UDS: Add non zero mac address to the shared page
Apparently several games check the shared page mac address and wifi link level values, and will refuse to start UDS if they are not correct. This change gives a default value (in case you aren't connected to a network) and will read the value from Room if you are connected.
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@ -23,6 +23,7 @@
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#include "core/hle/service/nwm/uds_beacon.h"
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#include "core/hle/service/nwm/uds_connection.h"
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#include "core/hle/service/nwm/uds_data.h"
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#include "core/hle/shared_page.h"
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#include "core/memory.h"
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#include "network/network.h"
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@ -592,6 +593,12 @@ void NWM_UDS::InitializeWithVersion(Kernel::HLERequestContext& ctx) {
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node_info.push_back(current_node);
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}
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (room_member->IsConnected()) {
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SharedPage::SetMacAddress(static_cast<SharedPage::MacAddress>(room_member->GetMacAddress()));
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}
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(connection_status_event);
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@ -83,6 +83,17 @@ void Init() {
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update_time_event =
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CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback);
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CoreTiming::ScheduleEvent(0, update_time_event);
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SetWifiLinkLevel(WifiLinkLevel::POOR);
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SetMacAddress(DefaultMac);
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}
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void SetMacAddress(const MacAddress& addr) {
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std::memcpy(shared_page.wifi_macaddr, addr.data(), sizeof(MacAddress));
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}
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void SetWifiLinkLevel(WifiLinkLevel level) {
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shared_page.wifi_link_level = static_cast<u8>(level);
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}
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} // namespace
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@ -37,6 +37,17 @@ union BatteryState {
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BitField<2, 3, u8> charge_level;
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};
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using MacAddress = std::array<u8, 6>;
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// Default MAC address in the nintendo 3ds range
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constexpr MacAddress DefaultMac = { 0x40, 0xF4, 0x07, 0x00, 0x00, 0x00 };
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enum class WifiLinkLevel : u8 {
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POOR = 0,
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GOOD = 1,
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BEST = 2,
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};
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struct SharedPageDef {
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// Most of these names are taken from the 3dbrew page linked above.
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u32_le date_time_counter; // 0
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@ -66,4 +77,8 @@ extern SharedPageDef shared_page;
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void Init();
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void SetMacAddress(const MacAddress&);
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void SetWifiLinkLevel(WifiLinkLevel);
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} // namespace
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