generic texture allocator
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		| @@ -777,21 +777,20 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||
|         // which causes unpredictable behavior on the host. | ||||
|         // Making a copy to sample from eliminates this issue and seems to be fairly cheap. | ||||
|         temp_tex.Create(); | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glBindTexture(GL_TEXTURE_2D, temp_tex.handle); | ||||
|         auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format); | ||||
|         ASSERT_MSG(GLAD_GL_ARB_texture_storage, "ARB_texture_storage not supported"); | ||||
|         glTexStorage2D(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, | ||||
|                        color_surface->GetScaledWidth(), color_surface->GetScaledHeight()); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|         OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level, internal_format, format, type, | ||||
|                              color_surface->GetScaledWidth(), color_surface->GetScaledHeight()); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||
|         glBindTexture(GL_TEXTURE_2D, state.texture_units[0].texture_2d); | ||||
|  | ||||
|         for (std::size_t mip{0}; mip <= color_surface->max_level; ++mip) { | ||||
|             glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, mip, 0, 0, 0, | ||||
|                                temp_tex.handle, GL_TEXTURE_2D, mip, 0, 0, 0, | ||||
|                                color_surface->GetScaledWidth() >> mip, | ||||
|                                color_surface->GetScaledHeight() >> mip, 1); | ||||
|         for (std::size_t level{0}; level <= color_surface->max_level; ++level) { | ||||
|             glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, level, 0, 0, 0, | ||||
|                                temp_tex.handle, GL_TEXTURE_2D, level, 0, 0, 0, | ||||
|                                color_surface->GetScaledWidth() >> level, | ||||
|                                color_surface->GetScaledHeight() >> level, 1); | ||||
|         } | ||||
|  | ||||
|         for (auto& unit : state.texture_units) { | ||||
|   | ||||
| @@ -9,6 +9,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
|  | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); | ||||
| @@ -51,6 +52,62 @@ void OGLTexture::Release() { | ||||
|     handle = 0; | ||||
| } | ||||
|  | ||||
| void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, | ||||
|                                  GLenum format, GLenum type, GLsizei width, GLsizei height, | ||||
|                                  GLsizei depth) { | ||||
|     const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES; | ||||
|  | ||||
|     switch (target) { | ||||
|     case GL_TEXTURE_1D: | ||||
|     case GL_TEXTURE: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage1D(target, levels, internalformat, width); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 width >>= 1; | ||||
|                 glTexImage1D(target, level, internalformat, width, 0, format, type, nullptr); | ||||
|             } | ||||
|         } | ||||
|         break; | ||||
|     case GL_TEXTURE_2D: | ||||
|     case GL_TEXTURE_1D_ARRAY: | ||||
|     case GL_TEXTURE_RECTANGLE: | ||||
|     case GL_TEXTURE_CUBE_MAP: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage2D(target, levels, internalformat, width, height); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 width >>= 1; | ||||
|                 if (target != GL_TEXTURE_1D_ARRAY) | ||||
|                     height >>= 1; | ||||
|                 glTexImage2D(target, level, internalformat, width, height, 0, format, type, | ||||
|                              nullptr); | ||||
|             } | ||||
|         } | ||||
|         break; | ||||
|     case GL_TEXTURE_3D: | ||||
|     case GL_TEXTURE_2D_ARRAY: | ||||
|     case GL_TEXTURE_CUBE_MAP_ARRAY: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage3D(target, levels, internalformat, width, height, depth); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 glTexImage3D(target, level, internalformat, width, height, depth, 0, format, type, | ||||
|                              nullptr); | ||||
|             } | ||||
|             width >>= 1; | ||||
|             height >>= 1; | ||||
|             if (target == GL_TEXTURE_3D) | ||||
|                 depth >>= 1; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|  | ||||
|     if (!tex_storage) { | ||||
|         glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels - 1); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void OGLSampler::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
|   | ||||
| @@ -59,6 +59,8 @@ public: | ||||
|     /// Deletes the internal OpenGL resource | ||||
|     void Release(); | ||||
|  | ||||
|     static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1); | ||||
|  | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
|  | ||||
|   | ||||
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