Commit Graph

9366 Commits

Author SHA1 Message Date
3f9e5a2b42 renderer_vulkan: Use timeline semaphores if available 2022-10-28 23:02:23 +03:00
34ba320c3d renderer_vulkan: Pipeline cache fixes 2022-10-28 23:02:23 +03:00
ec9f1902f5 renderer_vulkan: Isolate surface creation to vk_platform.cpp
* Also cleanup the init code somewhat
2022-10-28 23:02:23 +03:00
c72a365d78 renderer_vulkan: Add ABGR -> RGBA byteswap
* Vulkan doesn't support VK_FORMAT_R8G8B8A8_UNORM_PACK32 unfortunately. Fixes graphical issues on the gpusprites demo
2022-10-28 23:02:23 +03:00
8f211613a3 externals: Trim down glslang build
* When the install option is turned on, glslang will override the install dir which causes SDL2 to fail
2022-10-28 23:02:23 +03:00
30885b72be common: math_util: Include <compare> 2022-10-28 23:02:23 +03:00
beb078a71b cmake: Lower cmake requirement to 3.14 2022-10-28 23:02:23 +03:00
a65f9ea5a8 renderer_vulkan: Address more validation errors and stop memory leakage
* The transition settings are temporary until I write a proper layout tracking system
2022-10-28 23:02:23 +03:00
f9c11eab96 renderer_vulkan: Fix some validation errors
* Temporarily add glm until I figure out how to fix the alignment
2022-10-28 23:02:23 +03:00
794f6e4a67 renderer_vulkan: Implement renderer and rasterizer classes
* Also WIP. Vulkan crashes when allocating command buffers, need to investigate...
2022-10-28 23:02:23 +03:00
c85731f3ae renderer_vulkan: Add experimental Vulkan renderer
* Stil extremelly WIP and missing the rasterizer/renderer classes
2022-10-28 23:02:23 +03:00
e1542cea84 externals: Add vulkan headers and vma 2022-10-28 23:02:23 +03:00
887ef51f04 rasterizer_cache: Refactor texture cube interface
* Reuse our Surface class instead of having a separate one, to avoid reimplementing stuff in the backend
2022-10-28 23:02:23 +03:00
d809687aeb gl_texture_runtime: Clean up texture upload/download code
* Improve readability and code clarity
2022-10-28 23:02:23 +03:00
96ec85a72e rasterizer_cache: Use Common::Rectangle everywhere
* Make a nice alias for it and use it instead of having Rect2D/Region2D. Makes the new design less intrusive to the current cache
2022-10-28 23:02:23 +03:00
0ed4d493ad rasterizer_cache: Make into template
* This is the final step, now RasterizerCache is compltely decoupled from OpenGL (technically not yet, but that's talking details). For now texture filtering and some GLES paths have been disabled and will be reimplemented in the following commits
2022-10-28 23:02:23 +03:00
78be1e7c17 rasterizer_cache: Use PBO staging buffer cache for texture uploads/downloads 2022-10-28 23:02:23 +03:00
2963682722 rasterizer_cache: Reorder methods 2022-10-28 23:02:23 +03:00
98eea4dcca rasterizer_cache: Remove remnants of cached_pages 2022-10-28 23:02:23 +03:00
98a4a18201 rasterizer_cache: Fix texture cube blitting
* The target was GL_TEXTURE_2D instead of GL_TEXTURE_CUBE_MAP_*
2022-10-28 23:02:23 +03:00
3619bd33b1 morton_swizzle: Implement texture formats in UNSWIZZLE_TABLE
* I can now remove that loop that has been messing with my OCD
2022-10-28 23:02:23 +03:00
fa870be263 morton_swizzle: Use tiled_buffer instead of reading data from g_memory
* It's much safer and removes hardcoded global state usage
2022-10-28 23:02:23 +03:00
3a6d19f51f rasterizer_accelerated: Zero intialize cached_pages
* Resolves random crashes because count takes random values
2022-10-28 23:02:23 +03:00
