
2019-05-20 08:57:26 -04:00
Lioncash 7b3c4b05c6 CMakeLists: Handle VS 2019 in a less annoying manner
VS 2019 is binary compatible with VS 2017, so we can safely use
the prebuilt libraries for VS 2017 with VS 2019. This makes it less
annoying to build yuzu with the most up to date toolchain.
2019-05-19 18:29:58 +02:00
Aner Torre 4b0ce1b770 video_core: Fix fragment_shader compilation failure due to different type variable multiplication 2019-05-19 14:45:41 +02:00
Weiyi Wang 6848592044
Merge pull request #4744 from FearlessTobi/port-2376
Port yuzu-emu/yuzu#2376: "yuzu/configure_hotkey: Minor changes"
2019-05-18 08:33:37 -04:00
Pengfei Zhu af197c18e4
Merge pull request #4768 from FearlessTobi/stuff-undso
Port multiple minor yuzu PRs
2019-05-11 21:38:00 +08:00
Lioncash 563e1622ca configure_dialog: Remove the Whats This? button from the dialog 2019-05-10 20:33:40 +02:00
Lioncash eeb8dca7b9 yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-10 20:30:50 +02:00
Lioncash 95b413a458 yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-10 20:30:32 +02:00
Lioncash c9cc378312 configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.

Example:

On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-05-07 16:31:43 +02:00
Lioncash 562e0114eb configure_hotkeys: Avoid dialog memory leak within Configure()
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-05-07 16:31:43 +02:00