VideoCore: Split lighting regs from Regs struct
This commit is contained in:
		@@ -33,6 +33,7 @@ set(HEADERS
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            rasterizer.h
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            rasterizer_interface.h
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            regs_framebuffer.h
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            regs_lighting.h
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            regs_rasterizer.h
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            regs_texturing.h
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            renderer_base.h
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@@ -19,6 +19,7 @@
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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@@ -53,281 +54,7 @@ struct Regs {
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    RasterizerRegs rasterizer;
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    TexturingRegs texturing;
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    FramebufferRegs framebuffer;
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    enum class LightingSampler {
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        Distribution0 = 0,
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        Distribution1 = 1,
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        Fresnel = 3,
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        ReflectBlue = 4,
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        ReflectGreen = 5,
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        ReflectRed = 6,
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        SpotlightAttenuation = 8,
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        DistanceAttenuation = 16,
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    };
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    /**
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     * Pica fragment lighting supports using different LUTs for each lighting component:
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     * Reflectance R, G, and B channels, distribution function for specular components 0 and 1,
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     * fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel
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     * (or whether a channel is enabled at all) is specified by various pre-defined lighting
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     * configurations. With configurations that require more LUTs, more cycles are required on HW to
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     * perform lighting computations.
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     */
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    enum class LightingConfig {
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        Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
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        Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
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        Config2 = 2, ///< Reflect Red, Distribution 0/1
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        Config3 = 3, ///< Distribution 0/1, Fresnel
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        Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
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        Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
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        Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
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        Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
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                     ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
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    };
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    /// Selects which lighting components are affected by fresnel
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    enum class LightingFresnelSelector {
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        None = 0,           ///< Fresnel is disabled
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        PrimaryAlpha = 1,   ///< Primary (diffuse) lighting alpha is affected by fresnel
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        SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
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        Both =
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            PrimaryAlpha |
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            SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
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    };
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    /// Factor used to scale the output of a lighting LUT
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    enum class LightingScale {
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        Scale1 = 0,   ///< Scale is 1x
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        Scale2 = 1,   ///< Scale is 2x
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        Scale4 = 2,   ///< Scale is 4x
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        Scale8 = 3,   ///< Scale is 8x
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        Scale1_4 = 6, ///< Scale is 0.25x
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        Scale1_2 = 7, ///< Scale is 0.5x
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    };
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    enum class LightingLutInput {
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        NH = 0, // Cosine of the angle between the normal and half-angle vectors
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        VH = 1, // Cosine of the angle between the view and half-angle vectors
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        NV = 2, // Cosine of the angle between the normal and the view vector
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        LN = 3, // Cosine of the angle between the light and the normal vectors
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    };
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    enum class LightingBumpMode : u32 {
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        None = 0,
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        NormalMap = 1,
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        TangentMap = 2,
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    };
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    union LightColor {
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        BitField<0, 10, u32> b;
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        BitField<10, 10, u32> g;
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        BitField<20, 10, u32> r;
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        Math::Vec3f ToVec3f() const {
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            // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
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            // component
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            return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
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        }
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    };
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    /// Returns true if the specified lighting sampler is supported by the current Pica lighting
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    /// configuration
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    static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
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        switch (sampler) {
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        case LightingSampler::Distribution0:
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            return (config != LightingConfig::Config1);
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        case LightingSampler::Distribution1:
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            return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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                   (config != LightingConfig::Config5);
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        case LightingSampler::Fresnel:
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            return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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                   (config != LightingConfig::Config4);
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        case LightingSampler::ReflectRed:
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            return (config != LightingConfig::Config3);
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        case LightingSampler::ReflectGreen:
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        case LightingSampler::ReflectBlue:
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            return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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                   (config == LightingConfig::Config7);
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        default:
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            UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
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                            "unreachable section, sampler should be one "
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                            "of Distribution0, Distribution1, Fresnel, "
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                            "ReflectRed, ReflectGreen or ReflectBlue, instead "
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                            "got %i",
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                            static_cast<int>(config));
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        }
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    }
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    struct {
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        struct LightSrc {
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            LightColor specular_0; // material.specular_0 * light.specular_0
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            LightColor specular_1; // material.specular_1 * light.specular_1
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            LightColor diffuse;    // material.diffuse * light.diffuse
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            LightColor ambient;    // material.ambient * light.ambient
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            // Encoded as 16-bit floating point
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            union {
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                BitField<0, 16, u32> x;
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                BitField<16, 16, u32> y;
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            };
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            union {
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                BitField<0, 16, u32> z;
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            };
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            INSERT_PADDING_WORDS(0x3);
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            union {
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                BitField<0, 1, u32> directional;
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                BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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            } config;
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            BitField<0, 20, u32> dist_atten_bias;
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            BitField<0, 20, u32> dist_atten_scale;
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            INSERT_PADDING_WORDS(0x4);
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        };
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        static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