73d6a9d585 texture_runtime: Add staging buffer lock mechanism 2022-10-28 23:02:22 +03:00
5d48107dd6 cached_surface: Remove custom texture logic
* Makes things more complicated and is in the way. It's probably already
broken by recent changes, so I'll need to reimplement it anyway
2022-10-28 23:01:42 +03:00
a306931e1c renderer_opengl: Add driver class to report info/bugs 2022-10-28 23:01:42 +03:00
b3803c5002 rasterizer_cache: Add staging buffer cache for uploads/downloads
*  In addition bump context version to 4.4 to enforce ARB_buffer_storage and use EXT_buffer_storage for GLES which is support on many mobile devices
2022-10-28 23:01:42 +03:00
c412c116d8 rasterizer_cache: Improve TextureRuntime API
* This makes every operation more explicit and mimics more the Vulkan API
2022-10-28 23:01:42 +03:00
6ce4493e14 renderer_opengl: Encapsulate sync objects in OGLSync 2022-10-28 23:01:04 +03:00
d6e545932a code: Use std::numbers::pi 2022-10-28 23:01:04 +03:00
542bae4581 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in citra we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added CITRA_ prefix
2022-10-28 23:01:02 +03:00
307154a06f morton_swizzle: Optimize and use std::span 2022-10-28 22:56:47 +03:00
725afe33ef morton_swizzle: Avoid buffer underflow
* Check the y coordinate before decrementing linear_buffer
2022-10-28 22:56:47 +03:00
bb58056ebe morton_swizzle: Move out of bounds texture check out of the decode loop
* Running relative expensive checks like this on a hot path causes small but measurable performance loss. Tested SMD wit this and it doesn't crash
2022-10-28 22:56:47 +03:00
f69a33574c rasterizer_cache: Use SurfaceType instead of Aspect
* It was doing pointless enum conversions when both enums described the same thing
2022-10-28 22:56:47 +03:00
1a48cf7e7d rasterizer_cache: Separate texture swizzling to utils 2022-10-28 22:56:47 +03:00
2833d94a3b rasterizer_cache: Remove OpenGL references from morton_swizzle 2022-10-28 22:56:47 +03:00
9b0aa5135e rasterizer_cache: microprofile: Rename OpenGL to RasterizerCache 2022-10-28 22:56:47 +03:00
9787efc7ee citra_qt: Forbid renderer change during runtime
* It's an endless source of problems and isn't usefull
2022-10-28 22:56:47 +03:00
623293d272 rasterizer_cache: Touch up MatchFlags comments 2022-10-28 22:56:47 +03:00
5ab5fdcc22 rasterizer_cache: Drop OpenGL postfix 2022-10-28 22:56:47 +03:00
1b1988a37a rasterizer_cache: Shorten filenames and general cleanup
* AllocateSurfaceTexture now takes the PixelFormat directly as FormatTuple is an OpenGL struct and will be moved there
2022-10-28 22:56:47 +03:00
f584d143ff video_core: Move UpdatePagesCachedCount to RasterizerAccelerated 2022-10-28 22:56:47 +03:00
56c679595f citra_qt: Prepare GUI for Vulkan support 2022-10-28 22:56:45 +03:00
a93d7a8d3a Merge pull request #6171 from SachinVin/dyn
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
0fb792d216 bump dynarmic: fix moving imm to fpr 2022-10-27 18:47:52 +05:30
4d684174e0 Fix socket poll and handling in windows (#6166)
* Fix socket poll and handling in windows

* Fix clang

* Add guest timing adjust

* Use platform independent time fetch

* Use proper type in time_point

* Fix ambiguous function call

* Do suggestions

* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
a2daef2985 service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
e74b2575d7 clang format 2022-10-23 13:19:33 +05:30
ae6b7edc25 gc_adapter.cpp: add missing include 2022-10-23 13:19:33 +05:30