video_core: Move present globals to RendererSettings
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@ -40,9 +40,8 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer.GetValue();
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VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
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VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
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VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
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VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue();
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VideoCore::g_texture_filter_update_requested = true;
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#ifndef ANDROID
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if (VideoCore::g_renderer) {
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@ -50,10 +49,12 @@ void Apply() {
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}
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#endif
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VideoCore::g_renderer_bg_color_update_requested = true;
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VideoCore::g_renderer_sampler_update_requested = true;
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VideoCore::g_renderer_shader_update_requested = true;
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VideoCore::g_texture_filter_update_requested = true;
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if (VideoCore::g_renderer) {
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RendererSettings& settings = VideoCore::g_renderer->Settings();
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settings.bg_color_update_requested = true;
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settings.sampler_update_requested = true;
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settings.shader_update_requested = true;
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}
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auto& system = Core::System::GetInstance();
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if (system.IsPoweredOn()) {
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