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                      "LightSrc structure must be 0x10 words");
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        LightSrc light[8];
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        LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
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        INSERT_PADDING_WORDS(0x1);
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        BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
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        union {
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            BitField<2, 2, LightingFresnelSelector> fresnel_selector;
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            BitField<4, 4, LightingConfig> config;
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            BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
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            BitField<27, 1, u32> clamp_highlights;
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            BitField<28, 2, LightingBumpMode> bump_mode;
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            BitField<30, 1, u32> disable_bump_renorm;
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        } config0;
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        union {
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            BitField<16, 1, u32> disable_lut_d0;
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            BitField<17, 1, u32> disable_lut_d1;
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            BitField<19, 1, u32> disable_lut_fr;
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            BitField<20, 1, u32> disable_lut_rr;
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            BitField<21, 1, u32> disable_lut_rg;
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            BitField<22, 1, u32> disable_lut_rb;
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            // Each bit specifies whether distance attenuation should be applied for the
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            // corresponding light
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            BitField<24, 1, u32> disable_dist_atten_light_0;
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            BitField<25, 1, u32> disable_dist_atten_light_1;
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            BitField<26, 1, u32> disable_dist_atten_light_2;
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            BitField<27, 1, u32> disable_dist_atten_light_3;
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            BitField<28, 1, u32> disable_dist_atten_light_4;
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            BitField<29, 1, u32> disable_dist_atten_light_5;
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            BitField<30, 1, u32> disable_dist_atten_light_6;
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            BitField<31, 1, u32> disable_dist_atten_light_7;
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        } config1;
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        bool IsDistAttenDisabled(unsigned index) const {
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            const unsigned disable[] = {
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                config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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                config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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                config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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                config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
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            return disable[index] != 0;
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        }
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        union {
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            BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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            BitField<8, 5, u32> type;  ///< Type of LUT for which to set data
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        } lut_config;
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        BitField<0, 1, u32> disable;
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        INSERT_PADDING_WORDS(0x1);
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        // When data is written to any of these registers, it gets written to the lookup table of
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        // the selected type at the selected index, specified above in the `lut_config` register.
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        // With each write, `lut_config.index` is incremented. It does not matter which of these
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        // registers is written to, the behavior will be the same.
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        u32 lut_data[8];
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        // These are used to specify if absolute (abs) value should be used for each LUT index. When
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        // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
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        // the range of (0.0, 1.0).
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        union {
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            BitField<1, 1, u32> disable_d0;
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            BitField<5, 1, u32> disable_d1;
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            BitField<9, 1, u32> disable_sp;
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            BitField<13, 1, u32> disable_fr;
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            BitField<17, 1, u32> disable_rb;
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            BitField<21, 1, u32> disable_rg;
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            BitField<25, 1, u32> disable_rr;
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        } abs_lut_input;
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        union {
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            BitField<0, 3, LightingLutInput> d0;
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            BitField<4, 3, LightingLutInput> d1;
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            BitField<8, 3, LightingLutInput> sp;
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            BitField<12, 3, LightingLutInput> fr;
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            BitField<16, 3, LightingLutInput> rb;
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            BitField<20, 3, LightingLutInput> rg;
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            BitField<24, 3, LightingLutInput> rr;
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        } lut_input;
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        union {
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            BitField<0, 3, LightingScale> d0;
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            BitField<4, 3, LightingScale> d1;
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            BitField<8, 3, LightingScale> sp;
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            BitField<12, 3, LightingScale> fr;
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            BitField<16, 3, LightingScale> rb;
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            BitField<20, 3, LightingScale> rg;
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            BitField<24, 3, LightingScale> rr;
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            static float GetScale(LightingScale scale) {
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                switch (scale) {
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                case LightingScale::Scale1:
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                    return 1.0f;
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                case LightingScale::Scale2:
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                    return 2.0f;
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                case LightingScale::Scale4:
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                    return 4.0f;
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                case LightingScale::Scale8:
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                    return 8.0f;
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                case LightingScale::Scale1_4:
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                    return 0.25f;
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                case LightingScale::Scale1_2:
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                    return 0.5f;
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                }
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                return 0.0f;
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            }
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        } lut_scale;
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        INSERT_PADDING_WORDS(0x6);
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        union {
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            // There are 8 light enable "slots", corresponding to the total number of lights
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            // supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
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            // above), the first N slots below will be set to integers within the range of 0-7,
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            // corresponding to the actual light that is enabled for each slot.
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            BitField<0, 3, u32> slot_0;
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            BitField<4, 3, u32> slot_1;
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            BitField<8, 3, u32> slot_2;
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            BitField<12, 3, u32> slot_3;
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            BitField<16, 3, u32> slot_4;
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            BitField<20, 3, u32> slot_5;
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            BitField<24, 3, u32> slot_6;
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            BitField<28, 3, u32> slot_7;
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            unsigned GetNum(unsigned index) const {
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                const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
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                                                 slot_4, slot_5, slot_6, slot_7};
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                return enable_slots[index];
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            }
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        } light_enable;
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    } lighting;
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    INSERT_PADDING_WORDS(0x26);
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    LightingRegs lighting;
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    enum class VertexAttributeFormat : u64 {
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        BYTE = 0,
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@@ -702,6 +429,7 @@ ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
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ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
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ASSERT_REG_POSITION(lighting, 0x140);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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ASSERT_REG_POSITION(num_vertices, 0x228);
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		||||
							
