gl_rasterizer_cache: Flatten LoadCustomTexture()
Makes the control flow much nicer to follow, as we don't store to a local before returning anymore.
This commit is contained in:
parent
db5b8b9c88
commit
e342f36e02
|
@ -693,36 +693,36 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
|
|||
}
|
||||
|
||||
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) {
|
||||
bool result = false;
|
||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||
|
||||
if (custom_tex_cache.IsTextureCached(tex_hash)) {
|
||||
tex_info = custom_tex_cache.LookupTexture(tex_hash);
|
||||
result = true;
|
||||
} else {
|
||||
if (custom_tex_cache.CustomTextureExists(tex_hash)) {
|
||||
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
|
||||
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||
path_info.path)) {
|
||||
std::bitset<32> width_bits(tex_info.width);
|
||||
std::bitset<32> height_bits(tex_info.height);
|
||||
if (width_bits.count() == 1 && height_bits.count() == 1) {
|
||||
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
||||
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
||||
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
|
||||
tex_info.height);
|
||||
result = true;
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return result;
|
||||
if (!custom_tex_cache.CustomTextureExists(tex_hash)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
|
||||
if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||
path_info.path)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::bitset<32> width_bits(tex_info.width);
|
||||
const std::bitset<32> height_bits(tex_info.height);
|
||||
if (width_bits.count() != 1 || height_bits.count() != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
||||
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
||||
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
|
||||
|
|
Loading…
Reference in New Issue