Commit Graph

8319 Commits

Author SHA1 Message Date
zhupengfei 890405bb7c
core/file_sys: LayeredFS implementation
This implementation is different from Luma3DS's which directly hooks the SDK functions. Instead, we read the RomFS's metadata and figure out the directory and file structure. Then, relocations (i.e. replacements/deletions/patches) are applied. Afterwards, we rebuild the metadata, and assign 'fake' data offsets to the files. When we want to read file data from this rebuilt RomFS, we use binary search to find the last data offset smaller or equal to the given offset and read from that file  (either from the original RomFS, or from replacement files, or from buffered data with patches applied) and any later files when length is not enough.

The code that rebuilds the metadata is pretty complex and uses quite a few variables to keep track of necessary information like metadata offsets. According to my tests, it is able to build RomFS-es identical to the original (but without trailing garbage data) when no relocations are applied.
2020-02-07 15:19:57 +08:00
zhupengfei 83e0cc45f4
core/file_sys: Make RomFSReader an abstract interface
The original RomFSReader is renamed to DirectRomFSReader that directly reads the RomFS.
2020-02-07 15:19:53 +08:00
Pengfei Zhu 821a35bd2b
Merge pull request #5086 from zhaowenlan1779/swkbd-digit-fix
swkbd: Fix digit filter
2020-02-05 00:41:27 +08:00
zhupengfei 05a82b15e6
swkbd: Fix digit filter
The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
Bartosz Kaszubowski 6a59765332 dark themes refinements and cleanup 2020-02-03 14:55:20 +01:00
Tobias eb0364dd5f
citra_qt: config: Move audio to its own tab. (#5079)
- We have some important audio settings, makes them more discoverable.

Co-Authored-By: bunnei <bunneidev@gmail.com>

Co-authored-by: bunnei <bunneidev@gmail.com>
2020-02-01 16:04:48 +01:00
Tobias 3a1c68accd
logging/backend: Change type of filename from string to const c… (#5078)
logging/backend: Change type of filename from string to const char*
2020-02-01 16:04:18 +01:00
BreadFish64 e7a073e15f logging/backend: Change type of filename from string to const char*
This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
Bartosz Kaszubowski 203a25378e fix qss stylesheet whitespaces 2020-01-28 14:25:00 +01:00
Bartosz Kaszubowski ff66f723bb GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
James Rowe 5d502dfecc
Merge pull request #5010 from FearlessTobi/port-2513-new
yuzu/main: Specify string conversions explicitly
2020-01-23 16:29:50 -07:00
FearlessTobi 4b7a45ccc7 yuzu/main: Specify string conversions explicitly 2020-01-23 22:45:13 +01:00
James Rowe 5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
Log disk shader cache setting
2020-01-22 21:25:17 -07:00
James Rowe f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
Vitor Kiguchi 2035207dde log disk shader cache setting 2020-01-23 00:49:17 -03:00
James Rowe 426e214c25 Loading Screen: Vertically Center everything 2020-01-22 17:26:27 -07:00
James Rowe 961a7b59c9 QT Frontend: Add disk shader loading progress bar
Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
James Rowe be17f0851e
Merge pull request #5072 from jroweboy/dont-load-hwshader-when-disabled
Dont load Disk Cache when HWShader is disabled
2020-01-22 14:18:10 -07:00
James Rowe 5fb456f17f Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled 2020-01-22 09:50:31 -07:00
James Rowe bd29261e0a Frontend: Only load disk resources if hw shader is enabled 2020-01-22 09:47:53 -07:00
Vitor Kiguchi b713fe3329 Address review comments 2020-01-22 12:51:04 -03:00
James Rowe c0df8271bf
Merge pull request #5070 from jroweboy/ninja-osx-suxz
OSX Build: Remove ninja
2020-01-21 19:34:20 -07:00
James Rowe ea482a719d OSX Build: Remove ninja
Ninja on OSX lately is giving an error where it gets in a cmake
reconfiguration loop. It constantly reruns cmake and detects that the
build file changed, so it reruns it again and again until it times out.
Not going to deal with this right now.
2020-01-21 18:54:05 -07:00
Vitor Kiguchi 157f82141d Make a separate function for getting minimum size based on layout 2020-01-21 19:31:39 -03:00
James Rowe 5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi 0dcb886ef2 clang format 2020-01-21 14:24:16 -03:00
Vitor Kiguchi 718f04af6d Correctly treat cases when current size is smaller than the minimum defined by the layout 2020-01-21 13:32:51 -03:00
Vitor Kiguchi 5d0353c391 correct ProcessConfigurationChanges 2020-01-20 23:00:33 -03:00
Vitor Kiguchi 6e1a873e57 use the defined constants instead of magic numbers for screen dimensions 2020-01-20 23:00:33 -03:00
Vitor Kiguchi 64737afdbc Change min_client_area_size based on layout 2020-01-20 23:00:21 -03:00
James Rowe a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi c2179a1dd0 log the upright screen setting 2020-01-20 22:32:16 -03:00
Vitor Kiguchi 5eb9a5b3bc Set hotkey for screen rotation 2020-01-20 22:32:15 -03:00
Vitor Kiguchi be88d2a59a implement upright orientation for side and large frame layouts 2020-01-20 22:32:15 -03:00
vitor-k 89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe 3c3fcd8ee6
Merge pull request #5061 from FearlessTobi/port-3316
Port yuzu-emu/yuzu#3316: "Add headbar icon on Linux"
2020-01-19 10:24:58 -07:00
bunnei 591c6a64d7 common: SPSCQueue: Notify after incrementing queue size. 2020-01-19 13:35:49 +01:00
TotalCaesar659 df6cf6bbb6 Add headbar icon on Linux 2020-01-19 13:29:53 +01:00
James Rowe e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
James Rowe 5fdcff9d05
Merge pull request #5018 from iwubcode/passive-3d
Interlaced stereo 3d option
2020-01-17 18:14:59 -07:00
iwubcode 43f8aadd52 renderer_opengl: Allow usage of interlaced 3D 2020-01-16 22:12:50 -06:00
iwubcode 6f269c375f citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe e95bc52b3d Only check for sanitize_mul if theres a shader in the cache 2020-01-16 08:35:52 -07:00
James Rowe 43c9695bf9 Fix title bar 2020-01-15 23:52:41 -07:00
James Rowe cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe 6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe 936094dd27 Log the number of entries in each cache 2020-01-15 19:58:34 -07:00
James Rowe 45bc5b465e Add a error log for unsupported configurations for disk cache 2020-01-15 19:58:34 -07:00
James Rowe 2d86bc6db5 Rename InvalidateTransferable to InvalidateAll to match what it does 2020-01-15 19:58:34 -07:00