								
								
									
										292
									
								
								src/video_core/regs_lighting.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										292
									
								
								src/video_core/regs_lighting.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,292 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Pica {
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struct LightingRegs {
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    enum class LightingSampler {
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        Distribution0 = 0,
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        Distribution1 = 1,
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        Fresnel = 3,
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        ReflectBlue = 4,
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        ReflectGreen = 5,
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        ReflectRed = 6,
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        SpotlightAttenuation = 8,
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        DistanceAttenuation = 16,
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    };
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    /**
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    * Pica fragment lighting supports using different LUTs for each lighting component:  Reflectance
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    * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
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    * and spotlight attenuation.  Furthermore, which LUTs are used for each channel (or whether a
 | 
			
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    * channel is enabled at all) is specified by various pre-defined lighting configurations.  With
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    * configurations that require more LUTs, more cycles are required on HW to perform lighting
 | 
			
		||||
    * computations.
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    */
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    enum class LightingConfig {
 | 
			
		||||
        Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
 | 
			
		||||
        Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
 | 
			
		||||
        Config2 = 2, ///< Reflect Red, Distribution 0/1
 | 
			
		||||
        Config3 = 3, ///< Distribution 0/1, Fresnel
 | 
			
		||||
        Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
 | 
			
		||||
        Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
 | 
			
		||||
        Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
 | 
			
		||||
 | 
			
		||||
        Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
 | 
			
		||||
                     ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Selects which lighting components are affected by fresnel
 | 
			
		||||
    enum class LightingFresnelSelector {
 | 
			
		||||
        None = 0,           ///< Fresnel is disabled
 | 
			
		||||
        PrimaryAlpha = 1,   ///< Primary (diffuse) lighting alpha is affected by fresnel
 | 
			
		||||
        SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
 | 
			
		||||
        Both =
 | 
			
		||||
            PrimaryAlpha |
 | 
			
		||||
            SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Factor used to scale the output of a lighting LUT
 | 
			
		||||
    enum class LightingScale {
 | 
			
		||||
        Scale1 = 0, ///< Scale is 1x
 | 
			
		||||
        Scale2 = 1, ///< Scale is 2x
 | 
			
		||||
        Scale4 = 2, ///< Scale is 4x
 | 
			
		||||
        Scale8 = 3, ///< Scale is 8x
 | 
			
		||||
 | 
			
		||||
        Scale1_4 = 6, ///< Scale is 0.25x
 | 
			
		||||
        Scale1_2 = 7, ///< Scale is 0.5x
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    enum class LightingLutInput {
 | 
			
