vk_rasterizer: Bump vertex buffer size
* Helps with the stuttering, indicating the issue is with the vertex buffer somehow
This commit is contained in:
@@ -93,7 +93,7 @@ constexpr VertexLayout RasterizerVulkan::HardwareVertex::GetVertexLayout() {
|
|||||||
return layout;
|
return layout;
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr u32 VERTEX_BUFFER_SIZE = 16 * 1024 * 1024;
|
constexpr u32 VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||||
constexpr u32 INDEX_BUFFER_SIZE = 2 * 1024 * 1024;
|
constexpr u32 INDEX_BUFFER_SIZE = 2 * 1024 * 1024;
|
||||||
constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
|
constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
|
||||||
constexpr u32 TEXTURE_BUFFER_SIZE = 2 * 1024 * 1024;
|
constexpr u32 TEXTURE_BUFFER_SIZE = 2 * 1024 * 1024;
|
||||||
|
Reference in New Issue
Block a user