		||||
        NH = 0, // Cosine of the angle between the normal and half-angle vectors
 | 
			
		||||
        VH = 1, // Cosine of the angle between the view and half-angle vectors
 | 
			
		||||
        NV = 2, // Cosine of the angle between the normal and the view vector
 | 
			
		||||
        LN = 3, // Cosine of the angle between the light and the normal vectors
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    enum class LightingBumpMode : u32 {
 | 
			
		||||
        None = 0,
 | 
			
		||||
        NormalMap = 1,
 | 
			
		||||
        TangentMap = 2,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    union LightColor {
 | 
			
		||||
        BitField<0, 10, u32> b;
 | 
			
		||||
        BitField<10, 10, u32> g;
 | 
			
		||||
        BitField<20, 10, u32> r;
 | 
			
		||||
 | 
			
		||||
        Math::Vec3f ToVec3f() const {
 | 
			
		||||
            // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
 | 
			
		||||
            // component
 | 
			
		||||
            return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Returns true if the specified lighting sampler is supported by the current Pica lighting
 | 
			
		||||
    /// configuration
 | 
			
		||||
    static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
 | 
			
		||||
        switch (sampler) {
 | 
			
		||||
        case LightingSampler::Distribution0:
 | 
			
		||||
            return (config != LightingConfig::Config1);
 | 
			
		||||
 | 
			
		||||
        case LightingSampler::Distribution1:
 | 
			
		||||
            return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
 | 
			
		||||
                   (config != LightingConfig::Config5);
 | 
			
		||||
 | 
			
		||||
        case LightingSampler::Fresnel:
 | 
			
		||||
            return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
 | 
			
		||||
                   (config != LightingConfig::Config4);
 | 
			
		||||
 | 
			
		||||
        case LightingSampler::ReflectRed:
 | 
			
		||||
            return (config != LightingConfig::Config3);
 | 
			
		||||
 | 
			
		||||
        case LightingSampler::ReflectGreen:
 | 
			
		||||
        case LightingSampler::ReflectBlue:
 | 
			
		||||
            return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
 | 
			
		||||
                   (config == LightingConfig::Config7);
 | 
			
		||||
        default:
 | 
			
		||||
            UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
 | 
			
		||||
                            "unreachable section, sampler should be one "
 | 
			
		||||
                            "of Distribution0, Distribution1, Fresnel, "
 | 
			
		||||
                            "ReflectRed, ReflectGreen or ReflectBlue, instead "
 | 
			
		||||
                            "got %i",
 | 
			
		||||
                            static_cast<int>(config));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    struct LightSrc {
 | 
			
		||||
        LightColor specular_0; // material.specular_0 * light.specular_0
 | 
			
		||||
        LightColor specular_1; // material.specular_1 * light.specular_1
 | 
			
		||||
        LightColor diffuse;    // material.diffuse * light.diffuse
 | 
			
		||||
        LightColor ambient;    // material.ambient * light.ambient
 | 
			
		||||
 | 
			
		||||
        // Encoded as 16-bit floating point
 | 
			
		||||
        union {
 | 
			
		||||
            BitField<0, 16, u32> x;
 | 
			
		||||
            BitField<16, 16, u32> y;
 | 
			
		||||
        };
 | 
			
		||||
        union {
 | 
			
		||||
            BitField<0, 16, u32> z;
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        INSERT_PADDING_WORDS(0x3);
 | 
			
		||||
 | 
			
		||||
        union {
 | 
			
		||||
            BitField<0, 1, u32> directional;
 | 
			
		||||
            BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 | 
			
		||||
        } config;
 | 
			
		||||
 | 
			
		||||
        BitField<0, 20, u32> dist_atten_bias;
 | 
			
		||||
        BitField<0, 20, u32> dist_atten_scale;
 | 
			
		||||
 | 
			
		||||
        INSERT_PADDING_WORDS(0x4);
 | 
			
		||||
    };
 | 
			
		||||
    static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
 | 
			
		||||
 | 
			
		||||
    LightSrc light[8];
 | 
			
		||||
    LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
 | 
			
		||||
    INSERT_PADDING_WORDS(0x1);
 | 
			
		||||
    BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<2, 2, LightingFresnelSelector> fresnel_selector;
 | 
			
		||||
        BitField<4, 4, LightingConfig> config;
 | 
			
		||||
        BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
 | 
			
		||||
        BitField<27, 1, u32> clamp_highlights;
 | 
			
		||||
        BitField<28, 2, LightingBumpMode> bump_mode;
 | 
			
		||||
        BitField<30, 1, u32> disable_bump_renorm;
 | 
			
		||||
    } config0;
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<16, 1, u32> disable_lut_d0;
 | 
			
		||||
        BitField<17, 1, u32> disable_lut_d1;
 | 
			
		||||
        BitField<19, 1, u32> disable_lut_fr;
 | 
			
		||||
        BitField<20, 1, u32> disable_lut_rr;
 | 
			
		||||
        BitField<21, 1, u32> disable_lut_rg;
 | 
			
		||||
        BitField<22, 1, u32> disable_lut_rb;
 | 
			
		||||
 | 
			
		||||
        // Each bit specifies whether distance attenuation should be applied for the corresponding
 | 
			
		||||
        // light.
 | 
			
		||||
        BitField<24, 1, u32> disable_dist_atten_light_0;
 | 
			
		||||
        BitField<25, 1, u32> disable_dist_atten_light_1;
 | 
			
		||||
        BitField<26, 1, u32> disable_dist_atten_light_2;
 | 
			
		||||
        BitField<27, 1, u32> disable_dist_atten_light_3;
 | 
			
		||||
        BitField<28, 1, u32> disable_dist_atten_light_4;
 | 
			
		||||
        BitField<29, 1, u32> disable_dist_atten_light_5;
 | 
			
		||||
        BitField<30, 1, u32> disable_dist_atten_light_6;
 | 
			
		||||
        BitField<31, 1, u32> disable_dist_atten_light_7;
 | 
			
		||||
    } config1;
 | 
			
		||||
 | 
			
		||||
    bool IsDistAttenDisabled(unsigned index) const {
 | 
			
		||||
        const unsigned disable[] = {
 | 
			
		||||
            config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
 | 
			
		||||
            config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
 | 
			
		||||
            config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
 | 
			
		||||
            config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
 | 
			
		||||
        return disable[index] != 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
 | 
			
		||||
        BitField<8, 5, u32> type;  ///< Type of LUT for which to set data
 | 
			
		||||
    } lut_config;
 | 
			
		||||
 | 
			
		||||
    BitField<0, 1, u32> disable;
 | 
			
		||||
    INSERT_PADDING_WORDS(0x1);
 | 
			
		||||
 | 
			
		||||
    // When data is written to any of these registers, it gets written to the lookup table of the
 | 
			
		||||
    // selected type at the selected index, specified above in the `lut_config` register.  With each
 | 
			
		||||
    // write, `lut_config.index` is incremented.  It does not matter which of these registers is
 | 
			
		||||
    // written to, the behavior will be the same.
 | 
			
		||||
    u32 lut_data[8];
 | 
			
		||||
 | 
			
		||||
    // These are used to specify if absolute (abs) value should be used for each LUT index.  When
 | 
			
		||||
    // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0).  Otherwise, they are in
 | 
			
		||||
    // the range of (0.0, 1.0).
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<1, 1, u32> disable_d0;
 | 
			
		||||
        BitField<5, 1, u32> disable_d1;
 | 
			
		||||
        BitField<9, 1, u32> disable_sp;
 | 
			
		||||
        BitField<13, 1, u32> disable_fr;
 | 
			
		||||
        BitField<17, 1, u32> disable_rb;
 | 
			
		||||
        BitField<21, 1, u32> disable_rg;
 | 
			
		||||
        BitField<25, 1, u32> disable_rr;
 | 
			
		||||
    } abs_lut_input;
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<0, 3, LightingLutInput> d0;
 | 
			
		||||
        BitField<4, 3, LightingLutInput> d1;
 | 
			
		||||
        BitField<8, 3, LightingLutInput> sp;
 | 
			
		||||
        BitField<12, 3, LightingLutInput> fr;
 | 
			
		||||
        BitField<16, 3, LightingLutInput> rb;
 | 
			
		||||
        BitField<20, 3, LightingLutInput> rg;
 | 
			
		||||
        BitField<24, 3, LightingLutInput> rr;
 | 
			
		||||
    } lut_input;
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        BitField<0, 3, LightingScale> d0;
 | 
			
		||||
        BitField<4, 3, LightingScale> d1;
 | 
			
		||||
        BitField<8, 3, LightingScale> sp;
 | 
			
		||||
        BitField<12, 3, LightingScale> fr;
 | 
			
		||||
        BitField<16, 3, LightingScale> rb;
 | 
			
		||||
        BitField<20, 3, LightingScale> rg;
 | 
			
		||||
        BitField<24, 3, LightingScale> rr;
 | 
			
		||||
 | 
			
		||||
        static float GetScale(LightingScale scale) {
 | 
			
		||||
            switch (scale) {
 | 
			
		||||
            case LightingScale::Scale1:
 | 
			
		||||
                return 1.0f;
 | 
			
		||||
            case LightingScale::Scale2:
 | 
			
		||||
                return 2.0f;
 | 
			
		||||
            case LightingScale::Scale4:
 | 
			
		||||
                return 4.0f;
 | 
			
		||||
            case LightingScale::Scale8:
 | 
			
		||||
                return 8.0f;
 | 
			
		||||
            case LightingScale::Scale1_4:
 | 
			
		||||
                return 0.25f;
 | 
			
		||||
            case LightingScale::Scale1_2:
 | 
			
		||||
                return 0.5f;
 | 
			
		||||
            }
 | 
			
		||||
            return 0.0f;
 | 
			
		||||
        }
 | 
			
		||||
    } lut_scale;
 | 
			
		||||
 | 
			
		||||
    INSERT_PADDING_WORDS(0x6);
 | 
			
		||||
 | 
			
		||||
    union {
 | 
			
		||||
        // There are 8 light enable "slots", corresponding to the total number of lights supported
 | 
			
		||||
        // by Pica.  For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
 | 
			
		||||
        // first N slots below will be set to integers within the range of 0-7, corresponding to the
 | 
			
		||||
        // actual light that is enabled for each slot.
 | 
			
		||||
 | 
			
		||||
        BitField<0, 3, u32> slot_0;
 | 
			
		||||
        BitField<4, 3, u32> slot_1;
 | 
			
		||||
        BitField<8, 3, u32> slot_2;
 | 
			
		||||
        BitField<12, 3, u32> slot_3;
 | 
			
		||||
        BitField<16, 3, u32> slot_4;
 | 
			
		||||
        BitField<20, 3, u32> slot_5;
 | 
			
		||||
        BitField<24, 3, u32> slot_6;
 | 
			
		||||
        BitField<28, 3, u32> slot_7;
 | 
			
		||||
 | 
			
		||||
        unsigned GetNum(unsigned index) const {
 | 
			
		||||
            const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
 | 
			
		||||
                                             slot_4, slot_5, slot_6, slot_7};
 | 
			
		||||
            return enable_slots[index];
 | 
			
		||||
        }
 | 
			
		||||
    } light_enable;
 | 
			
		||||
 | 
			
		||||
    INSERT_PADDING_WORDS(0x26);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
 | 
			
		||||
 | 
			
		||||
} // namespace Pica
 | 
			
		||||
@@ -192,18 +192,18 @@ union PicaShaderConfig {
 | 
			
		||||
 | 
			
		||||
            bool enable;
 | 
			
		||||
            unsigned src_num;
 | 
			
		||||
            Pica::Regs::LightingBumpMode bump_mode;
 | 
			
		||||
            Pica::LightingRegs::LightingBumpMode bump_mode;
 | 
			
		||||
            unsigned bump_selector;
 | 
			
		||||
            bool bump_renorm;
 | 
			
		||||
            bool clamp_highlights;
 | 
			
		||||
 | 
			
		||||
            Pica::Regs::LightingConfig config;
 | 
			
		||||
            Pica::Regs::LightingFresnelSelector fresnel_selector;
 | 
			
		||||
            Pica::LightingRegs::LightingConfig config;
 | 
			
		||||
            Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
 | 
			
		||||
 | 
			
		||||
            struct {
 | 
			
		||||
                bool enable;
 | 
			
		||||
                bool abs_input;
 | 
			
		||||
                Pica::Regs::LightingLutInput type;
 | 
			
		||||
                Pica::LightingRegs::LightingLutInput type;
 | 
			
		||||
                float scale;
 | 
			
		||||
            } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
 | 
			
		||||
        } lighting;
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,7 @@
 | 
			
		||||
 | 
			
		||||
using Pica::Regs;
 | 
			
		||||
using Pica::RasterizerRegs;
 | 
			
		||||
using Pica::LightingRegs;
 | 
			
		||||
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
 | 
			
		||||
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
@@ -365,7 +366,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
           "vec3 refl_value = vec3(0.0);\n";
 | 
			
		||||
 | 
			
		||||
    // Compute fragment normals
 | 
			
		||||
    if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
 | 
			
		||||
    if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
 | 
			
		||||
        // Bump mapping is enabled using a normal map, read perturbation vector from the selected
 | 
			
		||||
        // texture
 | 
			
		||||
        std::string bump_selector = std::to_string(lighting.bump_selector);
 | 
			
		||||
@@ -379,7 +380,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
                "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
 | 
			
		||||
            out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
 | 
			
		||||
        }
 | 
			
		||||
    } else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
 | 
			
		||||
    } else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
 | 
			
		||||
        // Bump mapping is enabled using a tangent map
 | 
			
		||||
        LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)");
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
@@ -393,23 +394,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
    out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
 | 
			
		||||
 | 
			
		||||
    // Gets the index into the specified lookup table for specular lighting
 | 
			
		||||
    auto GetLutIndex = [&lighting](unsigned light_num, Regs::LightingLutInput input, bool abs) {
 | 
			
		||||
    auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
 | 
			
		||||
                                   bool abs) {
 | 
			
		||||
        const std::string half_angle = "normalize(normalize(view) + light_vector)";
 | 
			
		||||
        std::string index;
 | 
			
		||||
        switch (input) {
 | 
			
		||||
        case Regs::LightingLutInput::NH:
 | 
			
		||||
        case LightingRegs::LightingLutInput::NH:
 | 
			
		||||
            index = "dot(normal, " + half_angle + ")";
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case Regs::LightingLutInput::VH:
 | 
			
		||||
        case LightingRegs::LightingLutInput::VH:
 | 
			
		||||
            index = std::string("dot(normalize(view), " + half_angle + ")");
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case Regs::LightingLutInput::NV:
 | 
			
		||||
        case LightingRegs::LightingLutInput::NV:
 | 
			
		||||
            index = std::string("dot(normal, normalize(view))");
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case Regs::LightingLutInput::LN:
 | 
			
		||||
        case LightingRegs::LightingLutInput::LN:
 | 
			
		||||
            index = std::string("dot(light_vector, normal)");
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
@@ -433,7 +435,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Gets the lighting lookup table value given the specified sampler and index
 | 
			
		||||
    auto GetLutValue = [](Regs::LightingSampler sampler, std::string lut_index) {
 | 
			
		||||
    auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) {
 | 
			
		||||
        return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " +
 | 
			
		||||
                           lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]");
 | 
			
		||||
    };
 | 
			
		||||
@@ -462,8 +464,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
                                light_src + ".position) + " + light_src + ".dist_atten_bias)";
 | 
			
		||||
            index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
 | 
			
		||||
            const unsigned lut_num =
 | 
			
		||||
                ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
 | 
			
		||||
            dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
 | 
			
		||||
                ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
 | 
			
		||||
            dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // If enabled, clamp specular component if lighting result is negative
 | 
			
		||||
@@ -473,24 +475,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
        // Specular 0 component
 | 
			
		||||
        std::string d0_lut_value = "1.0";
 | 
			
		||||
        if (lighting.lut_d0.enable &&
 | 
			
		||||
            Pica::Regs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                   Pica::Regs::LightingSampler::Distribution0)) {
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(
 | 
			
		||||
                lighting.config, LightingRegs::LightingSampler::Distribution0)) {
 | 
			
		||||
            // Lookup specular "distribution 0" LUT value
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
 | 
			
		||||
            d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
 | 
			
		||||
                           GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
 | 
			
		||||
                           GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
 | 
			
		||||
        }
 | 
			
		||||
        std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
 | 
			
		||||
 | 
			
		||||
        // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
 | 
			
		||||
        if (lighting.lut_rr.enable &&
 | 
			
		||||
            Pica::Regs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                   Pica::Regs::LightingSampler::ReflectRed)) {
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                     LightingRegs::LightingSampler::ReflectRed)) {
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
 | 
			
		||||
            std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
 | 
			
		||||
                                GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
 | 
			
		||||
                                GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")";
 | 
			
		||||
            out += "refl_value.r = " + value + ";\n";
 | 
			
		||||
        } else {
 | 
			
		||||
            out += "refl_value.r = 1.0;\n";
 | 
			
		||||
@@ -498,12 +500,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
 | 
			
		||||
        // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
 | 
			
		||||
        if (lighting.lut_rg.enable &&
 | 
			
		||||
            Pica::Regs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                   Pica::Regs::LightingSampler::ReflectGreen)) {
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                     LightingRegs::LightingSampler::ReflectGreen)) {
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
 | 
			
		||||
            std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
 | 
			
		||||
                                GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
 | 
			
		||||
                                GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) +
 | 
			
		||||
                                ")";
 | 
			
		||||
            out += "refl_value.g = " + value + ";\n";
 | 
			
		||||
        } else {
 | 
			
		||||
            out += "refl_value.g = refl_value.r;\n";
 | 
			
		||||
@@ -511,12 +514,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
 | 
			
		||||
        // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
 | 
			
		||||
        if (lighting.lut_rb.enable &&
 | 
			
		||||
            Pica::Regs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                   Pica::Regs::LightingSampler::ReflectBlue)) {
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                     LightingRegs::LightingSampler::ReflectBlue)) {
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
 | 
			
		||||
            std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
 | 
			
		||||
                                GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
 | 
			
		||||
                                GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) +
 | 
			
		||||
                                ")";
 | 
			
		||||
            out += "refl_value.b = " + value + ";\n";
 | 
			
		||||
        } else {
 | 
			
		||||
            out += "refl_value.b = refl_value.r;\n";
 | 
			
		||||
@@ -525,35 +529,39 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
        // Specular 1 component
 | 
			
		||||
        std::string d1_lut_value = "1.0";
 | 
			
		||||
        if (lighting.lut_d1.enable &&
 | 
			
		||||
            Pica::Regs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                   Pica::Regs::LightingSampler::Distribution1)) {
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(
 | 
			
		||||
                lighting.config, LightingRegs::LightingSampler::Distribution1)) {
 | 
			
		||||
            // Lookup specular "distribution 1" LUT value
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
 | 
			
		||||
            d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
 | 
			
		||||
                           GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
 | 
			
		||||
                           GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")";
 | 
			
		||||
        }
 | 
			
		||||
        std::string specular_1 =
 | 
			
		||||
            "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
 | 
			
		||||
 | 
			
		||||
        // Fresnel
 | 
			
		||||
        if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(
 | 
			
		||||
                                          lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
 | 
			
		||||
        if (lighting.lut_fr.enable &&
 | 
			
		||||
            LightingRegs::IsLightingSamplerSupported(lighting.config,
 | 
			
		||||
                                                     LightingRegs::LightingSampler::Fresnel)) {
 | 
			
		||||
            // Lookup fresnel LUT value
 | 
			
		||||
            std::string index =
 | 
			
		||||
                GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
 | 
			
		||||
            std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
 | 
			
		||||
                                GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
 | 
			
		||||
                                GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")";
 | 
			
		||||
 | 
			
		||||
            // Enabled for difffuse lighting alpha component
 | 
			
		||||
            if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
 | 
			
		||||
                lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
 | 
			
		||||
            if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
 | 
			
		||||
                lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
 | 
			
		||||
                out += "diffuse_sum.a  *= " + value + ";\n";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Enabled for the specular lighting alpha component
 | 
			
		||||
            if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
 | 
			
		||||
                lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
 | 
			
		||||
            if (lighting.fresnel_selector ==
 | 
			
		||||
                    LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
 | 
			
		||||
                lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
 | 
			
		||||
                out += "specular_sum.a *= " + value + ";\n";
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Compute primary fragment color (diffuse lighting) function
 | 
			
		||||
 
 | 
			
		||||
@@ -210,7 +210,7 @@ inline GLvec4 ColorRGBA8(const u32 color) {
 | 
			
		||||
    }};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
 | 
			
		||||
inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
 | 
			
		||||
    return {{
 | 
			
		||||
        color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
 | 
			
		||||
    }};
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user